I would suggest trying a few of the small factions for fun. like i said, Bavaria is an extremely fun campaign as they have pretty much the full tree and in an interesting position in Europe.
I would suggest trying a few of the small factions for fun. like i said, Bavaria is an extremely fun campaign as they have pretty much the full tree and in an interesting position in Europe.
I have found a way to keep the assimilation feature if that is what you want. I used the original scripting.lua file and played until the freeze (1707 usually for Louisiana) while saving the game every couple of years or so. Then I used the above file (the download able one in Landwalker's post) to replace the original scripting.lua and I loaded a save game from just before the crash, and got through 1707 just fine - except that New Spain and the 13 Colonies each belonged to their respective European mother countries.
Actually, I like how New Spain handles their territory and Indian wars, so i don't think I will follow up on this save anyway, but if it something that matters to you, then I thought you (any interested party) should know that it is possible to allow the parent countries to retain their colonies in the normal fashion if you switch the script files and keep your saves...
Edit - I also suggest Bavaria - it is possible with Austrian military access to invade northern Italy and take Venice,savoy, and Genoa in the early game without destroying any of those respective factions. That gives you enough territory and power to compete against the German powers (Austria and Prussia) and perhaps rewrite history a little bit...
Last edited by Irishmafia2020; March 24, 2009 at 09:33 AM.
Is there a way to get more land units when playing as Barbary states ? i only got camels and militia.. maybe its possible to take the land units from Persia and put them in barbary states.. just a thought
Hi.. I can't unpack this mod.. It says some files are missing. I'm using WinRar.
Am I doing something wrong?
Could anyone tell me why I dont have a FOW when I play as poland, but when I play as Indian nation or other county i have a FOW ?
EDIT.
All main nations dont have a FOW. ALL small nations have FOW ? Why ?
not sure Niukta, just hit L and pick an army and move it. It will get rid of the FoW.
I'm talking about FOW is turned on or off on strategic map.
Could you try implement Norway into the Mod Deadly? It would greatly appreciated
What is the diference between this and the other mod to unlock all factions? Sorry if this has been asked before.
Hmpf. Neither of the links in the first post works for me.
I thought I read somewhere that you just had to capture a region that has the appropriate building to be able to research the unavailable tech. I just started a campaign as Georgia and I can't research any military techs. What kind of building would allow military research? I have a Military Governor's Barracks in my capital. I can't imagine trying to take on Russia or the Ottoman Empire without rank fire.
This is correct. I just destroyed United Provinces as Hannover and can now research the full tech tree.
A minor observation I've made though, is that the minor nations do not function fully in other aspects. When destroying a nation, you do not get at "nation destroyed" message and I've not gotten any new gentlemen or rakes. Not exacly any serious issues, but something to look into in future updates perhaps?
Not getting faction destroyed messages is minor. Not spawning rakes and gents could be a huge problem once you really start to expand. I did however have a new gent spawn as Georgia. And it happend when I still only held one region. So now I have two gents and only one school and region. Gents spawning seems pretty random anyway. Do the minor factions have full rosters?
Most of them, I believe, do not, and just have the same "generic roster" than the Netherlands has (presumably sans fluyts). I believe that the American protectorates use the same roster as their "overlords" -- at least, I know that this is the case for the Thirteen Colonies. I also know that the 13 Colonies spawns agents completely normally.
Cheers.