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Thread: Experience and it's affect on troops.

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  1. #1
    guerra's Avatar Biarchus
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    Default Experience and it's affect on troops.

    Okay, so I've been toying around with some stuff ingame, and would appreciate some help to compile a complete list to see if experience is the same all round.

    So I tested out Austrian line infantry and British Grenadiers. It seems that for every level there is an increase in a few things:

    Accuracy +2 per level
    Reload +2 per level
    Melee +1 per level
    Defense +1 per level
    Morale +1 every TWO levels

    Also, when you attach a PLUG bayonet, you get a +2 melee damage increase.

    My methodology:
    I did a single player skirmish on early, got only line infantry from Austria. Each progressive unit I gave one more experience than the last. During the match, I just right clicked on their icons, and it brought up their unit page and stats. (Campaign mode the units do not update with experience, but in battle it does).


    If you care to know, the maxed out experience Austrian line infantry had:

    58 accuracy
    38 reload
    16 melee (without bayonet)
    20 defense
    13 morale

    So now that I've done this with Austria, if you guys would like to help compile the list, you can do the same as I've done with different units from different countries, note it down and post it here, and I'll update this post and eventually some enterprising person can post it on a website.

    Let me know what you guys think.

    English Grenadiers at max level:
    68 accuracy
    55 reload
    21 melee
    26 defense
    17 morale

    Okay, so it seems that all units, regardless of naval, infantry, cavalry or artillery gets the same bonuses (when applicable)
    With each level of experience, units get:
    +2 Accuracy
    +2 Reload
    +1 Melee
    +1 Defense
    +1 Morale (every 2 levels)

    Now, there is a maximum of 9 levels of veterancy. So in some cases, unit experience makes a huge difference. For instance, artillery typically has a reload rate of 5. When you reach level 9 however, you get a reload rate of 25. 5 times the default reload rate. But even one or two ranks of experience massively increases reload rates for artillery.
    Last edited by guerra; March 16, 2009 at 11:22 PM.

  2. #2
    guerra's Avatar Biarchus
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    Default Re: Experience and it's affect on troops.

    Added UK grenadiers*

  3. #3

    Default Re: Experience and it's affect on troops.

    I was just about to ask this. Thanks. Now my other question is the effect of a Generals command rating.


  4. #4

    Default Re: Experience and it's affect on troops.

    Quote Originally Posted by Black Prince IV View Post
    Now my other question is the effect of a Generals command rating.
    I second that question.

    Moral should give a direct boost to a units moral rating... I think that even showed up on the in-fight unit rooster.

    But I could not find a thing that was influenced (and shown!) by command rating.


    Another question: does anyone have an idea what causes experience? It cannot be kills only.
    In one of my battles, a line regiment killed 33 enemy and got a raise from 3 to 4. It also suffered about 70 losses.
    Reloaded that battle after a CTD, same regiment killed 60, suffered 4... no raise.

  5. #5

    Default Re: Experience and it's affect on troops.

    CA would have less racist adding slavery then making their units Supermen.

  6. #6

    Default Re: Experience and it's affect on troops.

    Quote Originally Posted by nibiski View Post
    CA would have less racist adding slavery then making their units Supermen.
    I never thought about that but I do agree.


  7. #7
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: Experience and it's affect on troops.

    Quote Originally Posted by nibiski View Post
    CA would have less racist adding slavery then making their units Supermen.
    He compared line infantry (by definition standard foot soldiers) to grenadiers, who are elite.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

  8. #8

    Default Re: Experience and it's affect on troops.

    thank you for testing this out. it's only a shame the UI does not display this correctly; hope a patch changes this?

    i will take your word for it. based on the advice given by the 'campaign lady' ( : P ) it seemed that only bonuses to morale was given through experience and since the UI did not display any change in stats, i believed it.

  9. #9

    Default Re: Experience and it's affect on troops.

    Slavery is a touch point though, you will offend.

    Saying battle hardened troops are better is just a 'duh' thing.

  10. #10

    Default Re: Experience and it's affect on troops.

    Quote Originally Posted by Hellman109 View Post
    Slavery is a touch point though, you will offend.

    Saying battle hardened troops are better is just a 'duh' thing.
    So what, these days you can't do anything without offending some minority for whatever frivolous reason.

    As a matter of fact, I am offended that Franconia already starts under Bavarian control.

  11. #11

    Default Re: Experience and it's affect on troops.

    I think there are other intangible benefits as well.

    FE: Back in the demo, I was modding the experience on my line infantry, and noticed that at 6 experience their shots in a volley were essentially simultaneous.

    I think experienced units also probably have an advantage reforming and moving in formation, going off of previous experience.

  12. #12

    Default Re: Experience and it's affect on troops.

    One thing to remember in that comparison is that a unit of Austrian Line Infantry has 150 men, and a UK Grenadier unit has 60. There are 2.5 line infantrymen for every Grenadier, so it evens out a bit.

    It's a kekekezergrushkekeke situation, though.

  13. #13
    guerra's Avatar Biarchus
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    Default Re: Experience and it's affect on troops.

    So anyone want to help me out with this experience project?

    For instance, check what experience does for ships?

  14. #14
    Remo's Avatar Campidoctor
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    Default Re: Experience and it's affect on troops.

    Quote Originally Posted by guerra View Post
    Okay, so I've been toying around with some stuff ingame, and would appreciate some help to compile a complete list to see if experience is the same all round.

    So I tested out Austrian line infantry and British Grenadiers. It seems that for every level there is an increase in a few things:

    Accuracy +2 per level
    Reload +2 per level
    Melee +1 per level
    Defense +1 per level
    Morale +1 every TWO levels

    Also, when you attach a PLUG bayonet, you get a +2 melee damage increase.

    My methodology:
    I did a single player skirmish on early, got only line infantry from Austria. Each progressive unit I gave one more experience than the last. During the match, I just right clicked on their icons, and it brought up their unit page and stats. (Campaign mode the units do not update with experience, but in battle it does).


    If you care to know, the maxed out experience Austrian line infantry had:

    58 accuracy
    38 reload
    16 melee (without bayonet)
    20 defense
    13 morale

    So now that I've done this with Austria, if you guys would like to help compile the list, you can do the same as I've done with different units from different countries, note it down and post it here, and I'll update this post and eventually some enterprising person can post it on a website.

    Let me know what you guys think.

    English Grenadiers at max level:
    68 accuracy
    55 reload
    21 melee
    26 defense
    17 morale
    I'll check out artillery. +rep

  15. #15
    upsettingshorts's Avatar Senator
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    Default Re: Experience and it's affect on troops.

    I'd be happy if the bonuses only applied to morale and reload rate. Thanks for the legwork man!

  16. #16
    guerra's Avatar Biarchus
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    Default Re: Experience and it's affect on troops.

    Just updated it. It's a universal system for all units.

  17. #17
    eatme's Avatar Senator
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    Default Re: Experience and it's affect on troops.

    You bet experience helps!, thanks for numbers crunch.

  18. #18

    Default Re: Experience and it's affect on troops.

    I have found the battle stats buggy and misleading.. Take cannons for instance. I used a single Demi Cannon to demolish a house with 60 enemy hiding inside. As the cannon caused more damage to the house the enemy would be slowly killed from some of the impacts on the house. Once the house was completly demolished 60 enemy soldiers were killed in total. I watched the house the whole time, none escaped.

    However, at the end of the battle the demi cannon was credited with just 9 kills, those being when it attacked troops in the open. The 60 troops it killed in the house were not counted, so no bonus or credit given to the demi cannon.

  19. #19
    the_mango55's Avatar Comes Rei Militaris
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    Default Re: Experience and it's affect on troops.

    casualties also increase experience, but at a much lower rate.
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

  20. #20

    Default Re: Experience and it's affect on troops.

    Quote Originally Posted by the_mango55 View Post
    casualties also increase experience, but at a much lower rate.
    I beg to differ, based on my experiences. I had one unit of line infantry that I sort of sent as my suicidal unit to melee and hold off the advancing blob of the enemy at a chokepoint while everyone else fired from behind. Some of the other units had more kills but only got raised by 1 rank.

    The suicide unit went from 120 men to 33 but also went up in rank from 0 or 1 to 3 chevrons. It seems as though any time I have a unit with significant losses and a fair amount of kills, they are sure to rank up. Whereas a unit with a fair amount of kills but little losses doesn't necessarily gain any rank.

    Unless friendly fire decreases experience gained?
    Last edited by pamme; March 17, 2009 at 08:10 AM. Reason: added more info

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