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Thread: Unused formation spacing values

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  1. #1

    Default Unused formation spacing values


    Theres the er right there! I've been searching for it forever!

    Have fun!

  2. #2
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Tactical movement rate discovered!

    Nice find!

    Anyone writing these all down? If so i will go in and refind "Skirmish" and "Fire at Will" modes inside PFM.

    Perhaps they could be updated in a future release!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  3. #3
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Tactical movement rate discovered!

    In FPM;

    Unknown Checkbox #1 - Use Grenades
    Unknown Checkbox #2 - Skirmish Mode
    Unknown Checkbox #4 - Mount/Dismount
    Unknown Checkbox #14 (last box) - Fire at Will
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  4. #4

    Default Re: Tactical movement rate discovered!

    Hmm, I am having complications. At first this was the only variable I changed and it altered my movement speed, but since them I have been changing it and I have not seen a difference. I know it must be in some way related, but I don't know how.

  5. #5
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Tactical movement rate discovered!

    You are correct, as the variable has been updated in the FPM --

    The first value is walk speed, second value is run speed.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  6. #6

    Default Re: Tactical movement rate discovered!

    Quote Originally Posted by l33tl4m3r View Post
    You are correct, as the variable has been updated in the FPM --

    The first value is walk speed, second value is run speed.
    Hi guys, i'm a little confused here. What file is this located in and what do you mean by first value is walk speed and second is run speed. I presume it's the first two unknown columns? I would like to slow down movement rates during battles and have edited the unit_movement_modifiers file but it only seems to slow movement down for walking and not for running and charges....any help would be greatly appreciated...

  7. #7

    Default Re: Tactical movement rate discovered!

    Quote Originally Posted by l33tl4m3r View Post
    You are correct, as the variable has been updated in the FPM --

    The first value is walk speed, second value is run speed.
    The two values before those are exactly half of those values, might they be fatigued walk/run speed?

  8. #8
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Tactical movement rate discovered!

    The values we are modifying are located in units_stats_land.

    With the newest version of FPM you should even have the colums labeled now.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  9. #9

    Default Re: Tactical movement rate discovered!

    Quote Originally Posted by l33tl4m3r View Post
    The values we are modifying are located in units_stats_land.

    With the newest version of FPM you should even have the colums labeled now.
    Thanks Kindly, will give it a go! just to make sure, what prog do you refer to as FPM? Thanks Again!

  10. #10
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: Tactical movement rate discovered!

    File Package Manager -- snag it here;

    http://www.twcenter.net/forums/showthread.php?t=234546

    ---

    Let me know how it goes!
    [House of Caesars|Under the Patronage of Carl von Döbeln]

  11. #11

    Default Re: Tactical movement rate discovered!

    Quote Originally Posted by l33tl4m3r View Post
    File Package Manager -- snag it here;

    http://www.twcenter.net/forums/showthread.php?t=234546

    ---

    Let me know how it goes!
    Awesome, works perfect!! Thanks...

  12. #12

    Default Re: Tactical movement rate discovered!

    no. Fatigued is in another db file

  13. #13

    Default Re: Tactical movement rate discovered!

    Those aren't the rate of movement of units, but some unused formation spacing values(the 2 values before them being the space between soldiers and space between ranks). Movement speeds for units on tactical map is handled in battle_entities
    Senior Designer

    Disclaimer: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

  14. #14

    Default Re: Tactical movement rate discovered!

    Quote Originally Posted by Jack Lusted View Post
    Those aren't the rate of movement of units, but some unused formation spacing values(the 2 values before them being the space between soldiers and space between ranks). Movement speeds for units on tactical map is handled in battle_entities
    Thanks Jack, it explains some of the oddities when I looked through them.

  15. #15

    Default Re: Tactical movement rate discovered!

    Quote Originally Posted by Jack Lusted View Post
    Those aren't the rate of movement of units, but some unused formation spacing values(the 2 values before them being the space between soldiers and space between ranks). Movement speeds for units on tactical map is handled in battle_entities

    So at least we can decrease those values, so Units/Soldiers will stand closer to each other instead of the values beeing used now, which kinda looks like modern armys trying roman formations. (Which isn't that accurat, if I'm not mistaking.)

  16. #16

    Default Re: Tactical movement rate discovered!

    Quote Originally Posted by Jack Lusted View Post
    Those aren't the rate of movement of units, but some unused formation spacing values(the 2 values before them being the space between soldiers and space between ranks). Movement speeds for units on tactical map is handled in battle_entities

    How do i get 500 men in three lines?

  17. #17

    Default Re: Tactical movement rate discovered!

    Thanks Jack! I added support for battle_entities to PFM and named some likely columns that have to do with movement. Also linked up unit_stats_land columns that point to battle_entities, although there seem to be different columns for infantry, cavalry, and artillery (the last one I haven't found yet).

  18. #18

    Default Re: Tactical movement rate discovered!


  19. #19
    Hengest's Avatar It's a joke
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    Default Re: Tactical movement rate discovered!

    This will be great, tip of the iceberg. Mainly it will make a great change in getting units in and out of cover, for more modern combat mods we should be able to give more realistic open spacing to the units

  20. #20
    Hengest's Avatar It's a joke
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    Default Re: Tactical movement rate discovered!

    PS you should change the name of the first post

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