One of the Regions in Africa to it's Western Border has a weird set of numbers where there should be Religious Percentage and certain areas you can't convert, i'll try to remember them.
One of the Regions in Africa to it's Western Border has a weird set of numbers where there should be Religious Percentage and certain areas you can't convert, i'll try to remember them.
the animations all seem to move very slow. is this just a M2TW thing?
Lepsis Magn should (I think) be Lepsis Magna. Also, my cities inexplicably and randomly go to auto-manage and I can't undo it unless I move a general over there (they were previously manually managed without a general).
I'm not bored yet, so that's a good sign.![]()
Hi Byz We Thank You
-Will correct the city name
-You can control a cities functions w/o a general by clicking game options while in the game. I just tried it.
-Many new advances to the mod are forth coming so if your not bored now don't think you ever will
We thank You firekiller
This is being discussed. Much work and time though is going into improving the beta
Hey Draco
-The constant CTDs
Could be a graphics card issue. I know they can re act differently to the models and textures. We are concerned about that and are more concerned if they are fatal whereby the player would not be able to re load the game and play through the battle.
-People are spoiled by Hollywood glamor:
The 5th century more than any other century may have had a barbarianization(a word? lol) on the Roman army as the Roman army also had on the Barbarian armies. In some ways possible myths but the influence of the Germanic tribes on the Roman army can't be ignored.
I think the main issue here that people are focused on is that the heavier Roman armoured units should be more uniformed in the amour they are wearing.
Also the barbarians will be more distinguished between each other but this will be more to do with appearance and not armour
-The higher cost for high level Roman troops
Good point..this is currently being worked on(more diversity in costs) and tested.
They do appear slower huh? I'm not sure why...battles are longer but not sure if its to do with the animations or a M2TW thing.
Will look at this thanks
Last edited by Riothamus; March 19, 2009 at 12:19 PM.
Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod
Great mod so far!
I like having something between 217 b.C. and 1014 a.d.
Are there plans for further updates in future?
Roma Surrectum Greek/Spartan Researcher/Tester.
The constant CTDs must be your hardware issue I played it for several days and have only one CTD. What is your Video Card Ashley?
Maybe I'm alone here but I do like the look of Roman troops, People are spoiled by Hollywood glamour and forget that first real uniforms (outside Papal Swiss Guard) were intruduced in XVIII century but even in modern times all militaries aside from the richest NATO forces are quite diverse in uniforms patterns and combat kit:
The Fabricae were not machinised and Roman troops were constantly campaigning since 406. So don't expect hand picked palace guard type of troops in neat uniforms and with shining weapons.
The stone permament forts from kingdoms Britania will be good adition.
The Greek Fire only in Heraclius submod as it was introduced in period when Roman army was again totaly remodeled.
The higher cost for high level Roman troops will be nice as today I have no reason to keep Roman militia crap when I can train superior limitanei troops for the same price and upkeep.
BTW Border Troops inside Italy?![]()
2-D Ron meant Tingis, noticed in the vandal campaign, v-strange
The Duke of Dunwich and surrounding fiefdom
For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994
I've got a problem with Berber units, the individual soldiers seem an assortment of different Roman and "barbarian" parts, the same seems to be with the captains.
thanks bud but i've managed to write a list of all the settlements.
When you click on a Priest and roll over a Region or when you check out the Percentage of Religion in a region you get ex. "235556554232235545" instead of ex. 56%
ALSO you can't convert the populace or all the Religion Slots aren't accounted for in a Settlement.
These are the regions i've found...
Tingis (Thanks Sir Figgin)
Tolosa
Colonia Narbo Martius
Messana
Aquincum
Olissipona
Roma
Portus Magnus
Ludunensis Prima
Cathargo
ALSO
I've noticed in Battle the Romano Gailic Units don't have Skins, they look like Liquid Metal.
Last edited by 2-D Ron; March 20, 2009 at 01:38 PM.
Alright, arrow_markers (well, circles maybe) ok, settlement icons ok, unit banners: no way.
I mean, I'm getting used to it and it adds to realism, but you know banners are useful so you can see when units are routing.
I modified the cfg. file in IB2, set show_banners from 0 to 1, even tried "true" but nada.
Anybody knows why?
Thanks anyway.
Hi guys,
first off I wish to thank you for this mod, you've done a great job here!
And yet I must confess that I'm having some trouble in finding the config. file so I can enable arrow_markers and show_banners.
Could you please be a little more specific where to find it?
Is it in the folder IB2/data inside MTW2, how does it read exactly?
Thanks again
While I was utilizing Cohors Auxilia I noticed that they were labeled as spearmen during combat, however they don't appear to carry any spears until they engage in melee (and even then most seem to use swords). Is this intentional?
Well, I've played a bit of the campaign and a custom battle. I've tried to play as the Romans in the campaign and the custom battle, against the Suedi.
Campaign. It looks really good, the lack of bars and such really brings over the atmosphere but makes the game rather difficult. I don't know how other factions are, but is it possible that they are a bit lesser than the Romans? Also, I've tried the Berbers, and they really need some new voices. Constantly hailing Allah isn't really appropriate.
Custom battle. Jeez, this was cool and very hectic. The lack of direction-arrows or units lighting up on selection makes micro-management really important. I didn´t really have an idea which units were which, or where they were going, but overall the battle looked really cool.
I like the look of the Comitatenses and Foederatii. Some more units for the Suedi might be in order though, a total of 5 units? Not enough.
Anyway, those are my first impressions.
Every time you :wub:, god kills another kitten.
If you're gonna hire Machete to kill the bad guy, you better make damn sure the bad guy isn't YOU!
'I understand, and I take the light into my soul. I will become the spear of Khaine. Lightning flashes, blood falls, death pierces the darkness.' , Dhrykna.