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Thread: Where can I edit the Autoresolve mechanism??

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  1. #1

    Default Where can I edit the Autoresolve mechanism??

    autoresolve is broken. citizen militias = 0 and unit stats don't seem to affect autoresolve at all.

    how do i fix autoresolve?

  2. #2

    Default Re: Where can I edit the Autoresolve mechanism??

    The only help I can offer is the autoresolve editing you can do in the preferences.empire_script, this is the line;

    Spoiler Alert, click show to read: 
    autoresolve_difficulty 0; # autoresolve_difficulty <int>, Sets the handicap for battles that are autoresolved. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #

  3. #3

    Default Re: Where can I edit the Autoresolve mechanism??

    Thanks mate.

    Do you (or anyone) know how autoresolve works in M2:TW? does it calculate results according to the units stats like morale, ammunition, weaponry, training, numbers etc?

    Any idea how I can make offensive autoresolve less powerful and defensive autoresolve not an insta-lose ?

  4. #4

    Default Re: Where can I edit the Autoresolve mechanism??

    There's a campaign_variables file in main.pack that contains a lot of stuff related to autoresolving battles. You might want to take a look there.

  5. #5

    Default Re: Where can I edit the Autoresolve mechanism??

    I'm sorry, I'm a complete gormster when it comes to TW modding.
    I can't find the file you were referring to in main.pack nor would I know how to do anything with it when I find it :/

    How can I get to see what u see?

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