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  1. #1

    Default Trees

    I'm going to put together a list of trees used in different climates so that DVK only has to make the changes to the vegetation database and sprites once.

    Obviously some of these will need new models.

    If people have input, please put here.

    SEMI-ARID:

    Juniper:

    Spoiler Alert, click show to read: 











    Quercus cerris (Turkey oak)
    Spoiler Alert, click show to read: 











    Aleppo pine:
    Spoiler Alert, click show to read: 










    Almond
    Olive




    "SUB-ARCTIC" - mediterranean periphery - Palestine, Lebanon, North Africa, immediate shoreline of Asia Minor, fertile crescent:

    Quercus ilex
    Quercus cerris (above)
    Aleppo pine (above)
    Almond
    Olive
    Cedar:
    Spoiler Alert, click show to read: 




    Tetraclinis articulata (one of the cypress family - typical of the tree are the multiple trunks)
    Spoiler Alert, click show to read: 





    MEDITERRANEAN:

    Aleppo pine
    Quercus cerris
    Quercus ilex (Holm oak)
    Pinus nigra
    Olive
    Pinus pinaster

    ALPINE
    Silver fir - Abies alba
    Norway spruce
    Pinus cembra
    Pinus sylvestris
    European larch

    INFERTILE GRASSLAND
    Silver birch
    Downy birch

    FERTILE GRASSLAND
    Pinus sylvestris
    European beech
    Sessile oak


    TEMPERATE OPEN FOREST
    European hornbeam
    Pinus sylvestris
    European beech
    Sessile oak

    HIGHLAND
    Norway spruce
    Scots pine
    Silver birch
    Silver fir
    Downy birch

    TEMPERATE DENSE FOREST
    Norway spruce
    Pinus sylvestris
    Downy birch
    Silver birch
    European larch
    Quercus robur
    European beech

    I'll continue updating this post.
    Last edited by tone; May 01, 2009 at 07:59 AM.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  2. #2
    pacco's Avatar -master-of-none-
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    Default Re: Trees

    I have those models (but textures are Vray):

    Spoiler Alert, click show to read: 



    Texture (only texture have about 430Mb)



    Skinner and modeller for Roma Surrectum
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  3. #3

    Default Re: Trees

    Pacco,
    I don't think I'll be able to use those ones to be honest


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  4. #4
    pacco's Avatar -master-of-none-
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    Default Re: Trees

    No problem.

    Skinner and modeller for Roma Surrectum
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  5. #5

    Default Re: Trees

    Are the trees implemented going to be obselete?

  6. #6

    Default Re: Trees

    Quote Originally Posted by gennosuke43 View Post
    Are the trees implemented going to be obselete?
    No, but we just need to make sure the right ones go in the right places and any missing ones get made.
    What would be really helpful would be a gallery by climate of what we've got so far. Would you be able to help in that way?


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  7. #7
    dvk901's Avatar Consummatum est
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    Default Re: Trees

    I hope not...I LIKE a lot of them. But we do need something a bit different in some climates, particularly in the eastern ones.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  8. #8

    Default Re: Trees

    I still can't activate my 3ds max. I can probably help on the textures.

  9. #9

    Default Re: Trees

    Help gratefully received.


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  10. #10
    dvk901's Avatar Consummatum est
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    Default Re: Trees

    I don't know if this helps, but here's a little file with all the trees and models in it, and what climates they are used in....along with a few notes.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  11. #11
    Brusilov's Avatar Local Moderator
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    Default Re: Trees

    Quote Originally Posted by dvk901 View Post
    I don't know if this helps, but here's a little file with all the trees and models in it, and what climates they are used in....along with a few notes.
    Is that from dvk901's 'box of tricks' or 'horn of plenty'?

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  12. #12

    Default Re: Trees

    Thanks!


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  13. #13

    Default Re: Trees

    Where would be a good source for these skins?

  14. #14

    Default Re: Trees

    Where would be a good source for these skins?
    Good question. Good photos off the web mainly, although argent usher posted this link to some great looking cut out textures: http://vyonyx.com/?cat=115.

    I've mananged too after a whole load of web scouring to find another few good looking models which are low enough poly to be useable (one great looking pine for northern climates, and a very nice deciduous tree, and another one that will be good for a really twisty juniper tree one I've cut down the poly numbers a bit). Have also got to grips with one of the tree generating programs.
    Last edited by tone; March 15, 2009 at 01:15 AM.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  15. #15

    Default Re: Trees

    For now maybe I can download the free 30 day trial of 3ds max. Can we just use the existing models as concept and change the skin and models?

  16. #16

    Default Re: Trees

    That's a good idea - in fact if you download first of all 3ds 7 then 9 you'll get a month's trial for each one, if you load 9 after 7 becomes invalid that'll be two months (it works!!)

    With regard to models I'm sure the existing ones can be used although with little / no effort we can get some more variety. We do need to do a lower poly version of some the palms somehow as there is a performance hit.

    The key thing with regards to trunks though is make sure that the trunk texture is mapped to the whole height of the texture (512pixels) and that if necessary the UV mapping is folded up so that it doesn't get too stretched vertically (either that or else we take a whole trunk's length of photo and squash down)...you see how the trunks on the pines and palms look so much better?
    Last edited by tone; March 15, 2009 at 06:10 AM.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  17. #17
    dvk901's Avatar Consummatum est
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    Default Re: Trees

    I noticed that all of the textures with trunks that were the whole height\length of the texture always looked better. I even tried 'squashing' a whole length trunk into a smaller section where it wasn't the whole length\height...but always the same 'mushy' result.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
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  18. #18

    Default Re: Trees

    List updated obviously there'll be some redundancies, but this as it stands is a pretty good representation of what ought to be there in terms of species.
    Last edited by tone; March 18, 2009 at 01:49 PM.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  19. #19

    Default Re: Trees

    Some 3D-brush save files for gennosuke


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  20. #20

    Default Re: Trees

    Gennosuke,
    I've spent the last few days playing around with the tree generator and I'm not sure for the pines that you're going to able to improve on the sort of approach you've used for the scots pines. I think one of the problems is that the tree generator is using up quite a lot of unnecessary vertices for the trunk and really the billboard approach you've used for those scots pines seems to work better than any results I've got.

    My only suggestions for improvements would be these:
    1) See whether you can get any more detail on the leaves / needles
    2) A little more colour variation - some slightly more yellowy parts to the foliage
    3) A bit more texture variation in the trunk

    For the mediterranean type climates we could do with these trees:

    Spoiler Alert, click show to read: 

    Pinus pinea (Italian Stone Pine) / Pinus pinaster - similar look to each other:







    As you can see it has a fairly typical shape - the "umbrella" pine

    Pinus halepensis (branches more spread out):



    Black pine (Pinus nigra)




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