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Thread: IB2 VANDALORVM II RELEASED! DOWNLOAD HERE

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    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Icon4 IB2 VANDALORVM II RELEASED! DOWNLOAD HERE


    The IB2 team is proud to present:

    INVASIO BARBARORVM 2: AFRICA VANDALORVM II

    Stand Alone Installer exe Mod Folded
    C:\Program Files\SEGA\Medieval II Total War
    Change Path of the Installer if necessary
    Installer Click Below:
    http://www.mediafire.com/download.php?4ues684j3m5swdb 445MB (Mediafire)

    Patch III
    Open IB2 Patch III. Click on IB2 folder and Copy or Paste to
    C:\Program Files\SEGA\Medieval II Total War
    \mods Goes inside your mods folder
    https://www.mediafire.com/?m9lvmtwv97z4rka

    Patch III Info
    Spoiler Alert, click show to read: 

    Patch III
    -renaming project, Mauri provinces + Cambodunum
    - merchants are working now also added 1 for each faction
    - Porto Magnus all area accessible now
    - Nemausus port added
    - Arelate area reworked map
    - Ebrodunum reworked map port now reachable
    - Colonia sitifis port added
    - Aquilea all land is now accessible (map reworked)
    - Civitea Aeminium port added
    - Soria double wall removed
    - Uliaris port added
    - Dertosa port added
    - Toleteum double buildings removed
    - Tarsatica port added
    - removed 2 gneral types for Mauri , only 1 left
    - admirals have names now
    - Roman free upkeep for local militia
    - renamed many Mauri units
    - gates are now harder to ram, +50% for lowest +100% for heaviest door
    - arrow towers toned down between 100% -> 400% slower
    rate of fire most towers did fire an arrow every sec
    - cesspool pic bug solved
    - roads given trade back
    - Hunni no longer can build large and huge stone walls
    - Hunni tweaked so they are effective into conquering/siege Roman Lands now
    - academy alchemist lab tier now give diplomat artillery bonus removed
    - Hunni got working family tree and thus heir crown transferring works now
    - double unit hunnic cavalry removed
    - Mauri has family tree
    - all rebel settlements have garrison [no free beer for AI]
    - Ostrogotti are back
    - mercenary pedites has unit card
    - short campaign for Rome, Huns, Svevorum adjusted
    - romano berber center and roman equivalent 12 turns building time


    - Added Vandal Warrior hold or palaces and cattle farming in their settlements thus increasing law (in the strat file)
    - revised the negative aspects of the governors palace
    - Reduced negative happiness and increased law
    - depopulation by way of the wall system and increased law through the governors Palaces in the EDB
    - Just a more or better historical approach



    OPTIONAL IF VANDALORVUM I IS ALREADY INSTALLED
    Add the Patch III 7z zip after the one that you choose to install

    SELECT ONE OF THE TWO DOWNLOADS

    Below are 7z zip files for DL 7-Zip - Official Site
    Mods below are made to copy over Vandalorum I mod.


    Choose One
    Installer Click:
    IB2 AFRICA VANDALORVM 2.exe 273MB (FILEFRONT)
    Installation
    C:\Program Files\SEGA\Medieval II Total War
    Will Copy over existing Vandalorum I mod.
    Patch III
    Open IB2 Patch III. Click on IB2 folder and Copy or Paste to
    C:\Program Files\SEGA\Medieval II Total War\mods Goes inside your mods folder
    https://www.mediafire.com/?m9lvmtwv97z4rka

    OR

    Copy or paste your mods' IB2 folder within your Medieval II Total War/mods Goes inside your mods folder
    Will Copy over Vandalorum I mod: Change if necessary
    IB2 Vandalorvm II Mod Patch.7z 294MB (Filfront)
    Patch III
    Open IB2 Patch III. Click on IB2 folder and Copy or Paste to
    C:\Program Files\SEGA\Medieval II Total War\mods Goes inside your mods folder
    https://www.mediafire.com/?m9lvmtwv97z4rka


    Attention Steam Users
    Please read this tutorial\resource before installing: Creating a World - Mod Install for Steam


    Attention Virtual Store
    ''It is also advisable to disable the Virtual Store for M2TW, follow this tutorial as from step 3 onward: How To Fix UAC and VirtualStore Problems (http://www.twcenter.net/forums/showthread.php?t=397636)'' Gigantus


    IB2 Vandalorvm II Additions

    -Map Upgraded: MathiasOfAthens
    -Start Date changed to 438AD
    -6 turn per year starting default
    -6 or 12 Turns per year-Optional
    -Gigantus easy to Install, Installer(Pending)
    -438AD start date
    -Burgundian faction added
    -Ostrogoth faction added
    -Huns redone: Morfans help
    -Added new 2d faction buildings and all art
    -Permanent Forts
    -Buildings Strat Models modified
    -Rusichi TW models(Huns)
    -Xerxes new battle AI
    -Added Morfans 6 turn per year script
    -Money script: Adjusted from Ib2 Britanniae
    -Campaign script edited
    -WRE siege script
    -Opening faction descriptions
    -Script advanced: Aid from TNZ
    -Ancillaries: several modified
    -Slave Trader added and triggered
    -Body and civilized slave not available
    -Win conditions re done
    -Renos Faction Family Trees
    -Renos Roman generals W/new names
    -Attila and Hunnic historical characters
    -Gave a few(rebel)regions in Hispania to the Romans
    and an ancillary for each

    -Added armies to settlements.
    -Most Factions can Hord
    -Added Heir Crown
    http://www.twcenter.net/forums/showthread.php?t=381796&highlight=heir+ancillary
    -Interface changes
    -New portraits for the Huns, and all faction newer ones by Joar.
    -Unit cards done
    -Building trees and buildings 2d art
    -Some faction map art work
    -Added event pics for Roman and Germanic Cultures
    Middle Eastern to the Hun Culture
    -In events Description changes
    -438AD-Ostrogoth have a tiny settlement(representing Hunnic)
    -Spawned Ostrogoth armies 454AD
    Huns
    -Hun model strat texture changes for spies, diplomats, assassins.
    -Scripted Rugila and Bleda;'s death at the start
    -Adjusted certain pagan temples for the Huns adding now appropriate pics and added battleforge pagan temple for the Ostrogoths
    ...change this from the current Celtic God to the Nose God Weiland, ''Weiland is a smith and crafter of Odin's sword.''
    -Hun Spawns-Also in 451AD
    -Huns religion descriptions and pics
    -Textures model strat ui work done
    Burgundians
    -Did the Burgundian strat model textures and banners
    -Touched up diplomats merchants spies assassins
    -Tweak the money script
    Berbers
    -Berbers advanced
    -Added several enclaves WIP W/oasis and camel village resource
    -Western Africa modified to be hard to hold by the Vandals
    -Mauri Berbers may rebel against the Vandals in those provinces
    Factions Can now horde:

    -Visigoths
    -Burgundians
    -Suebie
    -Huns
    -Ostrogoths
    -Mauri

    Can't horde:
    -Vandals
    -WRE
    -Total Balancing


    Current Team Contributors

    Riothamus
    Forums Leader
    Most Areas of Modding. Historical implementing of Ideas
    and the Supervising in the Forum and Mods Vision.

    midnite
    Unit Modeler/Assistant to Forums Leader
    The Creation and the Modifying of IB2 Units
    Assisting the Forums Leader in the Mods Supervision

    Gigantus
    Installation/Installer
    All Areas of Modding and the Correction of Possible Fatal Errors
    Our Wonderful Wizard of TWC

    MathiasOfAthens
    Mapper
    The Further Modification of our Current Map

    Reno Melitensis
    Historical Researcher
    The Implenting Hstorical Ideas. Roman Names and Titles

    TNZ
    Lead Scripter

    Morfans
    Unit Modeler/Scipter
    12 or 6 Six Turn s Per Year

    Vannius
    2d Art
    IB2 Signatures and Art IB2 Work

    Cincinatus
    Unit Modeler
    Historical Ideas.

    Rex Inanimatus
    Corrections
    Historical Ideas.
    Last edited by Riothamus; November 12, 2014 at 06:21 AM. Reason: Patch IIIP

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