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Thread: Modding research to 1 turn!

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  1. #1

    Default Modding research to 1 turn!

    Anyone have an idea how i can mod that in? So everything you research gets done in one turn, and just for you not the AI?

  2. #2

    Default Re: Modding research to 1 turn!

    ...isn't it too fast anyway? :hmmm:
    And now just 1 turn???

  3. #3

    Default Re: Modding research to 1 turn!

    I don't know if this is possible, the game doesn't seem to differentiate research and buildings for the human and the AI. The only way I can think of would be to start the campaign with a huge amount of gentlemen, that ought to be somewhere in startpos.esf but I don't know exactly where yet.

  4. #4
    Lurker's Avatar Miles
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    Default Re: Modding research to 1 turn!

    What's the point?

  5. #5

    Default Re: Modding research to 1 turn!

    Quote Originally Posted by Lurker View Post
    What's the point?
    Sounds like the poster just wants easy mode. As in Easier than it already heavily is.

  6. #6

    Default Re: Modding research to 1 turn!

    What's the point to try to understand why he want this?
    He payed the game,and he want to play it as he wants...
    he wont destroy your game experience
    I m telling this because in every thread that someone ask for a cheat,a lot of people are here to criticise...so what's the point of this?
    No offence

  7. #7

    Default Re: Modding research to 1 turn!

    Quote Originally Posted by ampalaea4 View Post
    What's the point to try to understand why he want this?
    He payed the game,and he want to play it as he wants...
    he wont destroy your game experience
    I m telling this because in every thread that someone ask for a cheat,a lot of people are here to criticise...so what's the point of this?
    No offence
    Totally agree. Who are we to tell the OP how to play the game? It's not like it's effecting anyone else that he gets his research in one turn as opposed to the rest of us.
    I can admit that the first thing I'm going to do when I come home is to create a godly, allmighty Swedish Carolinean Infantry that kills its foes by merely flicking snot in their general direction. Some wants it tough, other wants it easy. Me, I'm just curious as to what can be modded and what can't..

  8. #8

    Default Re: Modding research to 1 turn!

    Play as sweden too
    Hope I could play as greece,but thats not possible for a moment
    Already destroyed courland and poland..now I m going for the danish
    Then I Will prepare for the Great war against russia!

  9. #9

    Default Re: Modding research to 1 turn!

    I want this cause iv been playing the game like crazy. Like 4 campaign's already and now i just want to have some fun. Have all research long before the rest and create chaos where ever i go .

  10. #10
    Miles
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    Default Re: Modding research to 1 turn!

    well why not just give yourself tons of cash? in your startpos you should be able to give yourself 999999 dollars.
    Slovenic by birth, Christian by the Grace of God.

    WWI Total War Mod Member
    Družina Kagana

  11. #11
    Ordinarius
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    Default Re: Modding research to 1 turn!

    I don't see why you would want to skip all of the parts of the game that make it interesting, at least not this early after release.

  12. #12

    Default Re: Modding research to 1 turn!

    I played the other total war games for years, and i had cheats for them. Sometimes it's fun to do stuff without strategy and just go all out!

  13. #13

    Default Re: Modding research to 1 turn!

    If you go to the other modding forum i believe a guy created the epic mod... it increased troop sizes... movement on land.. and couple other things...

    I don't know if it is possible to do it so you get it but not the AI..

  14. #14

    Default Re: Modding research to 1 turn!

    Quote Originally Posted by Remix1121 View Post
    I played the other total war games for years, and i had cheats for them. Sometimes it's fun to do stuff without strategy and just go all out!
    /agree

    Not to mention that very hard + cheats + lots of money armies creates so very interesting battles for machinimas.
    Seriously, nothing beat EB and SS where you used "create_unit" on both sides for epic battles that knocked you pants off (rather than some peasants and a general the enemy all had 9XP Knights..... much moar exciting)

  15. #15
    Ordinarius
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    Default Re: Modding research to 1 turn!

    I would appreciate access to a terminal in game, cheats are nice for a myriad of reasons in various different situations.

    I always using money stack armies, but in ETW, I was making so much of trade routes from india, windward, 12 colonies, luisiana, cherokee territory, new france...

    All my armies were ready for a rebellion I was about to start in 1777 and the game updates after I start later and CTD...

    The save game wont load on fresh installs either, the patch on march 10 did this I think, I never had problems before that though.

    Now I wish I could advance tech and go faster, unless they release a patch soon I will probably start a new campaign.

  16. #16

    Default Re: Modding research to 1 turn!

    Modding this is fairly easy thanks to LtChambers, you need to use the packmanager and open the patch.pack (CREATE A BACKUP FIRST!!)

    1. Download packmanager
    2. unzip packmanager in empire data folder
    3. Start packmanager and open patch.pack.
    4. Open the DB folder
    5. find the technologies_table (Dont mess with anything else for now the tool does not support it yet)
    6. Edit in the right window that popup when you select the file set the reserach points to 1 on all technologies
    7. Save the pack file and close the packmanager
    8. Start game...

    Note: The change will most likely be replaced if CA release a patch.

  17. #17

    Default Re: Modding research to 1 turn!

    We need 4 turns a year as the base to build a balanced tech tree.

  18. #18
    Alkarin's Avatar Praepositus
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    Default Re: Modding research to 1 turn!

    i rather have the game start with all techs already researched for all factions.
    You look great today.

  19. #19

    Default Re: Modding research to 1 turn!

    Use this article I made a while back, should help you out with what your looking for.

    http://www.twcenter.net/forums/showt...chs+researched

    It is a method to research all your techs during or after your first turn, and unless you want to, you can give other faction free techs.

    *I'd advise that you not build schools too.... keep their scholars from stealing your techs*

  20. #20

    Default Re: Modding research to 1 turn!

    Is there anyone who can tell me, how to make all technologies researched from the beginning? I'm not an experienced modder but I'd like to try.
    The thing is that I've finished the game (the grand campaign) several times. But to be honest I don't really enjoy the battles untill the equipment is good. Looking at Line infantry as it fires only by its first rank is boring. Using Howitzers without quicklime or percussion shells is too. And naval battles without big ships are even worse I don't want to make the game any easier on myself by modding only my own nation. I'd like every nation on the map to have everything researched-to make all battles from the very start as exciting as possible.

    I think there must be a way to do it because all the playable factions have some technology researched already at the start. There must be some file or chart which specifies, what faction has what technology at the beginning but I myself don't know how to find it let alone to edit it in the right way.

    Is there anyone out there who could help?

    EDIT: Awright, sorry folks. Haven't read the last post of the thread before posting myself. Looks like that is it Hopefully it will solve my little problem
    Last edited by Orici; November 30, 2009 at 09:53 AM.

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