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  1. #1

    Default Culture for recruitment

    I have an idea, I'm not sure if it can present in the game
    so I just post it here....

    I take Bactria for example, for it has 3 different cultures:Eastern Native, Eastern Greek and Nomadic culture in a region(I made it up just for example). So if the Eastern Greek culture is the highest in this city, let's say 70%, and the Eastern Native culture has the other 30% people.

    Then you can recruit most of greek fighting-style units but less eastern units like archer, skirmishers and eastern meduim cavarly. So the more you have this culture in the region, the more units based on this culture you can recruit from the city. If you just have 10% Eastern Greek in a city , then you only can have one greek unit in the units pool, even it's a pandodapoi phalangitai.

    Plus if it combined with the muti-goverment system in EB I , I think it will have much more fun and create more realistic army in the game.

  2. #2
    John-117's Avatar Ordinarius
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    Default Re: Culture for recruitment

    that actually sounds like a very good replacement for the religion system in m2. good job
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  3. #3
    Smeel's Avatar Semisalis
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    Default Re: Culture for recruitment

    Actually I think I've read somewhere that they will use the M2tw religion as something entirely different, maybe like cultures as you described
    The Britannia mini campaign from Kingdoms used it a similar system I think.

  4. #4

    Default Re: Culture for recruitment

    Yes, it should based on the culture systerm in Britannia campaign of the Kingdom Expansion

    hopfully it could be done

  5. #5

    Default Re: Culture for recruitment

    Since I have already seen this in some actually released M2TW mods I think it can be implemented.
    Would like that system too.

  6. #6
    Opifex
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    Default Re: Culture for recruitment

    I'm sure you've seen it in our mod


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  7. #7
    Space Voyager's Avatar Campidoctor
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    Default Re: Culture for recruitment

    Shameless advertising...

  8. #8
    Opifex
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    Default Re: Culture for recruitment

    No, sorry didn't mean that. The more new mods for M2TW the better.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  9. #9
    Space Voyager's Avatar Campidoctor
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    Default Re: Culture for recruitment

    I was kidding and I more than agree.

  10. #10
    delra's Avatar Praepositus
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    Default Re: Culture for recruitment

    It would require having three different building trees so a player can pick a direction he is heading towards with a city. I doubt there's space for that.

  11. #11
    Irishmafia2020's Avatar Senator
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    Default Re: Culture for recruitment

    I actually suggested this same use for "culture" on the "org" forum last year. The response was polite, but the modders suggested that they have a different plan for religion altogether. I am keeping an open mind, since EB 1 is extremely well done in its finished incarnation...

  12. #12
    delra's Avatar Praepositus
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    Default Re: Culture for recruitment

    One thing is certain, EB team have a ton of new tools to complicate our lives as rulers.

    I guess that with culture/religion/whatever-based AOR we can for example forget Baktria being able to recruit two dozens of different units of Indian, Steppe, Iranian and Greek origin, elites from all of them included.

    On the other hand it will at the same time be possible to spread your own factional AOR across the map and for example Hellenize far away places so hoplites and phalanxes start coming from their barracks as soon as the society converts to the right culture.

    I hope Broken Crescent 1.5 gets released soon. It will have a very advanced religion and culture based AOR that can serve as a good example of how flexible M2TW engine is in that matter.

  13. #13

    Default Re: Culture for recruitment

    Quote Originally Posted by delra View Post
    On the other hand it will at the same time be possible to spread your own factional AOR across the map and for example Hellenize far away places so hoplites and phalanxes start coming from their barracks as soon as the society converts to the right culture.
    I think it's what we do for creating the "new history' of our own based on the reality.

    the culture converting could be a long-expensive progress, if you can successfully change an Asia city into a Roman settlement, then of course you can get roman troops from there, like gtanted citizenship to those people.

    But mine is just a suggestion, if the EB team have other ways, I'm sure it would be much better then this.

    Always supporting you guys, can't wait for playing it
    Last edited by cux47; March 21, 2009 at 05:07 AM.

  14. #14
    Foederatus
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    Default Re: Culture for recruitment

    Quote Originally Posted by cux47 View Post
    I think it's what we do for creating the "new history' of our own based on the reality.

    the culture converting could be a long-expensive progress, if you can successfully change an Asia city into a Roman settlement, then of course you can get roman troops from there, like gtanted citizenship to those people.

    But mine is just a suggestion, if the EB team have other ways, I'm sure it would be much better then this.

    Always supporting you guys, can't wait for playing it
    I agree 100 percent. EB is a great mod absolutely no doubt, but it has one minor flaw until now. Cultures are far to static. This is due to the limitations of RTW. With MTWII one can circumvent this problem. When the game starts hellenistic factions can recruit greek style troops in egypt, syria, iran and so forth. But theses regions were conquered by Alexander only 50 years ago. Since the game last 300 years imagine what could happen. An AoR based on cultures could perfectely emulate such an evolution. The 'conversion rates' have to be much much slower than in vanilla though.

  15. #15
    Smeel's Avatar Semisalis
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    Default Re: Culture for recruitment

    Unfortunetly, the lowest conversion rate able is 1%. This means you could hellenize a province from 0 to 100 % in 100 turns, meaning 25 years in the game, no? maybe scripting could do something?

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  16. #16
    Foederatus
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    Default Re: Culture for recruitment

    Quote Originally Posted by Smeel View Post
    Unfortunetly, the lowest conversion rate able is 1%. This means you could hellenize a province from 0 to 100 % in 100 turns, meaning 25 years in the game, no? maybe scripting could do something?
    I'm afraid you are right. It explains at least the ridiculously fast conversion rate in MTWII and the fact that no Mod changed this stupid behaviour. Only in Chivalry II they introduced buildings with a permanent conversion to the default religion. It works but it is only a tweak, something I don't like.

    The problem however, with the static cultures remains. It would be a pity to let the chance slip away. The religion systems looks so suitable to solve that problem. Anyway, I have the feeling the EB team is already some steps ahead of our considerations and evetually came up with something smarter. Let's hope for the best.

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