Whenever I try to remove any building tree from the EDB it causes an errorless CTD.
I know I need to make sure the tree isn't referenced in descr_strat, but are there other files I need to be looking in and deleting references?
Whenever I try to remove any building tree from the EDB it causes an errorless CTD.
I know I need to make sure the tree isn't referenced in descr_strat, but are there other files I need to be looking in and deleting references?
Under the Patronage of Lord Condormanius
So far i only know :
export_buildings.txt
And the UI folders :
- RTW\data\ui\<culture>\buildings\#<culture>_<building level>.tga
- RTW\data\ui\<culture>\buildings\#<culture>_<building level>_constructed.tga
- RTW\data\ui\<culture>\buildings\construction\#<culture>_<building level>.tga
Otherwise , take a look at this :
http://rtw.heavengames.com/rtw/mods/...tw/index.shtml
It says how to add enw buildings , but you could just work teh other way![]()
Yeah, I have the whole adding buildings to trees and new trees down, I was just hoping that deleting trees, especially temples, wouldn't be so involved.
Oh well, I'll just repurpose existing trees into what I need and change the names and cards to show I want them to be.
Thanks for your help KingTheoden1
Under the Patronage of Lord Condormanius
Well, it seems I can delete Temple trees. Just had to try it, I got the crashes when trying to delete trees like, Despotic Law. I also removed the temple names for descr_ui_buildings just to play it safe.
Under the Patronage of Lord Condormanius
Sorry for double post but; Does anyone know if the Temple_of_Battleforge has a script attached to it, and if so, how do I remove it?
I can't seem to construct it and the description says: Turn this settlement into a horde.
Any idea what this means?
Under the Patronage of Lord Condormanius
Grrr, all I needed to do was read the manual to see that you can't have more than one temple per settlement. Well, that's just poo.
I guess the only way around this is to remove the 'temple_of' portion of the level title and then rename everything in descr_ui and export_buildings eh?
Last edited by Ramashan; March 15, 2009 at 07:50 PM.
Under the Patronage of Lord Condormanius
building tree names, not level names trigger the harcoded temple and hinterland properties.
"One of the most sophisticated Total War mods ever developed..."
The Fourth Age: Total War - The Dominion of Men
Thanks Master of None.
I did exactly that and renamed the tree , Worship_of_Tlaloc but left the levels untouched and I can have multiple temples. Then added a custom religious slot in the settlement plans so I could have it seen in game.
Under the Patronage of Lord Condormanius