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Thread: Macro and Micro region Idea

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  1. #1

    Default Macro and Micro region Idea

    Hello , what you think of this idea :

    Instead of placing super big regions with capital and scattered cities that make no importance if u conquer or not if not just bothering the enemy that cant use that particular resource .....

    Why not make like this :

    one Macro region is formed by Capital and severall cities each of them holds on a microregion

    then u need to conquer all microregion to get to be able to control the territory , but the Capital only can allow you to collect the incomes from microregions like .....

    if you control capital and supossely the macroregion is made of 5 microregion excluded the capital land , so u control capital and 3 microregions you could collect incomes from capital and 3 microregions , if you want the full control of the region f course u need the other two microregions wich will allow you to also collect the general comercial incomes from the region ....

    tough you cant collect any income if you just control a microregion , you need capital for it ....

    also this would allow the need to conquer all the subpieces of a macroregion in order to conquer it and not just the capital .....


    Other edit woould be like :

    1
    the whole region is the only way to be able to start recruiting units after all rebellions are domiinated.

    2
    the miicroregions will have a pool of manpower wich would be used either to develop the contry or for war so if you abuse takkiing off all manpower for war the region will decay and no field workers , no city development etc , coouse manpower would lack , so a balance in this would bereqired for war times , it could also open the view to slave use in case , so you woould tapponate somehow the lack of field labour , of coourse this would make you more enemy the nations of wich you ave slaves and also make possible slave rebellions etc etc...

    3
    to coqnuer a whoole region oou will need to conquer al microregion and capital city and too rise tropps in the region you need to conquer also the capital if you are owner or to conquer everything if yoou are invader ...
    Last edited by PROMETHEUS ts; March 15, 2009 at 06:30 AM.

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  2. #2

    Default Re: Macro and Micro region Idea

    Sounds like a pretty good idea. But I doubt Ca will do something like this, maybe in the coming expansions. However I do see some modder implementing something similar to this idea.

  3. #3
    Counterman01's Avatar Foederatus
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    Default Re: Macro and Micro region Idea

    I think this is a very good idea.

    This would fit the mold perfectly if CA ever did a Civil War expansion or even something like WWI.

  4. #4

    Default Re: Macro and Micro region Idea

    Quote Originally Posted by Epic View Post
    Sounds like a pretty good idea. But I doubt Ca will do something like this, maybe in the coming expansions. However I do see some modder implementing something similar to this idea.
    Oh yeah I higly doobt that too , tough I think for a next game may be coould be a nice implementation ....

    hopefully together wiith dynamiic city positioning oon the ground , and eventually city fooundiing options...

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  5. #5

    Default Re: Macro and Micro region Idea

    Sounds good, when we get to that level of modding I will mention this thread if it is not already considered.

  6. #6

    Default Re: Macro and Micro region Idea

    Idont think it could be doable foor a modding but at least I hope in the expansiion or next twgame....if ever CA will see this thread , wich I highly doobt...

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  7. #7
    Rammstein's Avatar Templar Knight
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    Default Re: Macro and Micro region Idea

    The main reason they made this big regions was the fact that it takes to much time to take the hole world region by region. Like this they solved this issue by having a lot of citys etc.. but less sieges.
    I find it ok as it is, maybe a little stronger town guard unit would be nice otherwise they are totally useless against any attack.


    But I think they should focus on main problems and not this little tweaks. No Naval invasion, instability and CTD, AI often to passiv after decades of war no attack, AI path finding when a lot of obstacles are around like in citys.
    Last edited by Rammstein; March 15, 2009 at 10:20 AM.

  8. #8
    jnecros's Avatar Miles
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    Default Re: Macro and Micro region Idea

    I was just thinking about this myself..fantastic idea mate. Hope this gets some notice from modders or CA. +rep
    Last edited by jnecros; March 11, 2009 at 08:05 AM.

  9. #9
    tuore's Avatar Senator
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    Default Re: Macro and Micro region Idea

    Idea for a mod... excellent!


  10. #10
    XiombargDei's Avatar Civis
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    Default Re: Macro and Micro region Idea

    well yes but most of the time those micro regions are not guarded at all, so you will send one or two unit of cavalry to take those villages, when your main army goes for the capital as usual.

  11. #11
    Orko's Avatar Praeses
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    Default Re: Macro and Micro region Idea

    I think it's a good idea and can be modded in. I have seen someone do something like that on M2TW.
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  12. #12
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    Default Re: Macro and Micro region Idea

    It doesn't make sense to me. It makes it even easier for the player to rush a capital and take it and deny all the AI's income. It makes more sense to just have each region independant so whatever the AI takes or holds will give them a proportionate amount of income.

    The more complicated it gets, the harder it is for the AI.


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  13. #13

    Default Re: Macro and Micro region Idea

    Quote Originally Posted by Garnier View Post
    It doesn't make sense to me. It makes it even easier for the player to rush a capital and take it and deny all the AI's income. It makes more sense to just have each region independant so whatever the AI takes or holds will give them a proportionate amount of income.
    I agree. That the "micro regions" would depend on the "macro region" would kind of defeat the purpose. In fact, that is what Empire does already, it just doesnt SAY the villages/farms/workshops are "micro regions".

    I would rather just want many more towns which each control 1-2 assets (farm, etc) and each produce independent income to the owner. But you cant actually recruit units from it, so you need to maintain their defenses from central locations, cities (ie capital regions).

    The practical difference wouldnt be so big, but it would be better at creating a front line when capping regions.

  14. #14
    jnecros's Avatar Miles
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    Default Re: Macro and Micro region Idea

    Ultimately the best possible way to facilitate micro regions would to have each territory be a separate mini map, which will not be possible with the release or expansion. It should be considered for future Total War releases. So that said, what other way to simulate the complexities of taking and holding land than to make several towns linked together into a region. The AI does not need money from what I understand, so this feature is more for the player and to add some level of realism to strategy. Other than dividing every territory up on the game map, so there will be very small slices ruled by a town or maybe several, each with a limited troop recruitment and garrison capacity..lets say 10 units max, to stop the AI from creating monster armies. What other way can the idea of micro and macro regions be implemented?

  15. #15

    Default Re: Macro and Micro region Idea

    Quote Originally Posted by Garnier View Post
    It doesn't make sense to me. It makes it even easier for the player to rush a capital and take it and deny all the AI's income. It makes more sense to just have each region independant so whatever the AI takes or holds will give them a proportionate amount of income.

    The more complicated it gets, the harder it is for the AI.
    May be you didnt understood my sugestion...
    Coontrolling the capital would only alllow you to control the incomes from the capital terriitory , and then yoou woould have to conquer the miicrooregions to controll everything and ntill the last macroregion territory isnt takken yoou woouldnt have te full income due to comerce inter the microregions and also you would have bases for rebels and other stuff that would make instable the region...
    taking ust microregions instead wouldnt allow you to control the incomes if not just sakking the terriitory but this would lead to a decrease of the richness of the place and incremetn rebelllions...
    Quote Originally Posted by merka View Post
    I agree. That the "micro regions" would depend on the "macro region" would kind of defeat the purpose. In fact, that is what Empire does already, it just doesnt SAY the villages/farms/workshops are "micro regions".

    I would rather just want many more towns which each control 1-2 assets (farm, etc) and each produce independent income to the owner. But you cant actually recruit units from it, so you need to maintain their defenses from central locations, cities (ie capital regions).

    The practical difference wouldnt be so big, but it would be better at creating a front line when capping regions.
    Quote Originally Posted by jnecros View Post
    Ultimately the best possible way to facilitate micro regions would to have each territory be a separate mini map, which will not be possible with the release or expansion. It should be considered for future Total War releases. So that said, what other way to simulate the complexities of taking and holding land than to make several towns linked together into a region. The AI does not need money from what I understand, so this feature is more for the player and to add some level of realism to strategy. Other than dividing every territory up on the game map, so there will be very small slices ruled by a town or maybe several, each with a limited troop recruitment and garrison capacity..lets say 10 units max, to stop the AI from creating monster armies. What other way can the idea of micro and macro regions be implemented?
    Id remoove the limit of constcting one thing line of buildiing s in a city and another in another one , ok its good for specialization , but just make the ciities and coontrside have a pool of maximum resources in menpower , this manpower could be used either to work fiellds or produce richness or instead take off hand from the work and put in the army , toough this would reduce the richness and on the long run make a disaster in the internal echonomy , unless you replace with slaves may be ....

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  16. #16

    Default Re: Macro and Micro region Idea

    I'd like a system like this, but where the micro regions aren't fixed to a capital, allowing for them to change hands and become attached to a new regional capital through diplomacy (either buying and selling or as part of a peace treaty, not by just capturing them). I'm not keen on the fact you can just stroll along the Champs-Élysées, have a nice coffee in a lovely French street cafe and control all of France.

  17. #17

    Default Re: Macro and Micro region Idea

    Quote Originally Posted by killerchinchilla View Post
    I'd like a system like this, but where the micro regions aren't fixed to a capital, allowing for them to change hands and become attached to a new regional capital through diplomacy (either buying and selling or as part of a peace treaty, not by just capturing them). I'm not keen on the fact you can just stroll along the Champs-Élysées, have a nice coffee in a lovely French street cafe and control all of France.
    Yes I like that idea , to detach a minor region and attach to another confining macroregion , or eventually to change the administrative size of a macroregion like have one major for example made of 20 miniregions be able to split into two administrative regions so like two macroregions with 10 and 10 provinces each .... and this would be great to have also in the diplomatic options ....

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  18. #18
    Errabundi's Avatar Miles
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    Default Re: Macro and Micro region Idea

    Quote Originally Posted by PROMETHEUS ts View Post
    Then u need to conquer all microregion to get to be able to control the territory , but the Capital only can allow you to collect the incomes from microregions like .....
    Funny... You read my mind man! Last night the same idea came to my mind, but you're the first to formulate it. I agree in 100 %: it probaly would be the best way to represent real deal of capturing the capitals.
    So finally I bought Total War: Rome 2. Regarding I payed 7.5$ for it, it's not a bad game at all!

  19. #19
    Miles
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    Default Re: Macro and Micro region Idea

    It's a good idea, but it requires a rewrite of the entire game.

  20. #20

    Default Re: Macro and Micro region Idea

    Not think so , but probably not easy thing to be able to do for a modder....

    ------CONAN TRAILER--------
    RomeII Realistic Heights mod
    Arcani
    I S S G A R D
    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    2005-2006 Best modder , skinner , modeler awards winner.
    actually modding skyrim [/SIZE]

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