This is an editor I am developing for Naval Units and Naval Combat in general. Considering many people are focussing on land combat and land units, I think it's more worthwile for me to focus purely on Naval Combat.
The idea is for this editor to be available for all modders and all mod groups to make quick edits to Naval units without having to bury through hex code.
How to use:
- Extract the 'patch.pack' pack file. Make sure you extract the 'db' folder.
- Start application.
- Point to the 'db' folder
Special features:
- Two very handy features are the mass multiplier and mass adder. These enable you to make changes to all units with a single mouse click. For example: if you feel the ships sink too quickly, simply select 'hull' in the selection box, then enter '2.0' in the multiply box and click the multiply button. This will multiply the hull strength for ALL ships by 2.0. Using multiply will ensure the relative values stay intact. (PS. I am not sure about what all the hex values do)
Future features:
- Add new units based on existing template.
NOTE:
- Due to some weirdness in CA's db file, this only works with the 'unit_stats_naval' from the 'patch.pack' file, not the 'main.pack' or 'patch_en.pack'. CA seems to be cleaning up some of these bugs, so hopefully I won't have this problem in the future.
- You will need .NET 2.0/2.5 installed to run this. Tested on XP 32b.
- I have NOT yet tested this in the game. Haven't had enough time yet.
Version info:
v0.4
- Added cannon battery editing
- Added tooltips for buttons
v0.3
- Editing of data blocks now enabled
- Added tabs
- Added guns screen (test)
v0.2b
- Editing of individual fields added
v0.2
- Mass Editor mode enabled (editing individual fields will be done soon)
- Mass multiplier & adder enabled
v0.1
- First version





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