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Thread: IB2 VANDALORVM II DISCUSSION/FEEDBACK

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  1. #1

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Hey just downloaded and played this mod and it really is very well put together. A few small things I would like to see changed though are:

    • Bring back the unit banners and settlements names, I tried to manually incorporate them in the cfg file but they still do not appear.
    • More units for non Roman factions (I'm sure these are on the way!) and less ranged units! Just about all the units that non Romans have are ranged infantry that can melee aswell. Need some units that are just plain old melee or spearmen
    • Map still needs a bit of work, especially the river system running through the middle of Gothic territory.. it is all square and right angles.
    • Some factions descriptions are missing, completely missing from custom battles.
    • More factions in the grand campaign or more campaigns!
    Don't know if any of the above is planned to be implemented (I know this is a beta). Fantastic work so far though guys, really great to see a Roman time mod on the Medieval 2 engine! Units look fantastic too!

  2. #2
    midnite's Avatar Citizen
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by ClimhazarD View Post
    Hey just downloaded and played this mod and it really is very well put together. A few small things I would like to see changed though are:

    • Bring back the unit banners and settlements names, I tried to manually incorporate them in the cfg file but they still do not appear.
    • More units for non Roman factions (I'm sure these are on the way!) and less ranged units! Just about all the units that non Romans have are ranged infantry that can melee aswell. Need some units that are just plain old melee or spearmen
    • Map still needs a bit of work, especially the river system running through the middle of Gothic territory.. it is all square and right angles.
    • Some factions descriptions are missing, completely missing from custom battles.
    • More factions in the grand campaign or more campaigns!
    Don't know if any of the above is planned to be implemented (I know this is a beta). Fantastic work so far though guys, really great to see a Roman time mod on the Medieval 2 engine! Units look fantastic too!



    Glad you like the mod. Adding units has been discussed in the developers forum. Patch 2 is going to make some changes to the map. The AI has been improved on the battle map level. Expanding the campaign to include more territory has also been discussed. Riothamus can give you a more detailed answer. We are all continuosly working to add features to the current beta.
    Last edited by midnite; May 05, 2009 at 12:08 AM.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  3. #3

    Icon7 Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Are you working on getting the Latin and German voices in? Great work.
    • Karl Marx made a great contribution to the liberation cause of mankind, and because of his immortal exploits his name is still enshrined in the hearts of the working class and peoples of all countries.
      • [1], 1983, Let Us Advance Under the Banner of Marxism-Leninism and the Juche Idea


  4. #4

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by ClimhazarD View Post
    Hey just downloaded and played this mod and it really is very well put together. A few small things I would like to see changed though are:

    • Bring back the unit banners and settlements names, I tried to manually incorporate them in the cfg file but they still do not appear.
    • More units for non Roman factions (I'm sure these are on the way!) and less ranged units! Just about all the units that non Romans have are ranged infantry that can melee aswell. Need some units that are just plain old melee or spearmen
    • Map still needs a bit of work, especially the river system running through the middle of Gothic territory.. it is all square and right angles.
    • Some factions descriptions are missing, completely missing from custom battles.
    • More factions in the grand campaign or more campaigns!
    Don't know if any of the above is planned to be implemented (I know this is a beta). Fantastic work so far though guys, really great to see a Roman time mod on the Medieval 2 engine! Units look fantastic too!
    Hi ClimhazarD

    -Settlement names were put back in the first patch and will be there in the second patch.
    ...some of these things can be done through pressing f1 during your campaign

    -There will be much more units for all factions in the second patch. The intensity will pick up quite quickly

    -Nevada has done some terrific work on this, some pics I posted to show the work done on the map.

    -Custom battles I know midnite has work hard to correct any issues with custom battles

    -More factions will be coming..with maybe a nice surprise

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  5. #5

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    one thing i have thought of is that alot of Roman troops look very similar and some troops eg legio commisates appear to be lightly armed insted of heavy chainmail

  6. #6
    midnite's Avatar Citizen
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by Optimus Marcus Ulpius Traianus View Post
    one thing i have thought of is that alot of Roman troops look very similar and some troops eg legio commisates appear to be lightly armed insted of heavy chainmail


    We are still in the process of creating heavily armored upgraded units. They are coming!
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  7. #7
    helmersen's Avatar Praepositus
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Ok, sorry if this has been said before, but:

    1. Please add the Eastern Roman Empire, maybe just one province far to the east, but it would've been cool to have'em
    2. More factions in Spain? It seems a little quite, perhaps

    Great beta, I really like it Beautiful cities on the campaign map!
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
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    Total War: Attila with ERE vs Sassanids GEM at max settings:
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  8. #8

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    And remove heretics OR lessen their effect up to 10 times!

  9. #9

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by helmersen View Post
    Ok, sorry if this has been said before, but:

    1. Please add the Eastern Roman Empire, maybe just one province far to the east, but it would've been cool to have'em
    2. More factions in Spain? It seems a little quite, perhaps

    Great beta, I really like it Beautiful cities on the campaign map!
    If possible that would be great!

    Roma Surrectum Greek/Spartan Researcher/Tester.

  10. #10
    midnite's Avatar Citizen
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by swhunter View Post
    If possible that would be great!

    Nakharar and his team is working on EOR, east of rome. They are allied with us. The IB2 team is still planning on adding new content and improving the gameplay!!
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  11. #11

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    yep we havent quiet started developing our Justinian armies as weve been concentrating on the Eastern factions more

  12. #12
    ♔Charles the Bold♔'s Avatar Ordinarius
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    I don't know whether this has already been posted but the speeches need to be changed. For example, my roman generals give speeches about 'England' which is a bit weird.

  13. #13

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by Charles the Bold View Post
    I don't know whether this has already been posted but the speeches need to be changed. For example, my roman generals give speeches about 'England' which is a bit weird.
    Yes, they do need to be changed. Hopefully we can address that soon after the second patch is released.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  14. #14
    Foederatus
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Hi everyone! Is this mod works with MTW2 cd or not? Installation info? Thank you!

  15. #15

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by Elpinor View Post
    Hi everyone! Is this mod works with MTW2 cd or not? Installation info? Thank you!
    Just need the MTW2 set up and then install the IB2 Beta..then the Patch II. It all sets up neatly as if it was one of the kingdom mods with its own folder
    Last edited by Riothamus; May 24, 2009 at 09:47 AM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  16. #16

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Have you considered shrinking the map for the final grand campaign?

    I love this huge map, for a mini campaign that simulates a certain portion of what happened during the time period.

    However, this still leaves me with a lot of nitpicking and micromanagement.

    So for a grand campaign, I can imagine every turn taking at least 30 minutes, with half of that time having been spent just searching for your armies.

    So have you considered making the grand campaign map smaller, like 75% of the current size?

  17. #17

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by Cozur View Post
    Have you considered shrinking the map for the final grand campaign?

    I love this huge map, for a mini campaign that simulates a certain portion of what happened during the time period.

    However, this still leaves me with a lot of nitpicking and micromanagement.

    So for a grand campaign, I can imagine every turn taking at least 30 minutes, with half of that time having been spent just searching for your armies.

    So have you considered making the grand campaign map smaller, like 75% of the current size?
    All of the that is being discussed by the IB2 team. we certainly want to fulfill this beta to a non beta status(maybe just another patch away..)then figure it out as a team. I'm expecting Ramon Gonzales y Garcia, our team leader whom has been away and whom I've been filling in for temporarily, I'm expecting to be back soon to steer the ship

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  18. #18
    Primicerius
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Your mod kicks ass. gives me alot of insight to how rome operated in the late empire!

    and the armies are gorgeous too, especially with the dirt, grime and blood making it very realistic


    just voices, and not being able to have the green triangle to discern units apart from each other is all that i have found. but i do understand that this is a beta.

  19. #19
    midnite's Avatar Citizen
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by Boyar Son View Post
    Your mod kicks ass. gives me alot of insight to how rome operated in the late empire!

    and the armies are gorgeous too, especially with the dirt, grime and blood making it very realistic


    just voices, and not being able to have the green triangle to discern units apart from each other is all that i have found. but i do understand that this is a beta.

    glad you like the mod.

    to get the green arrows back
    ------------------


    edit the IB2.cfg file with notepad

    change this line

    disable_arrow_markers = true

    to

    disable_arrow_markers = false

    save the changes and exit


    We can change this in the next patch so that the users won't have to
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  20. #20

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    it should be better if you first make a grand campaign...

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