Hi here
I see a lot of threads about great mods like WWI or Elder Scrolls but not much about simply improving the vanilla game. So here is my list of proposals and ideas to make basic ETW more fun and difficult. I have no idea of what is possible / moddable / hardcoded or whatsoever. I’m not a modder myself. But anyway here is a list of ideas
I Trade
Have more information and control over the trade routes.
- When overing a trade route, show exactly what you trade to who, in which quantity
- Ability to blockade only the trade good you want
- Ability to choose what to export and what to import
- Control the production of your empire, say for example to stop producing cotton or tea to raise the demand and the price
- Ability to control which route the goods take
II Role Play (aka breeding characters and such)
Information and control over your government and gentlemen
- Make gentlemen research specialization (+ industrial points etc.) depends on how many time they spend in such a building. for example put a gentleman in a metal factory for 6 turns to get +Industrial points, put a gentleman in a city with level 4+ government building to get humanism+ research points)
- Same system for Ministers. have ministers be controlable characters like gentlemen. Put a minister in the field for him to get + military trait, or in a commercial harbor for him to get +commerce points. then when you think he is ready, send your minister back to the capitol to be able to name him at the government.
- Have your spies be able to steal technology (I don’t think they can )
III Campaign map & related
Ideas to improve the difficulty and lenght of the campaign map strategy
- Make it more difficult for an army to take control of a region capital.
- Disable assaulting on the first turn of a siege to simulate all the organisation it takes for an army to march on, get in place, sets its attacks, and the defenders to burn the land in front of them and sets their city for defense.
- When an attacker take control over a region capital, have rebels spawn in each and every little town of the region, like half a stack in each.
- When a faction is destroyed, make its navy become pirate ships
- When discovering a new technology, you should have to retrain your units so they get use of this new tech (like square formation, rank fire etc.)
- Recruitment should be limited in the colonies. You should only be able to recruit local troops and dragoons in the America as GB or France for example. Other troops should be recruited in your homeland and transported by ship.
- Each and every ship should only be able to transport ONE unit. No more 2000 soldiers on one Aviso ... Agents should count for none.
- Give possibility to hire Privateers so you can blockade trade routes without declaring war.
IV Economy
Ideas to reduce the general income and make upkeeping armies more realistic
- Introduce siege cost, like 5000gold for each siege turn
- Cost for every army in the field you have, based on the upkeep of each unit in your own territory and double this cost in enemy territory
- Less food producing in the region an army stands in, like -5%
- When a battle take place in france for example, have this region's income cut in half to simulate the troubles and ravaged lands.
V Land and sea Battles
Ideas for units and general units changes
- Increase Musket and Rifle range
- Decrease maximum range accuracy dramatically
- Increase close range accuracy dramatically
- Create an exponential accuracy scale, so that accuracy improves dramatically the closer you get
- Sailing mechanics - Dramatically slow sailing into the wind, reduce turning speed, eliminate turning while immobile.
VI Technology Tree Changes
Ideas for new technologies and research mechanics
Add 8 technological lines - broken down as follows
- Infantry have 4 technological lines, each one dedicated to increasing the following stat pairs :
- Reloading and Ammo Capacity
- Accuracy
- Melee Attack and Charge
- Melee Defense and Morale
- Ships have 3, possibly 4 technological lines, each one dedicated to increasing the following
VII Diplomacy
- Reloading and Morale
- Speed and Maneuverability
- Hull Strength
- The possible 4th is Marine effectiveness and number, if that's possible
Ideas to improve diplomacy or get new diplomacy proposals
- Demand nation to break an agreement, this could for example mean that you can demand/ask a nation to break its current agreement (e.g. trade agreement, alliance or military access) with another nation, that you like to weaken
- Demand to attack another nation, similar to M2TW where you could ask a nation to attack another nation for you, either in support or to keep them busy
- Demand a region to become independent, this would be nice if you would like to create a buffer state, of course you should be able to liberate one of your own regions as well if you would like to and this will of course become a protectorate of your nation.
- Loan money, maybe unnecessary as they AI seems to have no money problems, however it could benefit your nation if the other nation honours the deal of course and improve mutual relations if the intrest rate is low
- Make peace with, this demands two nations that are at war with each other to make peace (for example to prevent a friend from being destroyed)
- Guarantee independence, this will ensure that you guarantee the Independence of the nation in question and thus improve mutual relations, furthermore when attacked (the guaranteed nation is not the aggressor) you will be asked to come to their aid
- Send expeditionary force, this will allow a selected army to be put under the direct control of you or the AI and just like with military access you can determine the number of turns the army will remain under their control, they will have to pay a part of the upkeep costs to compensate you. Of course they side which gains the army also benefits from any exclusive units in the expeditionary force. In order to make this deal po
well i'm sure many of you had those ideas already ^^
If you post yours and this thread grows, i'll edit the first post.
cheers





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