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  1. #1

    Default Relinquish Forts - Relinquish Armies

    The diplomacy feature is one of my favorites in CIISV - the AI responds much more actively and even engages the player more often than in vanilla or any other mod.... Nevertheless, I can think of myriad of different upgrades to this feature, that would make it even better and more relevant for the gameplay.
    Much of those ideas would be hard to implement in short time that's left 'till the release of the next version - but here are the two that I estimate to be implementable on short notice and that would really make the CIISV diplomacy something else:

    relinquish forts:

    An option "relinquish forts" appears on the diplomacy scroll (both as an offer and request) - player clicks; list of regions pop up on the scroll - checks one and an offer/request is made for all fortifications in that respective region to be turned over to him/AI.

    This would be helpful in situations where:

    - you want to clear your lands of neighboring factions fortresses in them without going to war (or having to spent much time and florins to conquer them if you already are at war with them)

    - you want to extort something from the AI rival - just start seeding his territory with forts and then offer to relinquish those in exchange for something more useful.

    relinquish armies:

    An option "relinquish armies" appears on the diplomacy scroll (both as an offer and request) - player clicks; list of regions pop up on the scroll - checks one and an offer/request is made for all armies in that respective region to be turned over to him/AI. Characters would not be included in this exchange.

    This would be helpful in situations where:

    - you desperately need a reinforcement but lack the money or time to build them and/or you want to reinforce your ally in certain regions.

    - your campaign/crusade against the rival faction got too expensive or turned out impossible to accomplish - you let go of your armies in exchange for money or something more useful....


    So, how about it (if not for the imminent next release, then maybe for later)?
    Last edited by Војвода Драгути&; March 09, 2009 at 09:28 AM. Reason: grammar


  2. #2
    Gwyn ap Nud's Avatar Ducenarius
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    Default Re: Relinquish Forts - Relinquish Armies

    Sorry, diplomacy options are hardcoded, to my knowledge.

    Cogito Ergo Vicco

  3. #3

    Default Re: Relinquish Forts - Relinquish Armies

    Unfortunately, I believe that's correct.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

  4. #4

    Default Re: Relinquish Forts - Relinquish Armies



  5. #5

    Default Re: Relinquish Forts - Relinquish Armies

    Hopefully they dont make another mistake like that in the future....

  6. #6

    Default Re: Relinquish Forts - Relinquish Armies

    If you want to play serious strategic game with much more in depth diplomacy and everything there is Paradox game – EU III with it latest releases…I think the last one is Deus Vault.

    When Sega got TW series it was downfall. RTW was few steps behind MTW in great number of features, diplomacy included .

  7. #7

    Default Re: Relinquish Forts - Relinquish Armies

    Dues Vult was for Crusader kings, an old game with absolutely astounding diplomacy.

    The two expansions for EU3 are Napoleans Ambition and In Nomine.

    Great games, I play them quite compulsively, good history, lots of nations and very good diplomacy (though the diplomacy falls short of Crusader kings).

    The reason why I hunted this mod in the first place was because I wanted a mod that had my favorite factions of EU3, and this mod is the closest I've found ^^

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