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Thread: Editor (units, building effects, gov effects)

  1. #1

    Default Editor (units, building effects, gov effects)

    edits (by tabs)
    db\government_types_to_effects_tables\government_types_to_effects_tables\
    db\building_effects_junction_tables\building_effects_junction
    db\units_tables\units


    I need You to check it and say what is wrong.

    (.Net 2.0 required - you can download it from microsoft.com)

  2. #2

    Default Re: Editor (units, building effects, gov effects)

    Works perfect!!! Thanks a lot! Can You include unit_stats_land - this tool doesn't work on my OS.

  3. #3

    Default Re: Editor (units, building effects, gov effects)

    we need a etw section on Downloads, to be more easy to track this tools.
    Common sense removed due being Disruptive.

  4. #4
    Miles
    Join Date
    May 2008
    Location
    New Orleans, LA
    Posts
    317

    Default Re: Editor (units, building effects, gov effects)

    *bump* and +rep
    Slovenic by birth, Christian by the Grace of God.

    WWI Total War Mod Member
    Družina Kagana

  5. #5

    Default Re: Editor (units, building effects, gov effects)

    I want to learn to use these tools so if someone has time to make tutorials at somepoint it would be of much help.

    Rep for the OP.

  6. #6

    Default Re: Editor (units, building effects, gov effects)

    Same here Bjorneborgs... lots of great info coming out, just no instructions on how to use them. A download/zip link is great, but after I unzip, then what?

  7. #7

    Default Re: Editor (units, building effects, gov effects)

    Quote Originally Posted by Lucius Tiberius Vorenus View Post
    Same here Bjorneborgs... lots of great info coming out, just no instructions on how to use them. A download/zip link is great, but after I unzip, then what?
    Well actually i just started playing with them and youl get the hang of it, and you can allways ask a a detailed advice here. Just go for it but remember to make an backup.

  8. #8

    Default Re: Editor (units, building effects, gov effects)

    Scuse me, but once you have made the modifications you wanted to do, how do I do to make it working? Or in which file do I have to put it?

    The only file I've modified is the bulding one.

    Thanks

    ps: sorry my english is not very good

  9. #9
    Radious's Avatar I came, I saw, I modded
    Join Date
    Mar 2009
    Location
    Czech Republic
    Posts
    11,083

    Default Re: Editor (units, building effects, gov effects)

    Please can you update your mod for todays patch, I wanted edit new units file and it doesnt work. Thanks

  10. #10
    Laetus
    Join Date
    Jun 2009
    Location
    newark NJ
    Posts
    13

    Default Re: Editor (units, building effects, gov effects)

    Ok i got it downloaded now when i search where my units are. it cant find a thing! any help how does this editor work???????

  11. #11

    Default Re: Editor (units, building effects, gov effects)

    Quote Originally Posted by matrix501 View Post
    Ok i got it downloaded now when i search where my units are. it cant find a thing! any help how does this editor work???????
    Delete this program and download the Pack File Manager pinned to the top of the forum. You'll notice that the posts skip from March until someone mistakenly downloaded this in June.

  12. #12
    Laetus
    Join Date
    Jun 2009
    Location
    newark NJ
    Posts
    13

    Default Re: Editor (units, building effects, gov effects)

    Thanks i was going to try this because i DID download pack file manager and i have edited things in it and then i save it but when i start the game none of my edits say for example: the accuracy for the prussian line infantry at 40 i made it 50 when i play the game it's still at 40 i am only able to change the money with a different editor called cheat engine 5.5 any trainer by the guys at cheat happens make the game crash and they dont work anyway do you know how to mod the game without it crashing?????

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