Results 1 to 6 of 6

Thread: Conditional Ancilliaries/traits?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Conditional Ancilliaries/traits?

    Does anyone know if it is possible to make ancillaries conditional. I was thinking specifically of the B&B traits that lead to rebellion. The AI seems to have difficulty dealing with rebellion but I think its a fun idea. I was wondering if the ancillaries/traits looking like this...effects loyalty -1 and FactionIsLocal or something like that. Any insight would be great.



  2. #2
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

    Join Date
    Feb 2007
    Location
    Frozen waste lands of the north
    Posts
    17,751
    Blog Entries
    3

    Default Re: Conditional Ancilliaries/traits?

    As long as you put the condition FactionIsLocal in the trigger only the player faction will receive the trait. Just a note all traits/ancillaries are conditional . . . on some conditions otherwise you'd get all traits/ancillaries all the time.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

  3. #3

    Default Re: Conditional Ancilliaries/traits?

    i apologize for the wording of my question. Obviously, the traits are all conditional and I appreciate you not treating my question like I am a moron. I guess I wanted to know if a negative aspect of the trait can be given only to the human player. For example, the HRE emperor inspires -1 loyalty only in human players. The AI does not deal well with certain traits IMHO. Thanks again.



  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,682
    Blog Entries
    35

    Default Re: Conditional Ancilliaries/traits?

    As long as you put the condition FactionIsLocal in the trigger only the player faction will receive the trait.
    the line (in your trigger) shouldl read :

    and FactionIsLocal

    in the conditions










  5. #5
    Augustus Lucifer's Avatar Life = Like a beanstalk
    Patrician Citizen

    Join Date
    Aug 2006
    Location
    Mote of Dust
    Posts
    10,725

    Default Re: Conditional Ancilliaries/traits?

    If what you're asking is can you have:

    Code:
    Trait HRE_Emperor
        Characters family
    	Hidden
    
        Level HRE_Emperor
            Description HRE_Emperor_desc
            EffectsDescription HRE_Emperor_effects_desc
            Threshold  1 
    
            Effect Command  1
            Effect Loyalty  -1  requires I_LocalFaction
    Or something similar, then 99% chance no, but you can try I suppose. There's no limit on how many traits you can have, so the easiest way is just to create two duplicate traits, give one the bonus you want for the player and the other for the AI, then just make the triggers work with them accordingly.

  6. #6

    Default Re: Conditional Ancilliaries/traits?

    Thanks for tips guys. I really appreciate it.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •