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Thread: IB2 VANDALORVM II DISCUSSION/FEEDBACK

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  1. #1
    2-D Ron's Avatar Campidoctor
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    One of the Regions in Africa to it's Western Border has a weird set of numbers where there should be Religious Percentage and certain areas you can't convert, i'll try to remember them.

  2. #2

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by 2-D Ron View Post
    One of the Regions in Africa to it's Western Border has a weird set of numbers where there should be Religious Percentage and certain areas you can't convert, i'll try to remember them.
    I'm getting the same thing in several different settlements in varying locations (no geographical similarity)

  3. #3

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    the animations all seem to move very slow. is this just a M2TW thing?

  4. #4

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Lepsis Magn should (I think) be Lepsis Magna. Also, my cities inexplicably and randomly go to auto-manage and I can't undo it unless I move a general over there (they were previously manually managed without a general).

    I'm not bored yet, so that's a good sign.

  5. #5

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by Byz View Post
    Lepsis Magn should (I think) be Lepsis Magna. Also, my cities inexplicably and randomly go to auto-manage and I can't undo it unless I move a general over there (they were previously manually managed without a general).

    I'm not bored yet, so that's a good sign.

    Hi Byz We Thank You
    -Will correct the city name
    -You can control a cities functions w/o a general by clicking game options while in the game. I just tried it.
    -Many new advances to the mod are forth coming so if your not bored now don't think you ever will

    Quote Originally Posted by firekiller View Post
    Very good mod just a quistion which area of the map will you now work on ? (which will be the second campain? )
    We thank You firekiller
    This is being discussed. Much work and time though is going into improving the beta

    Quote Originally Posted by Draco Borealis View Post
    The constant CTDs must be your hardware issue I played it for several days and have only one CTD. What is your Video Card Ashley?
    Maybe I'm alone here but I do like the look of Roman troops, People are spoiled by Hollywood glamour and forget that first real uniforms (outside Papal Swiss Guard) were intruduced in XVIII century but even in modern times all militaries aside from the richest NATO forces are quite diverse in uniforms patterns and combat kit:


    The Fabricae were not machinised and Roman troops were constantly campaigning since 406. So don't expect hand picked palace guard type of troops in neat uniforms and with shining weapons.
    The stone permament forts from kingdoms Britania will be good adition.
    The Greek Fire only in Heraclius submod as it was introduced in period when Roman army was again totaly remodeled.
    The higher cost for high level Roman troops will be nice as today I have no reason to keep Roman militia crap when I can train superior limitanei troops for the same price and upkeep.
    BTW Border Troops inside Italy?

    Hey Draco
    -The constant CTDs
    Could be a graphics card issue. I know they can re act differently to the models and textures. We are concerned about that and are more concerned if they are fatal whereby the player would not be able to re load the game and play through the battle.

    -People are spoiled by Hollywood glamor:
    The 5th century more than any other century may have had a barbarianization(a word? lol) on the Roman army as the Roman army also had on the Barbarian armies. In some ways possible myths but the influence of the Germanic tribes on the Roman army can't be ignored.
    I think the main issue here that people are focused on is that the heavier Roman armoured units should be more uniformed in the amour they are wearing.
    Also the barbarians will be more distinguished between each other but this will be more to do with appearance and not armour

    -The higher cost for high level Roman troops
    Good point..this is currently being worked on(more diversity in costs) and tested.

    Quote Originally Posted by mcantu View Post
    the animations all seem to move very slow. is this just a M2TW thing?
    They do appear slower huh? I'm not sure why...battles are longer but not sure if its to do with the animations or a M2TW thing.

    Quote Originally Posted by 2-D Ron View Post
    One of the Regions in Africa to it's Western Border has a weird set of numbers where there should be Religious Percentage and certain areas you can't convert, i'll try to remember them.
    Will look at this thanks
    Last edited by Riothamus; March 19, 2009 at 12:19 PM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  6. #6

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Great mod so far!
    I like having something between 217 b.C. and 1014 a.d.
    Are there plans for further updates in future?

    Roma Surrectum Greek/Spartan Researcher/Tester.

  7. #7
    midnite's Avatar Citizen
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by swhunter View Post
    Great mod so far!
    I like having something between 217 b.C. and 1014 a.d.
    Are there plans for further updates in future?

    Yes, absolutely. The IB2 team is working hard.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  8. #8

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    The constant CTDs must be your hardware issue I played it for several days and have only one CTD. What is your Video Card Ashley?
    Maybe I'm alone here but I do like the look of Roman troops, People are spoiled by Hollywood glamour and forget that first real uniforms (outside Papal Swiss Guard) were intruduced in XVIII century but even in modern times all militaries aside from the richest NATO forces are quite diverse in uniforms patterns and combat kit:




    The Fabricae were not machinised and Roman troops were constantly campaigning since 406. So don't expect hand picked palace guard type of troops in neat uniforms and with shining weapons.
    The stone permament forts from kingdoms Britania will be good adition.
    The Greek Fire only in Heraclius submod as it was introduced in period when Roman army was again totaly remodeled.
    The higher cost for high level Roman troops will be nice as today I have no reason to keep Roman militia crap when I can train superior limitanei troops for the same price and upkeep.
    BTW Border Troops inside Italy?




  9. #9

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Very good mod just a quistion which area of the map will you now work on ? (which will be the second campain? )

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  10. #10
    sirfiggin's Avatar Senator
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    2-D Ron meant Tingis, noticed in the vandal campaign, v-strange
    The Duke of Dunwich and surrounding fiefdom

    For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994

  11. #11

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by sirfiggin View Post
    2-D Ron meant Tingis, noticed in the vandal campaign, v-strange
    I cant seem to find this issue. Can you make a pic and post it here?

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  12. #12

    Icon7 Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    I've got a problem with Berber units, the individual soldiers seem an assortment of different Roman and "barbarian" parts, the same seems to be with the captains.
    • Karl Marx made a great contribution to the liberation cause of mankind, and because of his immortal exploits his name is still enshrined in the hearts of the working class and peoples of all countries.
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  13. #13
    2-D Ron's Avatar Campidoctor
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by sirfiggin View Post
    2-D Ron meant Tingis, noticed in the vandal campaign, v-strange
    thanks bud but i've managed to write a list of all the settlements.

    When you click on a Priest and roll over a Region or when you check out the Percentage of Religion in a region you get ex. "235556554232235545" instead of ex. 56%
    ALSO you can't convert the populace or all the Religion Slots aren't accounted for in a Settlement.

    These are the regions i've found...

    Tingis (Thanks Sir Figgin )
    Tolosa
    Colonia Narbo Martius
    Messana
    Aquincum
    Olissipona
    Roma
    Portus Magnus
    Ludunensis Prima
    Cathargo

    ALSO

    I've noticed in Battle the Romano Gailic Units don't have Skins, they look like Liquid Metal.
    Last edited by 2-D Ron; March 20, 2009 at 01:38 PM.

  14. #14

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Alright, arrow_markers (well, circles maybe) ok, settlement icons ok, unit banners: no way.
    I mean, I'm getting used to it and it adds to realism, but you know banners are useful so you can see when units are routing.
    I modified the cfg. file in IB2, set show_banners from 0 to 1, even tried "true" but nada.
    Anybody knows why?
    Thanks anyway.

  15. #15

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Hi guys,
    first off I wish to thank you for this mod, you've done a great job here!
    And yet I must confess that I'm having some trouble in finding the config. file so I can enable arrow_markers and show_banners.
    Could you please be a little more specific where to find it?
    Is it in the folder IB2/data inside MTW2, how does it read exactly?
    Thanks again

  16. #16

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by primuspilum View Post
    Hi guys,
    first off I wish to thank you for this mod, you've done a great job here!
    And yet I must confess that I'm having some trouble in finding the config. file so I can enable arrow_markers and show_banners.
    Could you please be a little more specific where to find it?
    Is it in the folder IB2/data inside MTW2, how does it read exactly?
    Thanks again
    C:\Program Files\SEGA\Medieval II Total War\mods\IB2\IB2.cfg

    If you don't want to go the long way to find it, just paste that in your "run" function. I changed that as well--can't get by without the markers. Worked fine for me by just using a text file to edit it.

  17. #17

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by Byz View Post
    C:\Program Files\SEGA\Medieval II Total War\mods\IB2\IB2.cfg

    If you don't want to go the long way to find it, just paste that in your "run" function. I changed that as well--can't get by without the markers. Worked fine for me by just using a text file to edit it.
    Thank you Byz for your help.
    Problem is there seems to be no such file in my IB2 folder. Hidden file maybe, or I just overlooked it?
    Anyway, I'll try the copy & paste trick as you suggested.

  18. #18

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by primuspilum View Post
    Thank you Byz for your help.
    Problem is there seems to be no such file in my IB2 folder. Hidden file maybe, or I just overlooked it?
    Anyway, I'll try the copy & paste trick as you suggested.
    Yeah ok, got it.

  19. #19
    Studpuffin's Avatar Tiro
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    While I was utilizing Cohors Auxilia I noticed that they were labeled as spearmen during combat, however they don't appear to carry any spears until they engage in melee (and even then most seem to use swords). Is this intentional?

  20. #20

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Well, I've played a bit of the campaign and a custom battle. I've tried to play as the Romans in the campaign and the custom battle, against the Suedi.

    Campaign. It looks really good, the lack of bars and such really brings over the atmosphere but makes the game rather difficult. I don't know how other factions are, but is it possible that they are a bit lesser than the Romans? Also, I've tried the Berbers, and they really need some new voices. Constantly hailing Allah isn't really appropriate.

    Custom battle. Jeez, this was cool and very hectic. The lack of direction-arrows or units lighting up on selection makes micro-management really important. I didn´t really have an idea which units were which, or where they were going, but overall the battle looked really cool.
    I like the look of the Comitatenses and Foederatii. Some more units for the Suedi might be in order though, a total of 5 units? Not enough.

    Anyway, those are my first impressions.
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