What I am doing with ancillaries is coming along well, I have about forty-five unique ones added to my customized campaign, but I do have a couple of problems and am unsure if their is even a solution.
I have an ancillary called Forest Keeper;
What I would like is a small chance for a character to obtain it only when they end a turn in a forested region, is that possible and if so how should that look in the export_descr_ancillaries.txt?
I also have another called The Wolf Slayer;
What I need with this (And a few other others that will operate in the same way) is for characters to obtain it randomly with a very low chance anywhere in the map where they stay stationary for one turn, except in settlements. Is that possible and if so how should that look in the export_descr_ancillaries.txt?
The others I have so far I managed to get to work on my own, by going over tutorials and reading what is present already in the txt files. But some times that is not enough, I appreciate any help anyone can give me with this.
Edit - Almost forgot, how do I add a bonus to fighting in woods to a trait or ancillary?






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