Just a topic I started with a friend of mine earlier this evening that I want to bring to the TWC table...
Are video games on a downhill trend in quality as the hobby gains more and more popularity?
To me, and feel free to correct me on my history of video games, it seems that when video games first started to get made they were made with a strong obligation to the players. Lots of detail and work went into story lines, gameplay, and the like. They were essentially video games made by gamers for gamers - and at this time that wasn't a very wide population.
Then, let's say in the '90s, video games began to grow into immensely popular forms of entertainment and it's almost as if it was then that companies realized what a cash cow video game entertainment was steadily becoming.
Thus leading to more and more games being released with flashing lights and pretty colors and promises of gameplay components and such that didn't end up existing or weren't as in depth as they seemed...but that didn't matter b/c people were buying them regardless.
Popularity went up, quality started to go down...instead of a developer or publisher putting out one or two solid games a year we now have them putting out 3 or 4 or more "incomplete" or "shallow" titles that the consumer eats up any way...and then whines about in magazine reviews and word of mouth.
Now, today we have these video game conglomerates (Ubisoft, EA, etc) putting out titles that either a) are buggy and incomplete or b) lack the amount of depth or quality we expect to get for our $60 - yet the market keeps eating it up with a smile.
Three games come to mind: Fable II, the Madden series, and Empire: TW. All three are big name titles...yet Fable II was released with bugs out the ass that are anything but unnoticeable, the Madden title are essentially all the same only with updated rosters/improved graphics/random useless gameplay elements added each year, and Empire was also essentially shipped broken as many are experiencing constant CTDs and having copious amounts of install and gameplay errors. Yet, we the players are supposed to buy these games and keep a smile on our faces solely based on the fact that these are the newest and best titles.
Will this decline just keep going or do you think that it will start to rise again? Will developers and publishers come to their senses and start either a) making bug-free, expert tested, and beautifully run games that come out when their DONE and not when it's the BEST time to make a profit or b) making games that are 100% worth their high prices?
I'm not sure...I think the only way really to get this point across to these game makers is a massive blow to their sales...which unfortunately will never happen.
Thoughts?





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