Hi TurkishWarrior,
First of all welcome to one of the most challenging mods for M2TW. As a veteran Total War player of the series I made this mod first and foremost "for myself". This meant it would have to be pretty tough for me to even play it, never mind release to the public.. Secondly the aim of this mod from the very outset was to continue the work done by CA
not change it. I also wanted to take everything from Kingdoms and put it altogether into the Grand Campaign to create an epic Total War experience. This mod is different to other mods in that it does not change the original game content. Instead it says to you look here is the mod, you want to add new unit textures? go ahead and add what ones you like.
Instead I have worked towards more important things like mod stability, as a result the mod is practically flawless, there are currently no known bugs. Also campaign difficulty is very high on my list. No matter what the faction size I tried to make every campaign challenging and just as exciting as the next. I also took a lesson from past Total War games and made a few campaigns extremely tough. Remember trying to win a campaign in RTW as Parthia? Well the same ideas are used in this mod. Try a campaign as the Teutonic Order or the Principality of Antioch to name but a few..
Compared to other major mods for M2TW, DLV is only tougher than this because of financial penalties. If you take those away then the campaign of KGCM is much harder. SS and LTC are both excellent mods but they are not for the hardcore gamer I believe. Noobs often complain to me that this mod sucks because some of the campaigns are ridiculously hard. But I dont care about the masses of TW fans.. This mod was for the hardcore minority. Anyway this mod forum speaks for itself. In not one thread does anyone talk about "campaigns are easy". Only happy fans here, that love the mod and its challenge
Dave