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  1. #1
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Teutonic Order campaign guide

    Well, I decided to continue with campaign guides. And Teutonic campaign is the main reason why. For the Order has a very unique one.
    You don’t have any time to sit back and build your economy while defending your settlements from constant Lithuanian attacks.
    First, you don’t have any economy.
    And second, Lithuania has an advantage over you – they’re fighting the war on your territory.

    Those who are familiar with my England guide, know that I give a detailed 10 turns script. Why only 10? Well, in case of England, 10 turns is enough to establish your economy and switch from defense to offense. With the Baltic Crusaders, it’s more complicated. I might write ten more if there will be the need.

    Overall early strategy.
    For the first 10 turns you have one and only goal – Palanga. Possession of that castle will give you strategical advantage over Lithuanians right away. They will have to bring their castle-recruited units from as far as Minsk. Which in its turn will give you time to defend your territory more efficiently AND slowly begin your expansion.

    Important notes:
    1. Do not try to sail to Visby and take the island. Denmark and Norway will arrive soon and you don’t want to get caught in the middle of a fight. Also, you won’t be able to hold the town – you can’t spare many of your soldiers and Lithuanians are very angry with you. So, don’t be an easy prey for the vultures like Denmark and, if you don’t play it right, Poland.

    2. Preserve your small fleet that you get at the beginning at all costs. Lithuanians will have two/three-ship fleets cruising the Baltic sea or blockading your port. If it’s only one of them, you’ll have to gamble and protect your sea trade. Make sure that you end the turn in the port though. And retrain the crews. You’ll need it sooner than you’d think.

    3. Your main advantage is your Order Spearmen. They worth their weight in gold.
    Do not recruit useless units like Clergymen. And no Teutonic Knights - they’re just too expensive.

    Turn1
    I’m an armor upgrade proponent, so start building Blacksmiths in both, Konigsberg and Malbork (Marienburg). Some may argue that stables would be a better choice. I say that whatever cavalry you have will suffice for now, while you need your Prussian Archers to have protection.
    Recruit Merchant and Diplomat in Konigsberg. You need every penny you can lay your hands on. So, trade rights is the only way early on. Recruit Order Spearmen, Prussian Archers and a Priest (I’ll explain why in a second) in Marienburg.
    Combine you fleet in the port - your sea war is defensive at this stage.
    Send your diplomat towards Poznan, Cardinal should stand on the crossroads on your South-Eastern border with Lithuania. Spy goes to the North-Western corner of your territories. You won’t be able to spare your money for buildings like Brothel anytime soon. Thus your priests, additionally to converting the Pagans, will act as your spies.
    Send your Christ Knights and Prussian Archers to Konigsberg. The only units that will remain in the castle are your Hochmeister, 2 Clergymen and those 2 upgraded Order Spearmen. All the rest - to war. You’re here to conquer and convert those bloody pagans. So, do it.

    Turn2
    “Trade Rights and Map Information for 500 florins” – that’s your proposal to Poland. They’ll counter it with just Map information from you for (numbers vary, but most of the time it’s 790-840 florins). Accept and move towards Magdeburg, i.e. West. Btw, don’t think that you’ll get any money from other factions for trade rights OR map information. Thaaat’s right.
    Recruit Sword Brethren and Order Militia in Konigsberg. Knechten in Marienburg. Send your newly recruited Order Spearmen (remember, upgraded units stay in the castle) and Prussian Archers to Konigsberg. Priest marches to spy, sorry convert the pagans, in Palanga. New Diplomat sets for Rome, Merchant for small Slaves resource near Minsk – it’s the best you can do right now.

    Turn3
    “Alliance, Trade Rights and Map Information” to HRE. They’ll accept. Which is good, because it’s quite hard to ally anyone early in the game. Then move North-West to Lubeck. Keep moving your agent and assembling an army in Konigsberg. And recruit another Diplomat.
    By this time, several Lithuanian Diplomats arrive. If they catch one of yours, “Despicable Treachery” takes place.

    Turn4
    Recruit Order Spearmen, Prussian Archers and Knechten in Marienburg. You may get a couple of additional units for obtaining trade rights with someone. All of them are moving to Konigsberg, where you, of course, are recruiting more of Sword Brethren and Order Militia. You Priest is finally near Palanga. Your real spy moves to the Eastern bridge – no more surprises from the Lithuanians anymore. Your third Diplomat moves to sign a trade agreement with Russians. All the rest of your Diplomats are moving too. One of them, only after trade right with the Danes though.

    Turn5
    This is the time you start to catch Lithuanian and Polish agents. Pay no attention to them. Just as you won’t pay attention to the small Polish armies traveling or ambushing on your territory. You have to keep the peace with them at all costs, so pretend to be blind.
    Build Stables in Marienburg and Communal Farming in Konigsberg. Upgrade anyone you can (Peasant Archers are supposed to be the last ones. They also, shouldn’t participate in any action. They’ll have another task soon.)
    Keep moving your agents and place the Merchant on the aforementioned Slaves resource. Obtain trade rights in Russia and move your Diplomat to meet the Mongols and, after them, through Steppe and Caucasus to the Middle East.

    Turn6
    You do not forget to recruit every Order Spearman, Prussian Archer, Sword Brother and Order Militiaman right? Up until now, you might have a couple of skirmish battles with Lithuania. The real fun begins the very next turn.

    Turn7
    By now, you have no room in Konigsbrg for your army anymore. It’s time to strike.
    Assemble an army of Christ Knights, all Knechten, Order Spearmen, Order Militia and Prussian Archers from Konigsberg and march to Palanga. Keep Sword Brethren and Peasant Archers in the city. It makes me sleep better, because they’ll be enough to defend it if some half-stack army arrives in Konigsberg. And I find Militiamen perfectly fit for doing their main work - cut Estonian Rebels to pieces. There are several small bands near the castle. They are your target. Attack them once and they’ll retreat closer to Palanga – that’s what you need. You need them close to but not inside the castle.

    Turns8 and 9
    I combined these two, because it’s absolutely up to you how you’re going to take Palanga. You can defeat small bands that already come to the rescue and lay siege on their remnants in the castle. Or you can lure the castle garrison out and defeat several armies in one battle. But whatever you do, try to attack from the sea side. Somehow you get a small high-ground advantage in those dunes.

    Turn10
    Palanga is yours. It’s time to regroup and retrain. And if you were lucky enough, after the great battle for the castle, you were able to adopt a great captain.
    If you don’t get Pope’s mission to build a small church there, build a Range for Prussian Archers. This way, the only units you’ll need to send back to Marienburg are Christ Knights.
    Very soon you’ll be ready to take a city that is ripe for conquest – Arensburg. That’s what you kept your Fleet and Peasant Archers for. And that’s why your Militiamen were the bulk of your army – to bring them closer and gain experience.

    Which brings us to the Battlefield
    .
    Early on, my most successful strategy is to uncheck the skirmish mode of my Prussians and put them in front. Lithuanians outrange them, so you want to get to the melee as soon as possible. But keep your missiles out of it until you have to commit them. And trust me, you’ll have to commit them. For one big reason – Lithuanian morale is way higher than yours. Well, except for your Spearmen. So, keep in mind that your army will rout sooner than theirs ..unless you outflank them with your Knechten. Do not underestimate those, they’re very versatile light cavalry. If you have to face an army with skirmish cavalry, you’ll have to sustain some damage with your archers while harassing them and only then send Knechten to finish the job.
    Militia composes my center. It’s efficient to hold enough time, while my spearmen are dealing with Bajoria and move to crush the rest after that. At the times it won’t be enough, especially if Followers of Perkunas show up to have some fun. That’s when you throw the Archers and Knechten into melee.
    Last edited by Henry of Grosmont; March 15, 2009 at 07:35 PM.

  2. #2

    Default Re: Teutonic Order campaign guide

    Nice job. Personally I follow a slightly different strategy but I'll give yours a try. On paper it sounds like it would work a bit better. I usually go for a city before I head to the castle, mostly because my economy is crap to start, but your explanation makes sense. As soon as I deal with with pesky Portuguese and now the recent flare up between the Moors in my Spanish campaign, I think I'll try the TO again. The only problem is that once I take out Lithuania and Poland as the TO, I lose interest in the campaign. It is definitely one of the best campaigns in teh early stages due to its difficulty. Overall, this is a great guide. Keep 'em coming Rufats

  3. #3
    Koljan's Avatar Senator
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    Default Re: Teutonic Order campaign guide

    Lithuanian morale is way higher than yours.
    Well, I beg to differ.
    Of course, it might be the case in my campaigns because i take the king to battles, as well as always have 1 units of the guys with crosses (forgot name) for every 4-5 infantry units. hold them right behind the line in battle.
    In my TO camp, I've taken the whole eastern Baltic coast line and never hand a single units route in the process.
    I must say though, after capturing all the coast line, i got bored and quit that campaign.

  4. #4

    Default Re: Teutonic Order campaign guide

    How do you get the cross thing early in the campaign? I can only ever get it if I'm on a crusade

    I also found that not heading up the coast, and instead focusing more on the east, such as Vilnius and Hrodna (sp?), while holding Palanga is more challenging. Once you cut Lithuania off from the ocean, they are pretty much screwed. Plus, I like to fight in the woods

  5. #5
    Koljan's Avatar Senator
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    Default Re: Teutonic Order campaign guide

    I hate fighting in the woods. can hardly see anything when trying to look at the bigger picture.

    the guys with the crosses - not the big crusader cross.
    it's a TO units of 60 infantry, on their card, their are holding staffs with golden crosses of sorts.
    Clergymen or something?

  6. #6

    Default Re: Teutonic Order campaign guide

    Lol oh ok I didn't know they were morale boosters. As for the woods, it's more challenging because it's hard to see, just like in real life. The pagans would never try to match TO armor out in the open field, but try to overwhelm them in the woods where knights were at a disadvantage. It's all up to personal taste though.

    Also, can we merge Rufat's guides together and sticky them? I think this would be useful and cool to have, especially if he makes a couple more.

  7. #7
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: Teutonic Order campaign guide

    Those Clergymen become even more useless when first Followers of Perkunas appear. They run as fast as my other troops.
    Keep in mind, guys: this is early turns - you don't have advanced Ritters AND you have to boost your army with numbers, while having very little money.
    Besides that, I keep my generals in settlements early on. Candidates for adoption that you get randomly aren't that good or loyal; Captians that get promoted after battle are really good.
    As for striking Hrodna and Vilnius first, maybe it's more challenging. But strategically not sound, to say the least . You overstrech your forces with very little reinforcements from Marienburg and leave Lithuanian stronghold (Palanga) right behind you. Now, you have to fight on two sides: North (Palanga and Riga) and East (Vilnius and Minsk), instead of silently taking Arensberg and march on Riga. Plus, Konigsberg is close enough to bring more soldiers from Palanga, if needed.
    Can you keep, reinforce and supply two armies this early and develop? Don't think so.

    As for merging my guides, I'll have to rewrite the English one.

  8. #8

    Default Re: Teutonic Order campaign guide

    I have played no less than 4 times as the Teutonic Order in the Grand Campaign myself, I love it that much. Even when you know what your doing playing on VH/VH with no stupid cheats like FOW_off, its a real challenge. Rufats has got his early game tactics pretty much spot on as I play it. I would just like to also add a few more important tips.

    -As valuable as Order spearmen are against the Lithuanians do not recruit too many of these units, but just enough to defeat the oncoming enemy. They will kill your upkeep costs otherwise.

    -After Palanga move your capital to Konigsberg.

    -Your next target should be either Riga or Arensburg. But whatever you decide beware Lithuanian attack on Konigsberg! Never leave this important town undermanned. Always keep watch on your borders while you are busy elsewhere. If this town should fall your campaign will be over unless you take it straight back.

    -Also take into account that as well as Vilnius, Minsk also has a heavy garrison script to defend it.

    Dave

  9. #9
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: Teutonic Order campaign guide

    Quote Originally Posted by pwf224 View Post
    That was the point I was making. It is very hard to try and attempt what I do. Let me clarify that my strategy involves taking Palagna, but nothing north of that until some of the inland settlements east are taken. I use Palagna to hold the northern armies at bay, while making the dangerous excursions deep into the Lithuanian woods. It's harder and more challenging, which is why I do it. Only the most seasoned players should try this. The TO campaign is hard as it is already, lol!
    I might try this. Sounds fun...
    Quote Originally Posted by Davy Jones View Post
    I have played no less than 4 times as the Teutonic Order in the Grand Campaign myself, I love it that much. Even when you know what your doing playing on VH/VH with no stupid cheats like FOW_off, its a real challenge. Rufats has got his early game tactics pretty much spot on as I play it. I would just like to also add a few more important tips.

    -As valuable as Order spearmen are against the Lithuanians do not recruit too many of these units, but just enough to defeat the oncoming enemy. They will kill your upkeep costs otherwise.
    Very true. I tried to maintain two armies simultaneously - needless to say, it didn't work.
    Quote Originally Posted by Davy Jones View Post
    -After Palanga move your capital to Konigsberg.
    Because of the unrest in pagan lands?
    Quote Originally Posted by Davy Jones View Post
    -Your next target should be either Riga or Arensburg.
    I couldn't approach Riga because of the never ending attacks on Konigsberg AND two armies around their settlement.
    Quote Originally Posted by Davy Jones View Post
    But whatever you decide beware Lithuanian attack on Konigsberg! Never leave this important town undermanned. Always keep watch on your borders while you are busy elsewhere. If this town should fall your campaign will be over unless you take it straight back.
    Again, true. That's why I keep a general and Sword Brethren there, instead of sending them to the field. Order Militia wouldn't stand a chance defending it.
    Quote Originally Posted by Davy Jones View Post
    -Also take into account that as well as Vilnius, Minsk also has a heavy garrison script to defend it.

    Dave
    I didn't know that.

  10. #10

    Default Re: Teutonic Order campaign guide

    I didn't know that.
    This fact is quite significant because it means that there is little to no chance of sending an army deep into Lithuania territory to capture it early on. The Lithuanians will continue to send heavy infantry and cavalry against your armies. While the castle remains out of reach.

    Dave

  11. #11

    Default Re: Teutonic Order campaign guide

    That was the point I was making. It is very hard to try and attempt what I do. Let me clarify that my strategy involves taking Palagna, but nothing north of that until some of the inland settlements east are taken. I use Palagna to hold the northern armies at bay, while making the dangerous excursions deep into the Lithuanian woods. It's harder and more challenging, which is why I do it. Only the most seasoned players should try this. The TO campaign is hard as it is already, lol!

  12. #12

    Default Re: Teutonic Order campaign guide

    Hence the challenge

  13. #13

    Default Re: Teutonic Order campaign guide

    I did a TO campaign once, captured Palanga on the second turn, but somehow got my hochmeister killed, still had an 'heir', but I got destroyed, didn't bother after that

  14. #14

    Default Re: Teutonic Order campaign guide

    Quote Originally Posted by zerosliver View Post
    I did a TO campaign once, captured Palanga on the second turn, but somehow got my hochmeister killed, still had an 'heir', but I got destroyed, didn't bother after that
    What? you mean to tell me you've had that teutonic knights avatar all this time and you've never won a single campaign for the Hochmeister? You devil you.

  15. #15

    Default Re: Teutonic Order campaign guide

    Quote Originally Posted by Davy Jones View Post
    What? you mean to tell me you've had that teutonic knights avatar all this time and you've never won a single campaign for the Hochmeister? You devil you.
    If i'm honest, ive never played a campaign very long, since im more of a player vs player person, I never finished a campaign, but I might aswell in Empire.

    Playing against the AI is just boring, they don't respond as you and I would, that makes it a lot less entertaining for me, I always get bored after 40+ turns.

  16. #16
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: Teutonic Order campaign guide

    Quote Originally Posted by zerosliver View Post
    Playing against the AI is just boring, they don't respond as you and I would, that makes it a lot less entertaining for me, I always get bored after 40+ turns.
    Start a Norway campaign. Fulfilling experience, I have to say

  17. #17
    Koljan's Avatar Senator
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    Default Re: Teutonic Order campaign guide

    once you gain full control of scandinavia it's kind of too easy from there i must admit.
    but at this point, you can try doing crazy things like going to war with anything that breathes and see how long you survive / give up / get bored.

  18. #18

    Default Re: Teutonic Order campaign guide

    Quote Originally Posted by Koljan View Post
    once you gain full control of scandinavia it's kind of too easy from there i must admit.
    but at this point, you can try doing crazy things like going to war with anything that breathes and see how long you survive / give up / get bored.
    Lol, A Milan/Sicilian/HRE/Venice campaign in which you attack the Vatican would be entertaining, too bad people wil give him lands.

    Off to play ETW again!
    I love playing as The United Provinces, It's my country after all

  19. #19

    Default Re: Teutonic Order campaign guide

    I started a campaign and did everything I shouldnt......I made peace with Lithuania and went for Visby.....went to war with Danemark and Norway (they attacked).....had about 3-4 huge battles with me loosing some and winning some.....won two more provinces from Norway,but I am really sufering in scandinavia....but I will not give up.....preying that Lithuania doesnt attack, coz if they do I'm done

  20. #20
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: Teutonic Order campaign guide

    Quote Originally Posted by www2 View Post
    I started a campaign and did everything I shouldnt......I made peace with Lithuania and went for Visby.....went to war with Danemark and Norway (they attacked).....had about 3-4 huge battles with me loosing some and winning some.....won two more provinces from Norway,but I am really sufering in scandinavia....but I will not give up.....preying that Lithuania doesnt attack, coz if they do I'm done
    Brace yourself. If Poland doesn't attack them, 99% you're screwed. But hey, I'm having fun losing with Norway now. Which has nothig nto do with the guide.
    The point of these guides is to provide optimal strategy in early campaign to build on.
    Nobody said that this is the only way you should play. It's supposed to be, hopefully, the closest to the winning play.

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