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Thread: Cavalry

  1. #1

    Default Cavalry

    Please is there a way I can make cavalry strong as before I installed real combat, I love everything except the part cavarly gets a beating by everything.

  2. #2

    Default Re: Cavalry

    when i installed latest rr/rc cavalry stats were higher.. than they are in vanilla 6,2 ( tho i didnt try it in combat so i dunno , they still might lack a punch )

  3. #3
    Civis
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    Default Re: Cavalry

    Quote Originally Posted by cunhaBR View Post
    Please is there a way I can make cavalry strong as before I installed real combat, I love everything except the part cavarly gets a beating by everything.
    You're doing it wrong!

    Thats basically it.

  4. #4
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: Cavalry

    A recent example last night, playing Templars on 6.2 RC4 with RR/RC playing M/H, fighting Rebels outside of Antioch. I sent my General with Mounted Sergeants to the left flank, nice and wide. The AI moved the Rebel Turkopoles towards my flanking Cavarly, meanwhile my Infantry(Sergeants) towards Rebel Infantry, three units against three( Spear Miltia). I turn my Mounted Sergeants towards Turkopoles, who move very swiftly and engage, routing them. As my Infantry engage their infantry, my General swoops from behind and attacks the enemy right flank. My Mounted Sergeants meanwhile engage enemy archers, driving them from the field.

    My Generals charge causes the right flank to disintegrate and mass rout ensues. Game, set and match.
    What interested me was how quickly the Mounted Sergeants routed the Turkopoles, allowing them to engage the foot archers after.





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  5. #5
    Civis
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    Default Re: Cavalry

    Quote Originally Posted by Navajo Joe View Post
    A recent example last night, playing Templars on 6.2 RC4 with RR/RC playing M/H, fighting Rebels outside of Antioch. I sent my General with Mounted Sergeants to the left flank, nice and wide. The AI moved the Rebel Turkopoles towards my flanking Cavarly, meanwhile my Infantry(Sergeants) towards Rebel Infantry, three units against three( Spear Miltia). I turn my Mounted Sergeants towards Turkopoles, who move very swiftly and engage, routing them. As my Infantry engage their infantry, my General swoops from behind and attacks the enemy right flank. My Mounted Sergeants meanwhile engage enemy archers, driving them from the field.

    My Generals charge causes the right flank to disintegrate and mass rout ensues. Game, set and match.
    What interested me was how quickly the Mounted Sergeants routed the Turkopoles, allowing them to engage the foot archers after.
    Goody goody, a person that know how to play.

  6. #6

    Default Re: Cavalry

    Mounted Sergeants will cut average HA units up pretty well, because most missile units melee as 2 levels less than their missile level, also the MS are better armored and with better mental stats etc. They also ride a Medium Horse, which isn't the same mass etc as a Heavy Horse, but still heavier than the fast pony used by Turkopoles.

    Since a while ago the intention was to model greater differences between melee and missile, foot and mounted, and different quality units, so that units do better at what they specialise in, and worse in other roles (except for a few 'combination' units such as handgunners that are equally skilled in melee and missile, but they cost an equivalent of 1 level more).

    This also means that light cavalry is good at hit and run (eastern horses and fast ponies also get a bonus to secondary weapon and non-couched lance charge values) but they also have lower mount mass values than previously, to depict the fact that these mounts are not necessarily trained for charging home into the enemy and will tend to shy away from impact. If you want to break an enemy line, you need Heavy Horse or preferably something barded or armored.
    Last edited by Point Blank; March 18, 2009 at 07:03 AM.

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