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Thread: IB2 VANDALORVM II DISCUSSION/FEEDBACK

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  1. #1
    Nikos's Avatar VENGEANCE BURNS
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Every time I try to start a custom battle I get a CTD. Interface is good though!
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  2. #2
    y2day's Avatar TWC STORE NOW OPEN!
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by Nikos View Post
    Every time I try to start a custom battle I get a CTD. Interface is good though!

    Glad someone likes the UI...atleast I hope he is talking about the UI. Will DL soon. Great job everyone.

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  3. #3

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    this custom battle problem was also shared by Giorgios... yes also a side note for all the result of a open beta is thus some factions/units are overpowered if it was closed beta it probably wouldnt be but please dont be angry we will try fix any balancing issues
    Last edited by Nakharar; March 17, 2009 at 04:39 PM.

  4. #4
    Fresco's Avatar Semisalis
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Incredible!!! I'm downloading at 2,61 KB/sec. very very slow(normally with my connessin I'm downlòading at 100 kb/sec.).
    CAMPIONI del MONDO!!!!!

  5. #5
    Nikos's Avatar VENGEANCE BURNS
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by Nakharar View Post
    this custom battle problem was also shared by Giorgios... yes also a side note for all the result of a open beta is thus some factions/units are overpowered if it was closed beta it probably wouldnt be but please dont be angry we will try fix any balancing issues
    I'm not angry . I'll wait patiently.
    Glad someone likes the UI...atleast I hope he is talking about the UI. Will DL soon. Great job everyone.

    y
    Yes I mean the UI.
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  6. #6

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    This looks great, downloading now

  7. #7
    julianus heraclius's Avatar The Philosopher King
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    I think there needs to be new animations. I saw the cataphractarii charging with couched lances. Also the stances don't look right. They all look like hunchbacks. I hear EB are working on new animations. Perhaps we should be talking to them about this.

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  8. #8

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    -Just a reminder that any general discussion is welcomed including any suggestions pertaining to the IB2 Beta here on this thread. We encourage the continuous flow and the exchange of ideas that can benefit our newly released beta.

    -Nakharar has posted a suggestion thread and if people want to post their suggestions there that is fine also. That thread will be only for balancing issues and suggestions. Thanks
    Last edited by Riothamus; March 17, 2009 at 07:08 PM.

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  9. #9

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    My friends, how is this different from the pre-beta? Has the barbarian roster in general been expanded any? It was in dire need of that.

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  10. #10
    SeniorBatavianHorse's Avatar Tribunus Vacans
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    I think the armour issue goes back to Vegetius mentioning that troops petitioned not to have to wear armour or helmets - http://www.sonshi.com/vegetius.html

    The exact section eludes me at the moment. I know that there is debate about whether Vegetius was in fact indirectly alluding to Gratian's Alan foederates whom he showed favour to and which caused him to be overthrown and/or guard units on ceremonial duties, or whether indeed actual front-line troops were included in his comment. I think it is worthwhile remembering that the state fabricae are shown in the Notitia explicitly manufacturing several types or armour - and also that I cannot personally recall reading any military history of the ancient world where troops petitioned to remove armour and helmets?! Can anyone correct me in this?

  11. #11
    Nikos's Avatar VENGEANCE BURNS
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by SeniorBatavianHorse View Post
    I think the armour issue goes back to Vegetius mentioning that troops petitioned not to have to wear armour or helmets - http://www.sonshi.com/vegetius.html

    The exact section eludes me at the moment. I know that there is debate about whether Vegetius was in fact indirectly alluding to Gratian's Alan foederates whom he showed favour to and which caused him to be overthrown and/or guard units on ceremonial duties, or whether indeed actual front-line troops were included in his comment. I think it is worthwhile remembering that the state fabricae are shown in the Notitia explicitly manufacturing several types or armour - and also that I cannot personally recall reading any military history of the ancient world where troops petitioned to remove armour and helmets?! Can anyone correct me in this?
    Well in The Strategikon, Maurice tells his troops to remove their pennants and hide their armor so they're not seen from a distance. But not remove armor.
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  12. #12
    SeniorBatavianHorse's Avatar Tribunus Vacans
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    That's more a tactical issue rather than troops rebelling (as it were!) against the very idea of armour, I think.

    On another note - playing the BETA and wondering on the lack of forts at the Limes? MTWII has the fort/castle option and I think this might work well given the late Roman limes and the castra which guarded it. I am actually in the process of moving Bonifacius around the African diocese just so he can erect fortified camps and so simulate the limes network which IBFD 7.03 represents so well. Any thoughts on this element?

    Other thoughts so far: love the dirtying up of the units and the overall quality of the artwork on them - I do have reservations on the mismatched shield-designs within units and the armoured/unarmoured mix as noted earlier. My personal preference within Comitanses/Palatinae units is for seperate unit types rather than types mingled in within units - although I think the limitanei and other low grade troops should be a mishmash.

    The cataphract with couched kontos has already been mentioned - it did look odd but balanced against this is the difficulty in changin the animations. Period artillery pieces would be nice also! Gosh, I do want to be spoiled!!!

  13. #13
    Nikos's Avatar VENGEANCE BURNS
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by SeniorBatavianHorse View Post
    That's more a tactical issue rather than troops rebelling (as it were!) against the very idea of armour, I think.
    True, but it's all I could remember off the top of my head.
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  14. #14
    midnite's Avatar Citizen
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by SeniorBatavianHorse View Post
    Other thoughts so far: love the dirtying up of the units and the overall quality of the artwork on them - I do have reservations on the mismatched shield-designs within units and the armoured/unarmoured mix as noted earlier. My personal preference within Comitanses/Palatinae units is for seperate unit types rather than types mingled in within units - although I think the limitanei and other low grade troops should be a mishmash.
    !!!
    I am currently working on new shields for the barbarians to match the designs of IBRR. Also more uniform shield patterns for the romans. Currently working on the milites. They are coming. Also the armoe progression has been discussed in the dev forum. Ramon will be working on that I believe and I will be helping him I believe.

    lots of work to do yet!!
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  15. #15
    SeniorBatavianHorse's Avatar Tribunus Vacans
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    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Thanks, Midnite. Great to hear that. I don't envy you all the work - I only enjoy playing this stuff so just get the best parts!

  16. #16

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Many thx for this IB2 team, finaly a non medieval mod, and a nice one.
    Love the units, the overall style of the mod.

    Maybe the Romans have to get a bit moore uniformed units(the heavy)here and there some fixes, but im sure we will get fast updates.

    Thx for this release

  17. #17

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Ehm, no one answered me, so I'll ask this again. How is this different from the Pre-beta?

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  18. #18

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    Quote Originally Posted by Mr. Cursed View Post
    Ehm, no one answered me, so I'll ask this again. How is this different from the Pre-beta?
    To be honest I'm not absolutely sure. But we recently increased the per turn years to.. 4. midnight has been adding new textures. Cities may have changed composition slightly. Nevada has worked further on the wonderful map he has created..There are probably many more things

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  19. #19

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    It is an incredible work, even more as this is only a beta. I played the original IBFD for RTW and i must say that i am really happy to see you guys porting it to the next plataform. I also noted how you ported the FRANCISCAS trhowing axes, really cool to see these axes flying in M2TW. As a suggestion the model when is going to trhow the axe, is carrying it from the incorrect side...well just watch the guy on the position "ready" before he trhow and you´ll see what i mean. I also saw that some shields were really big, more circular and less ovular shape, don´t know if this is intented. And the last thing, i noted a lack of responsiveness with the troops, i mean, they were not fighting well or obeying orders. I could compare it to vanilla M2TW at first before any patch, something like that. I hope to not be too rude, just trying to help. Again Keep up the good work and thank you for releasing this beta

  20. #20

    Default Re: INVASIO BARBRORUM 2 RELEASED BETA DISCUSSION

    brigand sagitarrii are missing their bows...

    also, shields seem to be quite large. this would affect the clipping issues

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