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Thread: Removing Firing Drills via patch packs...?

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  1. #1
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Removing Firing Drills via patch packs...?

    So, as I am working with making elite units no longer use platoon firing, then I realized...

    There is no way to make a patch pack that REMOVES an ability from unit_to_unit_ability_junctions.

    If I create a patch pack and open it up to only contain the lines that need to overwrite the previously loaded information from the patch.pack file, there is no way to make it know to not use a line in one of the db's in patch.pack.

    Do I make sense? It's late!

    ---

    Anyway, anyone figures out how to use a patch pack to remove an ability or unit or anything, let me know!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  2. #2

    Default Re: Removing Firing Drills via patch packs...?

    I hope some headway is made for this.

    Platoon firing is just terrible.

    Why CA didnt make Fire by Rank, and Platoon firing, a TOGGLE is the big question. In addition, once you research platoon firing, Fire by Rank should still be available, versus Fire by Rank disappearing like it does now when you research platoon firing.

    I'm sure NOBODY would ever have platoon firing toggled on. It's great, IN THEORY, but in game, because of the mechanics, it doesnt really work 9/10.

  3. #3
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Removing Firing Drills via patch packs...?

    Works well if you add it to ferguson riflemen...

    Line Infantry will always use Fire by Rank; thank god for small miracles.

    I'll keep looking for a way to remove it from existing units, as I can make sure that new units do not recieve it -- there has to be a way to comment a line out or something for existing units.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  4. #4

    Default Re: Removing Firing Drills via patch packs...?

    Or you could just change it so this is the last researchable item, and just never research it in the first place

  5. #5
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Removing Firing Drills via patch packs...?

    Quote Originally Posted by zowrath View Post
    Or you could just change it so this is the last researchable item, and just never research it in the first place
    I find it a very useful firing drill for riflemen, as I said above, but also for light infantry and grenadiers.

    If the group of soliders is small enough, it is an amazing way to sustain fire because the guys who shot first in the line, do not have to wait and hold fire until the line is done firing all the way at the other end. It takes too long, but with a smaller unit, by the time the first guys are reloaded the line has started over again. And it's ridiculous with ferguson riflemen in a two-man line.

    I'd like the elites not to have it because their numbers are just too great to really make it useful.
    Last edited by l33tl4m3r; March 20, 2009 at 04:09 AM. Reason: WOW! I can use the spacebar, goodnight folks!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  6. #6

    Default Re: Removing Firing Drills via patch packs...?

    Quote Originally Posted by l33tl4m3r View Post
    I find it a very useful firing drill for riflemen, as I said above, but also for light infantry and grenadiers.

    If the group of soliders is small enough, it is an amazing way to sustain fire because the guys who shot first in the line, do not have to wait and hold fire until the line is done firing all the way at the other end. It takes too long, but with a smaller unit, by the time the first guys are reloaded the line has started over again. And it's ridiculous with ferguson riflemen in a two-man line.

    I'd like the elites not to have it because their numbers are just too great to really make it useful.

    If you look at unit_class_to_unit_ability_junctions file it says there that Line Infantry does also use platoon_fire_grouped. platoon_fire_grouped overrides rank_fire in the unit_abilities file.

    In my game(s), Line Infantry stops rank fire and uses platoon fire as soon as I have researched it though. And fore Line Infantry, I rather prefer Rank fire.

  7. #7
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Removing Firing Drills via patch packs...?

    Quote Originally Posted by zowrath View Post
    If you look at unit_class_to_unit_ability_junctions file it says there that Line Infantry does also use platoon_fire_grouped. platoon_fire_grouped overrides rank_fire in the unit_abilities file.

    In my game(s), Line Infantry stops rank fire and uses platoon fire as soon as I have researched it though. And fore Line Infantry, I rather prefer Rank fire.
    Something is changed in your game then, line infantry DO NOT use platoon firing.

    Coldstream, Black watch, Guards, grenadiers and a couple of other units use it. Basic Line Infantry (at least for the brits, prussian, french and austrians) do not use platoon firing. Not in vanilla ETW anyhow.

    ---

    Jams79 - Yeah... it should overwrite any lines you change if you give a mod pack a new name for the table inside, but I cannot get it to consider the absense of line and overwrite (take out) a line that exists inside the patch.pack or any other pack for that matter.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  8. #8

    Default Re: Removing Firing Drills via patch packs...?

    Quote Originally Posted by l33tl4m3r View Post
    I find it a very useful firing drill for riflemen, as I said above, but also for light infantry and grenadiers.

    If the group of soliders is small enough, it is an amazing way to sustain fire because the guys who shot first in the line, do not have to wait and hold fire until the line is done firing all the way at the other end. It takes too long, but with a smaller unit, by the time the first guys are reloaded the line has started over again. And it's ridiculous with ferguson riflemen in a two-man line.

    I'd like the elites not to have it because their numbers are just too great to really make it useful.
    i agree with all 60(80w/ ultra) man units this drill is great but with larger units you lose the effective mass vollleys of rank fire without gaining the speedy reload of platoon fire on small scales

  9. #9

    Default Re: Removing Firing Drills via patch packs...?

    Quote Originally Posted by Harcos View Post
    i agree with all 60(80w/ ultra) man units this drill is great but with larger units you lose the effective mass vollleys of rank fire without gaining the speedy reload of platoon fire on small scales
    Yes, this sounds quite right.
    Last edited by zowrath; March 20, 2009 at 02:15 PM.

  10. #10

    Default Re: Removing Firing Drills via patch packs...?

    I thought if the db in your mod had a different name (eg my_unit_to_unit_ability_junctions) then it would add entries but if they shared a name the mod db would override the original.

  11. #11
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    Default Re: Removing Firing Drills via patch packs...?

    well ive removed platoon firing from the game... all infantry in my game use rank by fire now. ill upload the files if any1 wants them.


  12. #12

    Default Re: Removing Firing Drills via patch packs...?

    Quote Originally Posted by lesterthenerd View Post
    well ive removed platoon firing from the game... all infantry in my game use rank by fire now. ill upload the files if any1 wants them.
    I'd like to have platoon fire removed, please hilfe mich!
    “Carpe diem! Rejoice while you are alive; enjoy the day; live life to the fullest; make the most of what you have. It is later than you think.” - Horace 65 BC

  13. #13

    Default Re: Removing Firing Drills via patch packs...?

    Quote Originally Posted by lesterthenerd View Post
    well ive removed platoon firing from the game... all infantry in my game use rank by fire now. ill upload the files if any1 wants them.
    yes please

  14. #14

    Default Re: Removing Firing Drills via patch packs...?

    If you change the name it adds the entries and replaces any duplicates. If you keep the filename the same it overwrites the whole file including putting in any gaps.

  15. #15
    Miles
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    Default Re: Removing Firing Drills via patch packs...?

    Have you tried to change the true/false in the technologie table since we don't know yet what they mean?
    Last edited by MrThib; March 20, 2009 at 04:54 PM.

  16. #16
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Removing Firing Drills via patch packs...?

    Quote Originally Posted by Jams79 View Post
    If you change the name it adds the entries and replaces any duplicates. If you keep the filename the same it overwrites the whole file including putting in any gaps.
    So if I make a patch pack, and just name the table the same as it is in the patch.pack, it will overwrite the whole thing?

    I am going to try this now, thanks, i hope this works!

    ---

    And yeah, lesterthenerd, upload your files please!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  17. #17
    Miles
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    Default Re: Removing Firing Drills via patch packs...?

    Quote Originally Posted by l33tl4m3r View Post
    So if I make a patch pack, and just name the table the same as it is in the patch.pack, it will overwrite the whole thing?

    I am going to try this now, thanks, i hope this works!
    I confirm it will overwrite the native files.
    but don't make it a patch pack it probbably wouldn't work.

  18. #18
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Removing Firing Drills via patch packs...?

    Quote Originally Posted by MrThib View Post
    I confirm it will overwrite the native files.
    but don't make it a patch pack it probbably wouldn't work.
    Thanks Thib - and what I meant really, as you know my issue loading mod packs, was making it into a movie pack lol!

    But thanks for the confirmation Thib! This fixes me up nice, until I can figure out why my mods won't load when marked as mods and not movies.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  19. #19
    Miles
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    Default Re: Removing Firing Drills via patch packs...?

    Just try to make a mini mod like rifle range to 300 and post it there so we can test it.

  20. #20

    Default Re: Removing Firing Drills via patch packs...?

    More importantly though, I'd like to have the game stop CTD'ing all the time, it's so frustrating.
    “Carpe diem! Rejoice while you are alive; enjoy the day; live life to the fullest; make the most of what you have. It is later than you think.” - Horace 65 BC

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