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  1. #1
    guerra's Avatar Biarchus
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    Default Guerra's Cavalry Guide.

    I've posted it on my E:TW blog:
    http://tobattle.blogspot.com/

    How to use cavalry in Empire: Total War

    Cavalry is often the king maker in matches. If you lose your cavalry, you have a smaller chance of victory, as your manoeuvres are limited.

    Basic rules:
    Don't tire out your cavalry. Don't double click everywhere. Only when you absolutely have to. You want them to trot. Tired cavalry has a very very weak charge, while fresh cavalry has such an incredible charge its not funny. Some cavalry has better stamina than others. Check the special attributes tab to confirm. All light cavalry and light dragoons, carbineers have good stamina.

    Don't attack the enemy head on unless they have already discharged their ammunition. Attacking a prepared opponent and you will have high casualties. Attacking from the rear and you will have much less, and the morale shock on the enemy will be significantly higher. Cavalry is a beautiful thing that should not be wasted. If the enemy is moving forwards it is perfectly acceptable to charge head on, since they are not in a prepared position and their forward momentum increases your charge damage. If you charge the rear of fleeing troops, your charge will do less damage.

    Watch out for traps. If you are playing multiplayer, your opponents, will have a seemingly weak flank, but jaegars or other skirmishers are waiting for your cavalry, to shoot them down. One volley from prepared infantry can take out an entire cavalry charge. So proceed with caution! You should also keep an eye out for stakes. A stake will instantly kill your cavalry even if you walk into it slowly. Forests are a hard place to spot them, so really zoom in carefully. Some enemies will try to bait your cavalry with their cavalry to bring you into range of their rifles or artillery. Beware.

    Not all cavalry is created equally. Lancers are meant for charging but cannot sustain melee long. Heavy cavalry with swords are better in protracted melee, carbineers and light dragoons are meant for skirmishing and flanking, only charging if you really must. Regular dragoons are mostly for flanking and being used as mobile infantry, not cavalry. Light cavalry like hussars should be used to harrass your enemy, their cavalry moves very quickly and many nations are without quick light cavalry, so you can use this to your advantage.

    Now that we have the basics settled, you should know that cavalry should be supported by infantry. This is not Medieval II Total War, where an entire army of horse units works perfectly. You need a balanced force. Skirmishers work particularly well with cavalry. You can fire upon an enemy, when the enemy shoots back, you can flank and charge. If the enemy forms a protective box, use your infantry to break the box with bullets.

    Charging from the Side or Rear does the most damage. Charging uphill slows down your charge dramatically, to the point where its not really worth it. Charging downhill massively increases the charge bonus and it becomes one of the most incredible things to watch. Your cavalry charging downhill will puncture right through the enemy, Return of the King style.

    Cavalry formation. This is something that is still not entirely certain, it's impact on the game. Generally, you want to have at least 2 lines of cavalry, but it depends on your purpose. I find the most effective formation 3 ranks deep. But if you are doing an attack from the side on line infantry, you want a dense group of cavalry. The deeper the rank of cavalry, the farther the charge goes into the line, and thus the more people it kills, and disrupts while keeping your cavalry relatively unscathed. If you are attacking a thin line of infantry (1-3 ranks) then you want to have 2 ranks deep of cavalry and charge from the rear. This will do maximum amount of damage and tear half their company to pieces. Diamond and wedge formations are good if you are unable to flank the enemy. A wedge or diamond charge is best done into a thin line of troops that has already discharged their weapons. Once the infantry is split up, retreat your cavalry and charge with infantry and take advantage of the gap. Wedge and diamond should only ever be used as a quick hit and run. Slice through an infantry position and continue running, don't stop and fight.

    If your opponent has line infantry protecting his howitzers or artillery, use skirmishers in loose formation to fire on the line infantry (thinnest line is best) when they have discharged their muskets on your loose formation, use a diamond cavalry charge to cut right through the line and kill the artillery crew.

    Distractions: Use infantry as bait for your cavalry. My opponent had some redcoats coming towards me, so I positioned my French troops at the bottom of a hill with 2 groups of cavalry hiding in some trees at the top of the hill. The British player thought this was the perfect time to attack my infantry, since he had height advantage. As he marched downhill to attack my men, I produced my 2 cavalry groups and charged from the rear, it completely massacred his men and I must say, was a very satisfying cavalry charge. Here's the replay.

    Square Formations: If you see the enemy go into square formation to fend off your cavalry, for goodness sake pull them back immediately. Don't waste your precious horsemen. That goes the same if you see skirmishers with pikes set up. Generally, you don't ever ever want to charge prepared infantry head on. The best times to attack infantry is when they have already exchanged fire with your troops or when they are on the move.

    Psychological warfare is also a good one. While you march your troops towards the enemy, move your cavalry around, out of range to flank the enemy, make sure to keep them safe. It will make your enemy's movements restricted and he may get impatient and irrational. This a particularly good tactic to use in 2vs2 games or larger multiplayer games, where you want to support your team-mate to crush an opponent, and want to keep the other one busy and out of the fight. Having your cavalry ride around the enemy position will make your opponent bunch up into squares and divert their attention from your line infantry. A defensive infantry square doesn't have the firepower of an infantry line, so you can use this to your advantage. It's also exceptionally useful to halt an infantry advance while your cannons fire canister and shrapnel are their densely clustered infantry.

    Artillery hunting. This is a really important use of cavalry, but pretty much every solid player out there and their dog WILL hide troops near the artillery. Does it look like the mortar is alone? It's probably not. He's probably got jaegars or other riflemen guarding it. The only way to be certain is using a squad of skirmishers. Guerillas, Azzars, Long Riflemen and Wind jags are probably the best for this task as they are entirely invisible while moving.

    Intercepting enemy cavalry. This is a really important use of cavalry. You want to limit the range of motion of your enemy. It's also important however that you don't waste your cavalry. If you have a company of so-so cavalry, please please please do not attack winged hussars, as they will turn your horses into Polish Sausage. Use your cavalry to slow down enemy cavalry. If they are running for your unprotected artillery battery, or your flank, then charge until some infantry can ready themselves, then run off again. Out numbering enemy cavalry is also good. Charging them from the rear, charging at them downhill all give good attack bonuses. You don't have to finish them off, just surround them entirely and they will route easily.

    There are 3 cavalry speeds. Heavy, Medium and Light.
    Heavy Cavalry:
    General's Bodyguard
    Heavy Cavalry/Cuirsassiers
    Life Guards/Guard du Corps/Household Cavalry
    Winged Hussar


    Medium Cavalry:
    Regiment of Horse, Yeomanry/Gendarmerie/Provincial Cavalry, Dragoons, Light Dragoons, Carbineers, Chasseurs a Cheval, Chevaux-Leger/Uhlans, Vibornye Stretlsy, Deli Horsemen, Sipahis, Pindari Horses, Silladar lancers, Bargir Lancers

    Light Cavalry:

    Hussars/Hungarian Hussars, Hakkapeliita, Cossacks, Cossack Ataman


    If you have any suggestions or comments, you can always message me.

    I also recommend looking at these cavalry manoeuvres from these games:
    Last edited by guerra; May 01, 2009 at 02:24 PM.

  2. #2

    Default Re: Guerra's Cavalry Guide.

    Imaginary +rep

  3. #3

    Default Re: Guerra's Cavalry Guide.

    Great guide Guerra +rep

    I would add to the psychological tactics the huge morale penalty units get when under attack from multiple sides. I found it pretty effective to flank the enemy and charge them from the rear. When your timing is right and your infantry and cavalry charge the enemy line simultaneous they often route immediately.

  4. #4
    guerra's Avatar Biarchus
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    Default Re: Guerra's Cavalry Guide.

    When I mentioned psychological warfare, I was thinking more along the lines of multiplayer, driving the player insane by making a decision. Kind of like a fork move in chess. But yes, being surrounded drops their morale quite a bit.

  5. #5

    Default Re: Guerra's Cavalry Guide.

    Nice guide, which is now added to the index of guides sticky. +rep

  6. #6

    Default Re: Guerra's Cavalry Guide.

    Excellent guide. However, if I am being pedantic I would point out that you didn't mention light cavalry. I personally don't really use it except for chasing fleeing enemies but perhaps it is because I'm not fully aware of how to use it. I assume it has other uses except chasing fleeing enemies and skirmishers?
    "Now get your ugly white ass outta here and don't come back" - Steven Seagal

  7. #7
    guerra's Avatar Biarchus
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    Default Re: Guerra's Cavalry Guide.

    Quote Originally Posted by SgtBanter View Post
    Excellent guide. However, if I am being pedantic I would point out that you didn't mention light cavalry. I personally don't really use it except for chasing fleeing enemies but perhaps it is because I'm not fully aware of how to use it. I assume it has other uses except chasing fleeing enemies and skirmishers?
    I don't make the guide for my own fame or anything, so I'm glad you brought it up. I want to make it as comprehensive as possible, so the more critical comments, the better.

    Light cavalry, which seems to be lacking in the game, is extremely useful. Unlike other cavalry, light cavalry has VERY good stamina. Sweden has excellent light cavalry. (and regular cavalry, too), despite the fact that Sweden was traditionally an infantry oriented army, haha.

    So you can do a lot more flanking and picking off of artillery crew and skirmishers with light infantry and they won't tire as fast as other cavalry. Tired cavalry is not only slower, but their charges are much weaker and their morale suffers too. Never use light cavalry in a prolonged melee, and never charge a prepared infantry position head on. Cavalry is a valuable asset and is not worth sacrificing to kill a few lousy infantry.

  8. #8

    Default Re: Guerra's Cavalry Guide.

    Quote Originally Posted by guerra View Post
    Light cavalry, which seems to be lacking in the game, is extremely useful. Unlike other cavalry, light cavalry has VERY good stamina. Sweden has excellent light cavalry. (and regular cavalry, too), despite the fact that Sweden was traditionally an infantry oriented army, haha.

    So you can do a lot more flanking and picking off of artillery crew and skirmishers with light infantry and they won't tire as fast as other cavalry. Tired cavalry is not only slower, but their charges are much weaker and their morale suffers too. Never use light cavalry in a prolonged melee, and never charge a prepared infantry position head on. Cavalry is a valuable asset and is not worth sacrificing to kill a few lousy infantry.
    Thanks alot mate, your tips have been very helpful
    "Now get your ugly white ass outta here and don't come back" - Steven Seagal

  9. #9

    Default Re: Guerra's Cavalry Guide.

    This guide reminds me of the time a well maneuvered Cavalry raid saved my arse against the AI.

    I was prussia in the middle of my campaign against courland. My army had just repelled the enemies first wave of troops made of mostly militia. My men were resting and digging in, awaiting reinforcements from the capital.

    However to my surprise the very next turn, my battered half stack army was attacked by a freshly recruited full stack army composed of professional line infantry.

    My infantry was in no position to fight. They were battered and only the two grenadier units were in any good strength. A farm was tucked away in the bottom right corner of the map, surrounded by solid walls and a forest. I hole my infantry up there expecting the worst.

    Luckily I had not hardly used my calvarly in the last battle, so they were fresh and awaiting. I take my general and the remaining calvary and ride out. Flanking skirmishing, harrasing the enemy. Lowering their numbers, tiring them out and hitting morale.

    By the time they got to my weakened infantry, my fortified position was more than enough to turn them back. They gunned down the enemy and killed the general. If it wasnt for my calvalry the campaign for courland would have been lost...

    I respect calvalry now.

  10. #10

    Default Re: Guerra's Cavalry Guide.

    Great guide!

    How would you play against an almost all cav (French light cav) army; with line inf, rangers and some arty on your side?

  11. #11

    Default Re: Guerra's Cavalry Guide.

    every solid player out there and his dog WILL hide troops near the artillery
    It seems that there are not many solid players out there....

    How would you play against an almost all cav (French light cav) army; with line inf, rangers and some arty on your side?
    With stakes, square formation and superior firepower
    TWC forum reader since 2005
    Author of Royal Artillery School,guide for artillery in ETW.
    RAS Chapter 1 released.
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    RAS Chapter 3 cancelled
    "Choose your stoker!"

  12. #12

    Default Re: Guerra's Cavalry Guide.

    Quote Originally Posted by Eastern Weasel View Post
    It seems that there are not many solid players out there....


    With stakes, square formation and superior firepower
    Huh, then I'm done for. I'll try to trick the AI, following some hints I read on this forum. Luckily for me there are a few woodland patches on the map and I can deploy there.

  13. #13

    Default Re: Guerra's Cavalry Guide.

    Hiding does not fool the AI. The AI is omniscient.

  14. #14

    Default Re: Guerra's Cavalry Guide.

    Quote Originally Posted by J. Fishman View Post
    Hiding does not fool the AI. The AI is omniscient.
    Ahh, that's why... But it's pretty stupid. They came at me one by one, insted of one gigantic.

  15. #15

    Default Re: Guerra's Cavalry Guide.

    Great guide. I really suck with cavalry so this will help me a lot. And I didn't know that hiding from the AI didn't do anything, that sucks...+rep


  16. #16

    Default Re: Guerra's Cavalry Guide.

    Quote Originally Posted by boomheadshot45 View Post
    Great guide. I really suck with cavalry so this will help me a lot. And I didn't know that hiding from the AI didn't do anything, that sucks...+rep
    Hiding from the AI will prevent it from targeting your unit with initial long-range fire, but they will still find you when they walk towards you, and they know where you are.

  17. #17
    guerra's Avatar Biarchus
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    Default Re: Guerra's Cavalry Guide.

    If you can't use pikes, squares or stakes against cavalry (very early campaign)

    then you should have one unit attract the enemy cavalry, preferably your worst rabble, then firing squad the charging cavalry. Works well. I also like to attack with cavalry and have shooters hit them in the back. Minimizes friendly fire and kills a lot of enemy cavalry.

  18. #18

    Default Re: Guerra's Cavalry Guide.

    where should i put the replays, which folder?

  19. #19
    guerra's Avatar Biarchus
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    Default Re: Guerra's Cavalry Guide.

    Go to Documents and Settings, Your username on Windows, Application Data, The Creative Assembly, Empire Total War, Replays folder. Unrar and paste it there and you can open them ingame.

    Tell me what you think.

  20. #20

    Default Re: Guerra's Cavalry Guide.

    Hi

    1st i would like to congratulate guerra's great guide thought a bit short. Unevitably taking sides here, i must say "The Grand School of Cavalry" is pretty poor when compared to "Royal Artillery School Guide", thought RAS was actually beaten (my personal opinion) by "Cannons Are Your Friends"...

    2nd i would like to know which cavalry do you believe is the most versatile. Please do not advise light dragoons as i'm sure i don't need them.

    The tasks i need the cavalry to perform are: hunting unprotected enemy artillery and defend my own artillery, basicly a horse reserve...

    thanks

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