Results 1 to 9 of 9

Thread: Faction's Unique units - taken off

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Faction's Unique units - taken off

    In the previous version of TW, all factions have their unique units, it seems been taken off in ETW?

  2. #2
    upsettingshorts's Avatar Senator
    Join Date
    Aug 2008
    Location
    United States
    Posts
    1,140

    Default Re: Faction's Unique units - taken off

    It's due to the change in warfare. All line infantry was, more or less, the same. Standardization happened.

  3. #3

    Default Re: Faction's Unique units - taken off

    Go do some research on the 18th century. Almost every soldier was the same. It's been like that since then. There were no special super berserker units or flaming pigs.

  4. #4

    Default Re: Faction's Unique units - taken off

    How can their be uniques? The guy above is right: standardization. I do believe that there should be elite units though, formed out of highly experience units.

  5. #5
    Chevalier IX's Avatar Primicerius
    Join Date
    May 2007
    Location
    United States,Oregon
    Posts
    3,150

    Default Re: Faction's Unique units - taken off

    there are plenty of unique units and elites present throughout the game,you will not be able to see all of them simply by playing a custom battle

  6. #6
    upsettingshorts's Avatar Senator
    Join Date
    Aug 2008
    Location
    United States
    Posts
    1,140

    Default Re: Faction's Unique units - taken off

    Yeah, the types of units haven't seen much variation since the 18th century. There are dramatic variations in training, though. For example, modern American generals compare continental European soldiers to American National Guardsmen in terms of training quality. A significant amount of the vast US military budget goes towards training, and that's probly the reason.

    On that note, wouldn't it be cool if you could say, choose to create a Line Infantry unit, then modify how long and well you want to train them. Lets say you don't have a war on and have plenty of time, maybe you'll spend the max on training and get Line Infantry with perhaps 3 levels of experience when theyre built - but it will take longer and they will be more expensive. The other side of the coin would be when the enemy are at the gates and you need men now.

  7. #7

    Default Re: Faction's Unique units - taken off

    Quote Originally Posted by tdpatriots12 View Post
    Yeah, the types of units haven't seen much variation since the 18th century. There are dramatic variations in training, though. For example, modern American generals compare continental European soldiers to American National Guardsmen in terms of training quality. A significant amount of the vast US military budget goes towards training, and that's probly the reason.

    On that note, wouldn't it be cool if you could say, choose to create a Line Infantry unit, then modify how long and well you want to train them. Lets say you don't have a war on and have plenty of time, maybe you'll spend the max on training and get Line Infantry with perhaps 3 levels of experience when theyre built - but it will take longer and they will be more expensive. The other side of the coin would be when the enemy are at the gates and you need men now.
    I like.

  8. #8
    upsettingshorts's Avatar Senator
    Join Date
    Aug 2008
    Location
    United States
    Posts
    1,140

    Default Re: Faction's Unique units - taken off

    Another interesting thing to ponder is the standardization of units brings and even greater focus on strategy and tactics. If your enemy has essentially the same unit catalog to choose from, then the pressure is on you to choose a more optimal unit distribution, and then to outwit the opponent on the field - AI issues aside - it becomes less rock paper scissors and more creativity. Which isn't to say rock paper scissors is gone, it certainly isn't, but given that your armies are now completely made up of mostly rock and the enemy's is also mostly rock, well.. you gotta think more now!

  9. #9

    Default Re: Faction's Unique units - taken off

    Quote Originally Posted by tdpatriots12 View Post
    Another interesting thing to ponder is the standardization of units brings and even greater focus on strategy and tactics. If your enemy has essentially the same unit catalog to choose from, then the pressure is on you to choose a more optimal unit distribution, and then to outwit the opponent on the field - AI issues aside - it becomes less rock paper scissors and more creativity. Which isn't to say rock paper scissors is gone, it certainly isn't, but given that your armies are now completely made up of mostly rock and the enemy's is also mostly rock, well.. you gotta think more now!
    Awesome point. The stuff that made Napoleon great was the ability to outmaneuver (sorry if I mispelled) his opponents. In the Revolution, the placement of artillery in a key location could quickly end a battle. Just look at Washington when he took Boston

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •