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  1. #1

    Default AA not fully implemented?

    I have an ATI 4870 card and I had a lot of problems with the demo and the initial release of the game. With everything set to full, I experienced the "blue dots" graphical corruption on building and some ground textures unless I turned off adaptive anti-aliassing. I did so, but noticed that unit textures were very jagged looking under Shader 3.0, even if I turned off HDR. If I set the game to Shader 2.0, it got rid of the jagged edges, but I'd experience random "starburst" patterns of graphical corruption on screen.

    I figured I'd just wait until the next round of ATI drivers came out. They were released today and it appears as if nothing has been fixed. The unti textures, especially metal weapons, look terrible even when zoomed right in.

    Any tips on settings to get rid of the horrid jaggies?

    Spoiler Alert, click show to read: 

  2. #2
    Demokritos's Avatar Domesticus
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    Default Re: AA not fully implemented?

    Turn off AA inside the game and enable max AA settings, including "Supersampling", in the control panel for the 3D settings of your graphics card instead (which previously might have been set to "Program controlled"). Well, there is such a setting for NVidia cards at least.
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  3. #3
    General A. Skywalker's Avatar Primicerius
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    Default Re: AA not fully implemented?

    Quote Originally Posted by Demokritos View Post
    Turn off AA inside the game and enable max AA settings, including "Supersampling"
    I don't have any blue dots-problems, but would the game look better if I turned the AA settings to max in my Nvidia control panel?

  4. #4

    Default Re: AA not fully implemented?

    No such option under ATI cards. Additionally, turning off in-game AA makes things much, much worse.

  5. #5

    Default Re: AA not fully implemented?

    OK, do you have SSAO on? because it doesnt work with it. If you tick SSAO off it should work.


  6. #6

    Default Re: AA not fully implemented?

    Same result with SSAO enabled or disabled.

  7. #7

    Default Re: AA not fully implemented?

    I tried disabling SSAO, Volumetric effects, and HDR but the jaggies are still there.

  8. #8
    Protector Domesticus
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    Default Re: AA not fully implemented?

    They are there for a lot of people. Everyone maybe. The white jagged dots on rifles and the like show up in tons of screenshots. I've learned to live with it.

  9. #9

    Default Re: AA not fully implemented?

    I haven't. I've seen screenshots with AA enabled and I want to know how to implement it on my machine as well.

  10. #10

    Default Re: AA not fully implemented?

    Seem to work ok with my 4870 and 9.2 drivers.
    At first i used 4xAA but i sticked with 2x as of now to gain more performance.
    It deffinately looks much better with more AA so it is working and i also have SSAO enabled.

  11. #11

    Default Re: AA not fully implemented?

    Would you mind telling me what your CCC and your in-game settings are, please?

  12. #12

    Default Re: AA not fully implemented?

    Quote Originally Posted by Mugwump View Post
    Would you mind telling me what your CCC and your in-game settings are, please?
    ATI CCC is basically default. I tried Adaptive AA but it causes black dots all over the screen in ETW, other than that it is default (let the application choose) only thing ive changed is overclock. I also tried turning Catalyst AI on or off, no differense in any game like others seem to experience, so i just left it on standard.

    Ingame is everything High, Unit details Ultra, 4xAF (seems rather big performance drop above 4x for some reason, i also found funny the CA advise to leave it on trillinear since you wount be able to tell the differense, they must be blind, Trillinear is so foggy) 2xAA, vsync off other gadets are ticked on. 1680x1050. Campaign map is around 75 fps, battle with full stack units is 60 from above and drops to 25-30 when maxed zoomed in. Oh and im using Very Large unit size instead of Ultra.

    Ill make couple of screens tonight with 2xAA, 4xAA and AA off
    Last edited by IHV; March 20, 2009 at 04:40 AM.

  13. #13

    Default Re: AA not fully implemented?

    Quote Originally Posted by IHV View Post
    ATI CCC is basically default. I tried Adaptive AA but it causes black dots all over the screen in ETW, other than that it is default (let the application choose) only thing ive changed is overclock. I also tried turning Catalyst AI on or off, no differense in any game like others seem to experience, so i just left it on standard.

    Ingame is everything High, Unit details Ultra, 4xAF (seems rather big performance drop above 4x for some reason, i also found funny the CA advise to leave it on trillinear since you wount be able to tell the differense, they must be blind, Trillinear is so foggy) 2xAA, vsync off other gadets are ticked on. 1680x1050. Campaign map is around 75 fps, battle with full stack units is 60 from above and drops to 25-30 when maxed zoomed in. Oh and im using Very Large unit size instead of Ultra.

    Ill make couple of screens tonight with 2xAA, 4xAA and AA off
    Thanks. My setup is pretty similar except I've cranked AA to 8x and AF to 16x. My monitor has a max resolution of 1280x1024. Are you seeing the same level of jagged edges as I am?

  14. #14

    Default Re: AA not fully implemented?

    bump

  15. #15
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: AA not fully implemented?

    Hmm, generally AA is handled better with Ati cards than with nvidia cards.
    Though adaptive-AA is demanding a lot by the card, equal if ati or nvidia.
    ETW isn't very optimized for usually possible high AA or adaptive-AA enabled with quality 3d-game cards, i would say in general.
    I (have) run M2TW (and RTW) with an ati x1950pro with quite high AA settings and adaptive-AA enabled, 1650x1050, without issues (cpu E4300).
    That wasn't possible with ETW: lagged, and the card wasn't anyway good enough for ETW.
    Upgraded this system, cpu E8500, and just a new card: the nvidia 9800gtx+, driver 182.06, 2xAA, no adaptive-AA, 1650x1050 = the battle mode runs smooth, and no dots or any odd things viewable on textures.
    Last edited by DaVinci; March 19, 2009 at 05:04 PM.
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  16. #16
    Stalins Ghost's Avatar Citizen
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    Default Re: AA not fully implemented?

    Make sure you have all your catalyst AA options disabled - I don't seem to have issues with it on x2.
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  17. #17

    Default Re: AA not fully implemented?

    This is what it looks like with AA at 4x, SSAO and Volumetric effects disabled. Still looks really jagged to me. When I'm zoomed out above a melee, I can hardly make out any details at all. Just looks like a mess of pixellated sprites.


  18. #18
    Protector Domesticus
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    Default Re: AA not fully implemented?

    Quote Originally Posted by Mugwump View Post
    This is what it looks like with AA at 4x, SSAO and Volumetric effects disabled. Still looks really jagged to me. When I'm zoomed out above a melee, I can hardly make out any details at all. Just looks like a mess of pixellated sprites.

    Those are the dots on rifles I'm talking about it.

  19. #19

    Default Re: AA not fully implemented?

    So, how does one go about getting rid of the dots?

  20. #20

    Default Re: AA not fully implemented?

    disable adaptive AA


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