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Thread: reduce campaign movement

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  1. #1

    Default reduce campaign movement

    Does anyone know how to reduce the movement distance in the campaign?

  2. #2
    Fratyinside's Avatar Ducenarius
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    Default Re: reduce campaign movement

    Why would you want to do that?

    But to answer your question, I do not know.

    I'm not much help, I know.






    "Altså, det er jo sådan mere inden for de, for de, inden for murene, så det, vedkommende der, og æhhh, altså det... det" - Kronprins Frederik af Danmark

  3. #3

    Default Re: reduce campaign movement

    Because the computer always goes way around me and attacks my lightly guarded cities. I guess if I could increase the zone of control that would work too.

  4. #4
    Fratyinside's Avatar Ducenarius
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    Default Re: reduce campaign movement

    Oh well, maybe someone could answer your question. If I knew, I'd have helped you.






    "Altså, det er jo sådan mere inden for de, for de, inden for murene, så det, vedkommende der, og æhhh, altså det... det" - Kronprins Frederik af Danmark

  5. #5

    Default Re: reduce campaign movement

    The Ai attacks your lightly guarded cities? What game are you playing

  6. #6

    Default Re: reduce campaign movement

    i would also like to have reduced campaign movement as it would lead to more open land battles. anyone know how its done?

    it would be great to more turns per year to go along with reduced movement but its probably at bit to early in ETW moddin days for that.

  7. #7

    Default Re: reduce campaign movement

    Quote Originally Posted by Sylver View Post
    The Ai attacks your lightly guarded cities? What game are you playing
    Haha yeah, happens to me all the time.

    Quote Originally Posted by tonedog View Post
    it would be great to more turns per year to go along with reduced movement
    yeah I agree, it would make sense to halve the movement then double the turns or something, but it's no big deal to me if we can't add more turns yet.

  8. #8
    priam11's Avatar Campidoctor
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    Default Re: reduce campaign movement

    Quote Originally Posted by Sylver View Post
    The Ai attacks your lightly guarded cities? What game are you playing
    I think he is referring to ports, mines, schools etc not cities. They raid my lands all they time but never go for the throat.

  9. #9

    Default Re: reduce campaign movement

    No one has any ideas?

  10. #10

    Default Re: reduce campaign movement

    Since we've figured out how to change the amount of turns per year, anyone have nay idea how to change campaign movement or increase the zone of control?

  11. #11
    littlestuif's Avatar Foederatus
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    Default Re: reduce campaign movement

    AFAIK, it hasn't been found out yet. I do know that someone changed the tech tree to give ships a bigger movement. I don't whether or not it's possible to do with land units. But i'll probally be useful to decrease the range of naval units.

    Edit: This mod used roads to increase movementspeed. So i guess roads can be used to decrease movement speed. Don't know where to look tho.
    http://www.twcenter.net/forums/showthread.php?t=233889
    Last edited by littlestuif; March 21, 2009 at 11:05 AM.
    The first requisite of civilization is that of justice. - S. Freud

  12. #12

    Default Re: reduce campaign movement

    hmm, okay i'll look into that. thanks

  13. #13

    Default Re: reduce campaign movement

    It's usually ports, mines schools etc, but it does happen to cities

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