pick your general army strat then follow directions
I'M RUSHING(no artillery of my own)
deploy at start 2 ranks deep and several lines one after another.
place plenty of space between each unit so theres no miss one hit another
this alone will reduce the casualties from mortars to such a small amount, a mortar round will kill MAYBE 4 to 6 guys if it hits.
(obviously if there is no mortar just take a minute to reform he's hardly going to cross the whole map in the time it take you to line back up)
I'M NOT RUSHING
BASIC STRATEGY
bring 2 mortars of your own and target his mortars if he doesnt target your mortars and your in 2 ranks deep, you may be able to wheather the volley until your mortars defeat his, if he does target yours begin moving up right away while he's busy, each shot fired is a shot wasted.
p.s. space out your own mortars for the same reason, you dont want him to target one mortar and hit another, try to take advantage of this yourself if you can, 3 mortars lined up? target the center one with your own.
EXPECTING 2 TO 4 ENEMY MORTARS
ENEMY MORTARS KEPT BEHIND LINES
bring two mortars, start with your whole army deployed at the very back of the map so there out of range and your mortars deployed up front, ignore targeting his mortars, target his cavalry first, then his best infantry(why are you doing this? go on custom battle sometime and tell 2 units of mortars to fire at two others, they take forever to hit such a small target he'll lose hundreds of men trying to take them out even with 4 mortars) the best case scenario and one WHICH I'VE SEEN HAPPEN, he retreats his whole army behind the mortars, in which case see enemy mortars kept in front of lines, and no the answer is not cavalry there. case B you kill large numbers of troops while he kills 2 mortars, given a decent amount of time you can do as much damage to him in the 20 minutes it takes him to take out your 2 pesky mortars as he can do to you in the 10 minutes its going to take you to move up and attack, now the mortars won't decide the battle.
MORTARS IN FRONT OF ARMY
use american long riflemen, or austrian elite jagers, the 800 dollar ones not the cheap 420 ones, and walk up to his artillery and shoot them, they wont know what hit them because they can walk while hidden, he'll have no idea your even approaching, the austrians can even fire while hidden, if cavalry charge drop stakes, and if there americans the long rifle men hardly cost more than mortars anyways, a one for one trade and catch the cav in the stakes and your golden.
EXPECTING 5+ MORTARS
christ that sucks, if you dont wish to mortar yourself this calls for a rush, there is however a few extra stimulations, get 20 units, he's going to hit guys, you can minimize damage by losing 20 militia or linemen instead of 20 elites.
alternatly bring a large horde of skirmishers that hide while moving, not an entire army of them of course, you just want like 8 to 10, take the rest of your army and stay at the very edge of the map out of range.
walk up and begin firing into his best units, 8 to 10 units of skirmishers will do far more damage than they recieve even once they arrive and the mortars finally start firing, carefully micro to keep enemy linemen out of range, if you got american skirmishers, you've got so much extra money your remaining army is nice, do enough damage hopefully disable some mortars, if you've got expensive ones(i think there are other factions besides austria and us that have them) they probably reload faster so you can fire even more between each mortar shot.
post problems/suggestions/anything
Sparkzbarca
MORE TIPS POST 8




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