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  1. #1

    Default Question: Rebellions and Crusades

    Downloaded this mod a couple days again, playing as the Egyptians. Having a blast so far but after I took Jerusalem from Arab rebels which put Christendom in a right storm.

    Soon after they announced a crusade, not on Jerusalem, but on Cairo, my capital ><

    Now heres the problem, I've faced nearly every Christian country and their crusader armies. How many turns or what conditions do I have to achieve before the crusade is seen as a failure? It's been almost 10 turns or more since they've been pouring into my empire trying to take Cairo.

    Was just wondering if anybody knew when a crusade ends.

    Also, Rebellions. If say a rebellion occurred of my family or adopted family, is it possible, like MTW to choose which side to join? Or is just a mass rebellion and you have to stick with whoever stays loyal to the crown?

    Thanks for your time!
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  2. #2

    Default Re: Question: Rebellions and Crusades

    I think you gotta kill ALL crusade armies... Basically, if every nation replies, the crusade is pretty much gonna succeed.
    Oh and when it's successful, if theres armies in your territories, you'll suddenly have a pile of free roaming catholic armies to deal with. The long and short of it is: Crusades are not fun (Unless you have some nice crusade killing armies)

  3. #3
    _Belisarius_'s Avatar Libertus
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    Default Re: Question: Rebellions and Crusades

    I know what your talking about. In medieval 1 the option of picking whichever side was the best in a mass rebellion in your land. You can see how many cities and whatnot joined either faction and then picked the best. I don't remember if this mod does this. And i think it doesn't. I've had a group of generals get together in 6.1 and then camp outside their towns and attack it.
    "Gloria Romanorum"

  4. #4

    Default Re: Question: Rebellions and Crusades

    Quote Originally Posted by Tetsu View Post
    I think you gotta kill ALL crusade armies... Basically, if every nation replies, the crusade is pretty much gonna succeed.
    Oh and when it's successful, if theres armies in your territories, you'll suddenly have a pile of free roaming catholic armies to deal with. The long and short of it is: Crusades are not fun (Unless you have some nice crusade killing armies)
    That would suck if its true but I read on these total war forums that "New armies can only join in the first ten turns, so if all crusading armies have been defeated and 10 turns have passed since the crusade was called, the crusade has failed."

    http://shoguntotalwar.yuku.com/srepl...-in-MTW2-.html

    Just wondered if anybody can confirm that?


    I know what your talking about. In medieval 1 the option of picking whichever side was the best in a mass rebellion in your land. You can see how many cities and whatnot joined either faction and then picked the best. I don't remember if this mod does this. And i think it doesn't. I've had a group of generals get together in 6.1 and then camp outside their towns and attack it.
    Yeah it was a brilliant feature and quite sad it was never re-implemented into the later series of games/expansions. Well we can always hope some talented modders are able to re-introduce it into the series again.
    My Workshop - Signatures, Avatars and other work I've done on TW related subjects.
    "It is not these well-fed long-haired men that I fear, but the pale and the hungry-looking."
    - Julius Caesar

  5. #5

    Default Re: Question: Rebellions and Crusades

    Well, probably the same as with Jihads: http://www.twcenter.net/forums/showthread.php?t=230018

  6. #6

    Default Re: Question: Rebellions and Crusades

    It's weird that Cairo is always the choice. You're out there harvesting grain on the Nile and then all of a sudden...Norwegians are pillaging through your country. What the? Saracen militia and Mamluk HA's usually tear up Crusader armies nice.

  7. #7

    Default Re: Question: Rebellions and Crusades

    Quote Originally Posted by x0teutonic0x View Post
    It's weird that Cairo is always the choice.
    Historically correct, though. From a christian perspective, Jerusalem and Antioch seem natural targets, and barring those, Cairo or Damiette. Did them no good though, going for Damiette...

    You're out there harvesting grain on the Nile and then all of a sudden...Norwegians are pillaging through your country.
    To my experience, they NEVER just harvest grain, those Egyptians...

  8. #8

    Default Re: Question: Rebellions and Crusades

    Quote Originally Posted by Levantos View Post
    Downloaded this mod a couple days again, playing as the Egyptians. Having a blast so far but after I took Jerusalem from Arab rebels which put Christendom in a right storm.

    Soon after they announced a crusade, not on Jerusalem, but on Cairo, my capital ><

    Now heres the problem, I've faced nearly every Christian country and their crusader armies. How many turns or what conditions do I have to achieve before the crusade is seen as a failure? It's been almost 10 turns or more since they've been pouring into my empire trying to take Cairo.

    Was just wondering if anybody knew when a crusade ends.

    Also, Rebellions. If say a rebellion occurred of my family or adopted family, is it possible, like MTW to choose which side to join? Or is just a mass rebellion and you have to stick with whoever stays loyal to the crown?

    Thanks for your time!
    Well, the fact that 10 turns have passed, doesn't mean that the crusade will have failed. It does however mean, that no more armies can join the crusade. Be warned that alot of armies tend to join on the last possible date, so you might only have survived half the crusade, at best.
    From this moment on, there's 3 ways the crusade can end.

    * The crusade takes the target city
    * The crusade is cancelled (this usually only happens if the target is a catholic, and is recommunicated, or sometimes when the Pope dies)
    * Every single crusading army general is defeated.

    Regarding rebellions, it's not possible to choose sides.
    What happens, is that the current king will get the trait "Offends the nobility". Your own generals and family members will then on their own choose side, and will either be Loyalists, gaining a boost in loyality, or Rebels, getting the "You're not my king!" trait.
    The rebels will obviously have a greatly reduced loyalty, be almost impossible to move on the campaign map, and will cause alot of unrest in any cities they're staying, giving it a much larger chance to turn rebel.
    A rebellion won't create a new faction, but simply reduce the rebelling generals and cities to your average grey rebels.

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