Originally Posted by
dajarvi
Alright. I have thoroughly tested the beta. I must say that I love the battle map. The detail to units and animations are really delicious. I also like the use of rivers on the campaign map. The color, the feel--it all blends together really well. Now for the constructive criticism:
Lots of folks have already posted really good ideas, so I will try to add something original. Try. =) The use of pagan temples could be used for not only as they are currently, but different temples could provide different units. It would be interesting to see a few more playable factions. I know Britannia has been overdone, but it is a good opportunity to provide a barbaric rise of Arthur, since the Roman legions have left. Maybe provide certain scripting for minor nations who are not playable who soul purpose is to raid Britannia. Like the irish. The saxons. It would also be interesting to somehow incorporate the Eastern half of the Roman Empire. Maybe they could replace the senate--occasionally offering military or financial assistance. The Romans wouldn't have exactly seen the take over of the Western half of their Empire as an invasion, but of political unrest. In fact, when the Germans took Rome, they didn't ransack the city or the temples. They just simply sent a letter to the Emperor in the East and said they were now the representatives of the Western half of the empire. Overall, a larger map is needed, but it doesn't have to include the east.
It would also be interesting to see the use of castles. Feudalism was very Germanic, and fortified homes, or castles, were coming into existence. Especially in extremely hostile environments like in Britannia and northern France. In fact, historically, city populations dispersed drastically. Most of the population dwelled in the rural areas. they idea of a "peasant" or serfdom was already in full affect. There were far more castles than cities. An idea, there, would be to have more castles, and make cities something for lords to fight over--a valuable source of extra wealth. The Dark Ages aren't dark, anymore. Historians consider it the Early Middle Ages, as so much archeology and discoveries have been made that really brighten it up.
In the case of the Vandals, they were at first strong, but did not survive very long. Rome, at the time of their usurpation, did not have a strong interior army because they could not afford it. The first defeat outside Constantinople was pretty much a clear path for the germans. Rome should be far weaker and more disorganized than the game portrays them. The germans were far more superior, militarily and in wealth. One of the big reasons the germans did not take constantinople was because it was impenatrable.
You could incorporate more german and celtic tribes as they compete against each other to become the representative of the Western half of the Empire.