To give another settlement to the templars, just go to C:\Program Files\SEGA\Medieval II Total War\mods\Stainless_Steel_6\data\world\maps\campaign\imperial_campaign make a backup of the descr_strat txt file (just in case). open descr_strat, scroll down (or press Ctrl + B to open the search function, type templar and search next) to the knight_templar section. It looks like this:
Code:
faction knights_templar, fortified caesar
ai_label catholic
denari 10000
denari_kings_purse 2200
settlement castle
{
level town
region Tortosa_Province
year_founded 0
population 2000
plan_set default_set
faction_creator england
building
{
type core_castle_building wooden_castle
}
building
{
type castle_barracks mustering_hall
}
building
{
type temple_catholic_castle small_chapel
}
}
character Hugues de_Payns, named character, male, leader, age 36, x 336, y 97
traits Factionleader 1 , LoyaltyStarter 1 , MilitaryInclination 1 , NaturalMilitarySkill 1 , Military_Edu 2 , GoodAdministrator 1 , PublicFaith 2 , ReligionStarter 1
army
unit NE Bodyguard exp 2 armour 0 weapon_lvl 0
unit Sergeant Spearmen exp 2 armour 0 weapon_lvl 0
unit Sergeant Spearmen exp 1 armour 0 weapon_lvl 0
character Athalwolf, spy, male, age 21, x 342, y 95
traits NaturalSpySkill 1 , GoodSpy 2
character Andreas, priest, male, age 34, x 339, y 98
traits NaturalPriestSkill 2 , GoodDenouncer 2 , PriestLevel 1
character Henry, diplomat, male, age 29, x 172, y 144
traits NaturalDiplomatSkill 1 , GoodDiplomat 1
character Gottfried de_Payns, named character, male, heir, age 21, x 337, y 98
traits Factionheir 1 , LoyaltyStarter 1 , MilitaryInclination 1 , Military_Edu 1 , GoodCommander 2 , Energetic 1 , StrategyDread 2 , ReligionStarter 1
army
unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
unit Mounted Sergeants exp 1 armour 0 weapon_lvl 0
unit Sergeant Spearmen exp 1 armour 0 weapon_lvl 0
unit Pilgrims exp 0 armour 0 weapon_lvl 0
unit Pilgrims exp 1 armour 0 weapon_lvl 0
unit Pilgrims exp 0 armour 0 weapon_lvl 0
character_record Antonia, female, age 29, alive, never_a_leader
character_record Theodericus de_Payns, male, age 7, alive, never_a_leader
character_record Isabell de_Payns, female, age 6, alive, never_a_leader
relative Hugues de_Payns, Antonia, Gottfried de_Payns, Theodericus de_Payns, Isabell de_Payns, end
As you can see there is one settlemet listed under the knight_templar, Tortosa.
Code:
settlement castle
{
level town
region Tortosa_Province
year_founded 0
population 2000
plan_set default_set
faction_creator england
building
{
type core_castle_building wooden_castle
}
building
{
type castle_barracks mustering_hall
}
building
{
type temple_catholic_castle small_chapel
}
}
I will now add Antoioch to the Templars. Open the search function again, search for antioch. It will be under the rebel faction and looks like this:
Code:
settlement
{
level city
region Antioch_Province
year_founded 0
population 6500
plan_set default_set
faction_creator moors
building
{
type core_building stone_wall
}
building
{
type barracks town_guard
}
}
Now cut the whole antioch section and paste it under Tortosa in the Templar section. (if you want Antioch to be the new capital for the Templars, paste the text above Tortosa)
Code:
faction knights_templar, fortified caesar
ai_label catholic
denari 10000
denari_kings_purse 2200
settlement castle
{
level town
region Tortosa_Province
year_founded 0
population 2000
plan_set default_set
faction_creator england
building
{
type core_castle_building wooden_castle
}
building
{
type castle_barracks mustering_hall
}
building
{
type temple_catholic_castle small_chapel
}
}
settlement
{
level city
region Antioch_Province
year_founded 0
population 6500
plan_set default_set
faction_creator moors
building
{
type core_building stone_wall
}
building
{
type barracks town_guard
}
}
Now save the descr_strat, go to C:\Program Files\SEGA\Medieval II Total War\mods\Stainless_Steel_6\data\world\maps\base and delete the map.rwm file.
Run SS and start a new campaign, your old will not work. The templars should now hold antioch from the beginning.
