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Thread: INDIA Broken? 150.000 per turn

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  1. #1

    Default INDIA Broken? 150.000 per turn

    Hi folks!

    Long time lurker , first time poster.

    (noticed that the spell corrector was set on my native tongue, so be aware of spelling errors)

    Is it just me or is anyone else feeling that INDIA is broken atm?


    I started the game as SWEDEN and had alot of trouble getting the funds to last. But now that I play INDIA its the opposit!
    I choose them cause I wanted to see what trade ships nettet, little did I know that India was as bugged as Sweden in that department.
    So Imagine if I could add that income too.

    11 turns in I own all of INDIA xpt 3 regions , the island Ceylon and 2 territories my protectorate own.

    I'm getting 133 000 from trade each turn.
    I'm getting 8 000 from my protectorate each turn.
    I'm getting 17 000 from taxes (only tax one region, capital, can tax the rest too but want em to grow.)

    This nets me little under 150 000 per turn!

    In the bank I have 320 000 and everything that I can build on the map is built or beeing built.

    11 tech researched of bought. (Not fire by rank)

    With that kind of money the game feels broken...

    2 enemy's (ENG and Portugal) cause I took Goa from Portugal. No allies.

    And with a broken AI that can't land troops from boats I'm totally safe.

    OH, FORGOT, PLAYING ON VH/VH

    This abundance of cash has made the game to easy and dull.

    I have tested and clicked a few turns up without attacking anything and amused myself with buiing all the islands, giving bought european countries to INDIANS ( the irony in a Indian giving Indians (native) land ) and pocket money consisting of over 100.000 to each tribe. Sad part is that they don't have any conquering spirit in them so they just sit there in the middle of europe...

    I can insta spawn a full stack of Elephants where ever I want. Mening I dont have to have any army at all.

    My earnings that was absurd before has dubled and at turn 20 I made 300.000 a turn!

    I have only one trade partner, partly by choise cause I belive that there is no benefit in having more and partly cause even though I offer 300.000 plus 6 regions of India for one trade contract noone wants to trade with me! )

    All this with NO CHEATS, all ingame mech. Although at one time all the buttons was replaced with a white kitten face. It went away the next turn.

    So why am I writing about this?

    Cause I feel that India atm is ruining a good game. All you have to do is go to this country of milk and honey and any struggle of taking over the world reduces to a cake walk.

    I haven't played further (11turns seriously, 20 fooling around) but I see no challange for this nation in the future so why bother.

    Pls help me out by telling me trouble is forming on the horrison and that I need my advantage to even stand a chance late game. =)

    /Coop

    EDIT: Added picture by demand

    Last edited by coopdeloop; March 13, 2009 at 08:52 AM.

  2. #2

    Default Re: INDIA Broken? 150.000 per turn

    Well, hrmm. If the NPCs were more powerful, it would balance things out some. India is supposed to be ultra-rich. But.. the NPCs are supposed to send out fleets to cut your trade lanes off, and send invasion forces. :hmmm:

  3. #3

    Default Re: INDIA Broken? 150.000 per turn

    i played maratha on H/H, and conquered all provinces including ceylon, and had trade agreements with every faction with a port, and i never got above 30k income from trade. and yes, had all my plantations fully expanded.

  4. #4

    Default Re: INDIA Broken? 150.000 per turn

    Quote Originally Posted by Belid Hagen View Post
    i played maratha on H/H, and conquered all provinces including ceylon, and had trade agreements with every faction with a port, and i never got above 30k income from trade. and yes, had all my plantations fully expanded.
    I have a different philosophy regarding trade then most on this forum. Maybe you share their beliefs?

    My idea about trade is that less is more.

    Trading with ONE country has generated me the following advantages:

    Noone can cut my trade lines since its land based and my trading partner is inbedded in my empire.

    Trading with my protectorate so what he makes out of trade I get a piece of.

    Cutting of the access of gods to the global market rises the prices.

    There seem to be no cap on how much he can import.

    /Coop

  5. #5
    Irishmafia2020's Avatar Senator
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    Default Re: INDIA Broken? 150.000 per turn

    Well, play a hard faction like Malta (Knights of St.Johns) or Courland...

  6. #6

    Default Re: INDIA Broken? 150.000 per turn

    Quote Originally Posted by Irishmafia2020 View Post
    Well, play a hard faction like Malta (Knights of St.Johns) or Courland...
    quite a pointless comment, right? 150k per turn is definatly broken and I bet you wouldn't have a problem dominating the world as Knights of St. Johns if you had that kind of money available.

  7. #7

    Default Re: INDIA Broken? 150.000 per turn

    thats deliberately exploiting bad game coding, not trading. ETW does not respond well to that kind of behavior. If you actually want a challenging game, you must play "by the book".

    That means:
    A) Only starting wars you are drawn into though alliances or protectorates, or because of a deliberate insult by that nation.
    B) Only using forces in their current theater (america/europe/india) - The AI cant move men around the globe, so doing so yourself puts the AI at a great disadvantage. (I allow half a stack to be sent to India to start the adventure)
    C) Only trade provinces that you have conqured while following rule A
    D) Never buying provinces
    E) never use more than 16 units in a stack

    I have a couple more, but thats should give you an idea
    Last edited by Belid Hagen; March 12, 2009 at 05:38 PM.

  8. #8

    Default Re: INDIA Broken? 150.000 per turn

    Quote Originally Posted by Belid Hagen View Post
    E) Only ever use 16 units per stack

  9. #9

    Default Re: INDIA Broken? 150.000 per turn

    Quote Originally Posted by Belid Hagen View Post
    thats deliberately exploiting bad game coding, not trading. ETW does not respond well to that kind of behavior. If you actually want a challenging game, you must play "by the book".
    So trying to play a strategy game cleverly is 'deliberately exploiting bad game code'?? Are you serious? :hmmm:

  10. #10

    Default Re: INDIA Broken? 150.000 per turn

    Quote Originally Posted by Yarkis View Post
    So trying to play a strategy game cleverly is 'deliberately exploiting bad game code'?? Are you serious? :hmmm:
    have you played the game? yes i'm serious. I'm a power gamer myself, and winning the game after 14 turns isn't fun. So I've turned to "playing by the book" to actually get some enjoyment out of my investment in this game.

    I've completed the long game objectives with prussia, maratha, france and the ottomans - all within the first 10 years. using power gaming strategies and "playing clearly" as you put it, puts the AI at such a disadvantage thats there's no entertainment in the game AT ALL.
    Last edited by Belid Hagen; March 12, 2009 at 05:53 PM.

  11. #11
    Warriorset's Avatar Miles
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    Default Re: INDIA Broken? 150.000 per turn

    Its a bug, several people posted screens with silly amounts of trade cash as well.


  12. #12

    Default Re: INDIA Broken? 150.000 per turn

    My hope is that they will do something about it so it becomes impossible.

    Your list is good for creating a challenging adventure. I'll try to follow that.

    C) Don't know about the trading province thing though, I've made some huge advantages using that in testing.

    /Coop

  13. #13

    Default Re: INDIA Broken? 150.000 per turn

    That is because AI never sends anything to India, once when you clobber Indian factions , there is no one to bother you , due to no naval transport.If it works you would be probably fighting some factions over it(not that any can beat you in this game , but still)

    Killed my desire for playing, till fixed.






  14. #14
    Civis
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    Default Re: INDIA Broken? 150.000 per turn

    Quote Originally Posted by mlp071 View Post
    Killed my desire for playing, till fixed.
    One of many reasons for me.

  15. #15

    Default Re: INDIA Broken? 150.000 per turn

    It could be easily done, if one would bother modding the game to allow the knights to be playable. I'd estimate complete world domination in 20 years.

  16. #16
    Brocktree's Avatar Foederatus
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    Default Re: INDIA Broken? 150.000 per turn

    Quote Originally Posted by Belid Hagen View Post
    It could be easily done, if one would bother modding the game to allow the knights to be playable. I'd estimate complete world domination in 20 years.

    There has been a mod (somewhat) made available, i dont have the link though. My clan mate showed it to me.


    BTW, those game rules look damn cool. Got to try sometime

  17. #17
    Jayzilla's Avatar Centenarius
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    Default Re: INDIA Broken? 150.000 per turn

    they can too invade your territory with land units! it'll just take them forever to get through the ottoman empire and Persians. :p

  18. #18

    Default Re: INDIA Broken? 150.000 per turn

    There's definitely something broken in your case. I fully agree that India is a cash cow, and once you either take over india or NA the game is basically over...but 133K off of trade??

    Whether the dutch, english, or ottomans...I've taken over india in a number of games. Normally I find it to be worth around 50K once fully developed, but half of that is taxes. During my ottoman game i had trade agreements with everyone else in the world (go go no expansion penalties to diplomacy), and all my plantations were steam-level. I was around a sixth of what you reported for trade income.

    There is something specifically (and very) bugged in your game. I'm not sure if it could be caused by prices per good, or what...but 133K/turn on trade income alone is not natural.

  19. #19

    Default Re: INDIA Broken? 150.000 per turn

    Quote Originally Posted by ckangas View Post
    There's definitely something broken in your case. I fully agree that India is a cash cow, and once you either take over india or NA the game is basically over...but 133K off of trade??

    Whether the dutch, english, or ottomans...I've taken over india in a number of games. Normally I find it to be worth around 50K once fully developed, but half of that is taxes. During my ottoman game i had trade agreements with everyone else in the world (go go no expansion penalties to diplomacy), and all my plantations were steam-level. I was around a sixth of what you reported for trade income.

    There is something specifically (and very) bugged in your game. I'm not sure if it could be caused by prices per good, or what...but 133K/turn on trade income alone is not natural.
    And thats at turn 11, haven't tried with steam-plantations yet, but the houses before that netted 300.000 per turn at around turn 20.

    I don't think my game is bugged though. But the game mech is. When choosing to trade with only one other country that is next to ure capital and the trade routes don't go into Europe, this happens.

    Basicly my goods don't go into the open market. So the prices are high.

    /Coop

  20. #20

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