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Thread: IB2 VANDALORVM II DISCUSSION/FEEDBACK

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  1. #1

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Excellent work Rhiothamus. How difficult have you found porting from IB to IBII, I mean from RTW to M2TW? I would like to learn and help somehow. Thanks for you efforts. I am still playing the excellent IB I

  2. #2

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by Emperor Domitianus View Post
    Excellent work Rhiothamus. How difficult have you found porting from IB to IBII, I mean from RTW to M2TW? I would like to learn and help somehow. Thanks for you efforts. I am still playing the excellent IB I
    Much of this credit belongs to Ramon Gonzales y Garcia. Nevada created the current map. I along with midinte have been progressing the mod through a beta to hopefully soon a non beta 1.0 version But thank you...we thank you much

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  3. #3

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Thoughts:

    This mod has thus far been exquisite. The merging of RTW UI and interface was so seamless, I had no idea I was clicking on the familiar RTW-style icons on the campaign map. This is the first non-EB mod for Medieval II Total War I greatly anticipate and was greatly and genuinely impressed by.

    The only complaint I have is the shape of the map, particularly the rivers. They are too square.

  4. #4

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Another question Rhiotamus. As you have along with Ramon Gonzales y Garcia have worked so good on this till now, I was thinking how are you going to deal with the sieges. I mean the buildings inside cities as they are not Roman time but mediaval one. More over you think would be possible to make a RTW to M2TW mod, i.e. all from RTW into M2TW?

  5. #5

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    For a beta release the mod was good ,the only thing that needs improvement is the behavior of units in battle.Some units were fighting only with their front line troops while the rest of their soldiers were just sitting back.
    PS1.I hope you will find a way to alter sounds and voices in the complete version of the mod
    PS2.Other than that the mod looks great for a beta
    I am a big fan of IB and i know that the final result will be great!!!!!!
    There is only one Macedonia in the world and it is GREECE
    Kosovo is Serbia
    ΠΑΝΙΩΝΑΡΑ ΓΙΑ ΠΑΝΤΑ
    SUPPORTER OF MY SERBIAN BROTHERS

  6. #6

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by COMIS -3- ΠΑΝΙΩΝΑΡΑ View Post
    For a beta release the mod was good ,the only thing that needs improvement is the behavior of units in battle.Some units were fighting only with their front line troops while the rest of their soldiers were just sitting back.
    PS1.I hope you will find a way to alter sounds and voices in the complete version of the mod
    PS2.Other than that the mod looks great for a beta
    I am a big fan of IB and i know that the final result will be great!!!!!!
    We thank you COMIS -3- ΠΑΝΙΩΝΑΡΑ,

    Make sure to have the Beta Patch II downloaded. It addresses at least some of the issues. Sounds and voices will be altered eventually

    Quote Originally Posted by Emperor Domitianus View Post
    Another question Rhiotamus. As you have along with Ramon Gonzales y Garcia have worked so good on this till now, I was thinking how are you going to deal with the sieges. I mean the buildings inside cities as they are not Roman time but mediaval one. More over you think would be possible to make a RTW to M2TW mod, i.e. all from RTW into M2TW?
    This will be a process I think but sure something that will have to be done ...Please dont forget midnit. He has been relentless in helping the IB2 Mod progress with some wonderful upgraded and new units

    Quote Originally Posted by AndariusHaliusScipio View Post
    Thoughts:

    This mod has thus far been exquisite. The merging of RTW UI and interface was so seamless, I had no idea I was clicking on the familiar RTW-style icons on the campaign map. This is the first non-EB mod for Medieval II Total War I greatly anticipate and was greatly and genuinely impressed by.

    The only complaint I have is the shape of the map, particularly the rivers. They are too square.
    We thank you AndariusHaliusScipio,
    Nevada in the Beta Patch II did greatly improve the rivers square ridgid look
    Last edited by Riothamus; July 11, 2009 at 02:08 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  7. #7
    Leonidas480bc's Avatar Semisalis
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    I love the varied look of the units. When I mod a unit unless its elite I shoot for 60/20/20 as far as their armor goes. 60% of the unit will have what they were supposed to have, 20% less and 20% better. I see you followed a similar rule of thumb, well except for the elites. May I also add that to Simulate soldiers upgrading or savaging their armor you add armor upgrade troop files changing the ratio to maybe 60/40 better for a maxed out armor unit.

  8. #8

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by Leonidas480bc View Post
    I love the varied look of the units. When I mod a unit unless its elite I shoot for 60/20/20 as far as their armor goes. 60% of the unit will have what they were supposed to have, 20% less and 20% better. I see you followed a similar rule of thumb, well except for the elites. May I also add that to Simulate soldiers upgrading or savaging their armor you add armor upgrade troop files changing the ratio to maybe 60/40 better for a maxed out armor unit.

    We thank you Leonidas480bc

    Ramon Gonzales y Garcia, our team leader is the one responsible for the units and midnit has picked up where he left off to upgrade them and add some new ones

    Quote Originally Posted by williamtell0 View Post
    This is incredible! Congratulations to everyone on the team, you're doing great.
    Thanks

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  9. #9

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    This is incredible! Congratulations to everyone on the team, you're doing great.

  10. #10

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    First I must thank you guys for the hard work put into this mod, and for the wholesome release.
    That being said, There was one thing that bothered. I am sure it has been mentioned but, I figured I would voice this conern as well.
    It seems when units charge they move really slow. I click the run button and still they look like they are skating on ice. Have you guys noticed this?
    OVer all I enjoyed the mod, but the slow movement of units make for some boring battles at times.


    Proud member of TFT.

  11. #11

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by Caesar Julianus Morelli View Post
    First I must thank you guys for the hard work put into this mod, and for the wholesome release.
    That being said, There was one thing that bothered. I am sure it has been mentioned but, I figured I would voice this conern as well.
    It seems when units charge they move really slow. I click the run button and still they look like they are skating on ice. Have you guys noticed this?
    OVer all I enjoyed the mod, but the slow movement of units make for some boring battles at times.
    This can be easily modified but within the reality of realistic movements..there seems to be always disagreements on what this should be

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  12. #12

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    I have noticed that IB2 battles are much more laggy than in vanilla or other mods. I read somewhere here that its the large unit texture files wich make the battles lag. In future are you going to make the battles less heavy for people who have older computers? I can play with lower unit size but it would still be fun to fight large or huge battles.

    Thank you!

  13. #13
    MathiasOfAthens's Avatar Comes Rei Militaris
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    I read the thread about the original plans for IBII.

    The next release, Patch 3, do you have any plans to expand the map or add more factions? If not for Patch 3 then patch 4 or sometime in the future?

  14. #14

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by MathiasOfAthens View Post
    I read the thread about the original plans for IBII.

    The next release, Patch 3, do you have any plans to expand the map or add more factions? If not for Patch 3 then patch 4 or sometime in the future?
    Not in the patch III but yes in the near future

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  15. #15
    MOjok's Avatar Laetus
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    As I understand IBII includes only area of Italy, Iberia, Galia and North Africa. Are there any chances for bigger campaign in the future, I mean map in Rome for example? But still mod is very nice, I'm enjoing it very much.

  16. #16
    Studpuffin's Avatar Tiro
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION


  17. #17

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by Studpuffin View Post
    I'm wondering if the original thinking on those plans still holds true. Part of it said that it would be obsolete if tried the other way, but with Empire being garbage and only a measly Napoleonic game coming up (with no RTWII in sight) I think MTW2 won't be obsolete for at least a few years.

  18. #18
    midnite's Avatar Citizen
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by Byz View Post
    I'm wondering if the original thinking on those plans still holds true. Part of it said that it would be obsolete if tried the other way, but with Empire being garbage and only a measly Napoleonic game coming up (with no RTWII in sight) I think MTW2 won't be obsolete for at least a few years.
    As of this moment the plan is still to add the british isles in the future.

    I don't think MTWII will be obsolete until CA comes up with a greatly enhanced RTWII.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  19. #19
    MOjok's Avatar Laetus
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Uuu, thanks. That's what I was looking for. How I haven't seen this?

  20. #20

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Good Job on the mod. I just cant play any battles because the game keeps on crashing in the campaign and on quick battles. Is their away to solve this. I have already downloaded the patch 2 and the problem keeps recurring. How can i solve this problem.?
    Last edited by $izzla; October 17, 2009 at 06:10 PM.

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