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Thread: Pack File Manager 1.12 (w/ integrated .loc editor)

  1. #1001

    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    Quote Originally Posted by just View Post
    Please add to DBFileTypes.txt:
    Spoiler Alert, click show to read: 

    achievements Key,String


    advice_levels Key,String;
    Thread Name,String;
    unknown,UInt32;
    unknown,UInt32;
    unknown,String;
    unknown,String;
    unknown,String;
    unknown,15;
    unknown,String;
    unknown,10


    advice_threads Key,String


    agent_spawning_to_building_chains Agent IDRef,String;
    Building Chain IDRef,String;
    Chance,Single


    agent_spawning_to_government_types Agent IDRef,String;
    Government IDRef,String;
    Chance,Single


    #agent_spawning_to_policies


    agent_spawnings Agent IDRef,String;
    Chance,Single


    battle_bridge_subculture_jcts Subculture IDRef,String;
    Basic bridge,String;
    Refined bridge,String


    battle_script_strings String ID,String;
    Text,String


    battle_sky_types Sky Type ID,String;
    Season IDRef,String;
    Weather IDRef,String;
    Time of day,String;
    ->,Boolean,1;Area,String;
    Environment,String;
    unknown,2


    battle_terrain_sets Terrain Set ID,String;
    unknown,4;
    Season IDRef,String;
    Colour Map,String;
    Blend Map,String;
    unknown,1;
    Cliff Map,String;
    Rock Map,String;
    Tiled Map,String;
    Detail Map 0,String;
    Detail Map 1,String;
    Detail Map 1,String;
    Detail Map 1,String;
    Forest Underlay,String;
    Climate IDRef,String


    battle_type_faction_presets Faction IDRef,String;
    unknown,UInt32;
    unknown,UInt32


    battle_type_unit_to_faction_presets unknown,String;
    unknown,UInt32;
    Unit IDRef,String;
    unknown,UInt32


    battlefield_buildings Building ID,String;
    Type,String;
    Building 2 ID,String;
    Material,String;
    unknown,UInt32;
    ->,Boolean,1;Fort type,String;
    ->,Boolean,1;Terrain,String


    battlefield_snow_props Prop ID,String;
    unknown,1


    message_event_strings Event IDRef,String;
    Region IDRef,String;
    Message IDRef,String;
    Message Image,String;
    Message Type,String;
    unknown,Boolean;
    unknown,Boolean;
    Message Icon,String


    #models_building


    #models_naval


    names_royalty Faction IDRef,String;
    Name,String;
    unknown,UInt32;
    unknown,UInt16;
    unknown,UInt16;
    unknown,UInt32;
    unknown,4


    quotes_people Quote Person ID,String;
    Description,String


    religion_conversion_mods Religion 1 IDRef,String;
    Religion 2 IDRef,String;
    Factor,Single


    warscape_rigid_lod Some ID,String;
    Model filepath,String;
    unknown,String;
    unknown,String


    warscape_rigid Some ID,String;
    Texture path,String;
    unknown,String


    anim_reference_poses Animation Set,String;
    Animation filepath,String;
    Bone,String


    battle_cities Culture ID,String;
    unknown,Single;
    unknown,Single;
    unknown,Single;
    unknown,Single;
    unknown,Single;
    unknown,Single;
    unknown,UInt32;
    unknown,UInt32


    battle_city_buildings Building IDRef,String;
    Culture IDRef,String;
    unknown,Int32;
    unknown,Int32


    battle_city_subculture_jct Subculture IDRef,String;
    Culture IDRef,String


    battle_climate_groupings Climate ID,String


    battle_climate_weather_descriptions Weather ID,String;
    Local Climate IDRef,String;
    Season IDRef,String;
    Weather IDRef,String;
    unknown,UInt32;
    unknown,UInt32;
    unknown,UInt32;
    unknown,UInt32;
    unknown,UInt32;
    unknown,UInt32;
    unknown,UInt32


    battle_terrain_farm_walls Terrain IDRef,String;
    Farm wall,String;
    Farm wall,String;
    Farm wall,String;
    Farm wall,String;
    Farm wall,String;
    Farm wall,String;
    Farm wall,String;
    Farm wall,String;
    Farm wall,String;
    Farm wall,String


    battle_terrain_set_climates_jcts Local Climate IDRef,String;
    Terrain Set IDRef,String


    battle_terrain_set_groupings Terrain Set ID,String;
    Climate,String


    battle_type_setup_limits Battle Type IDRef,String;
    Unit Type IDRef,String;
    Unit Size IDRef,String;
    Unit Availability,String;
    unknown,UInt32;
    unknown,UInt32;
    unknown,UInt32;
    unknown,UInt32;
    unknown,UInt32;
    unknown,UInt32;
    unknown,UInt32


    battle_types Battle Type ID,String


    battle_weather_types Weather ID,String;
    unknown,UInt32;
    unknown,UInt32;
    unknown,UInt32;
    unknown,Single;
    unknown,Single;
    unknown,UInt32;
    unknown,Boolean


    battlefield_building_transformations Transformation,String


    battlefield_deployable_siege_items Siege item,String;
    unknown,UInt32;
    unknown,UInt32;
    Description,String;
    unknown,String;
    unknown,String


    bribe_actions Bribe Action ID,String;
    Bribe Action Description,String


    campaign_anim_action_to_sets Action IDRef,String;
    Animation Set IDRef,String;
    Animation,String

    campaign_anim_sets Animation Set ID,String


    campaign_anim_transitions Animation IDRef,String;
    ID,String;
    Animation IDRef,String;
    Animation filepath,String


    campaign_anims Animation ID,String;
    Animation filepath,String;
    unknown,Boolean;
    unknown,Boolean;
    Animation Set IDRef,String


    campaign_character_anim_set_agent_junctions ID,String;
    Character Anim Set IDRef,String;
    ->,Boolean,1;Agent IDRef,String;
    ->,Boolean,1;unknown,String


    campaign_character_anim_sets Character Anim Set ID,String;
    Anim Set IDRef,String


    campaign_character_anim_walk_anim_junctions ID,String;
    Character,String;
    Character,String;
    Anim IDRef,String


    campaign_character_anims_junctions ID,String;
    Character,String;
    unknown,String;
    Anim filepath,String;
    unknown,String;
    ->,Boolean,1;unknown,String;
    ->,Boolean,1;unknown,String;
    unknown,Single


    campaign_ground_types Ground ID,String;
    unknown,Single;
    unknown,Boolean


    campaign_map_famous_battles ID,String;
    Description,String;
    Date,String;
    unknown,String;
    X,Single;
    Y,Single


    campaign_map_slots_templates_rotations Degrees,String


    campaign_walk_anim_sets Walk Anim Set ID,String;
    Anim Set IDRef,String;
    Anim 1 filepath,String;
    Anim 2 filepath,String;
    Anim 3 filepath,String;
    Anim 4 filepath,String;
    Anim 5 filepath,String;
    unknown,Single;
    Anim 6 filepath,String;
    unknown,Single;
    Anim 7 filepath,String;
    Anim 8 filepath,String;
    unknown,Single;
    Anim 9 filepath,String;
    Anim 10 filepath,String
    Done, and thanks. In the future, it'd be easiest if you just wrote the modified DBFileTypes.txt yourself and attached it to the thread, because otherwise I have to keep all these damn entries roughly alphabetized.

  2. #1002

    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    And let me do all the sorting?

  3. #1003

    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    Quote Originally Posted by just View Post
    And let me do all the sorting?
    Well, I figure you had to do em one at a time right? So while testing, seems like it's easier to put it in the right place to begin with. But I'll soon be switching to XML anyway. The alphabetical order is pretty inane anyway, there's a find function for a reason.

  4. #1004
    Condottiere SOG's Avatar Domesticus
    Join Date
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    Somewhere in Europe
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    2,275

    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    I can finally thank you for your creation as I have some idea as to how it works now...I get to have the realistic virtues I need for this game at last! Mwuahahahahahahahaha! +rep!

  5. #1005

    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    nm
    Last edited by erasmus777; April 16, 2009 at 02:33 PM.

  6. #1006

    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    Quote Originally Posted by erasmus777 View Post
    I hope you don't mind me posting this, but I updated my DBFileTypes with what Just posted. I'll attach it for anyone who wants to update theirs. Put it in folder with your PFM. You may want to backup the original just in case I made a mistake (seems to work great though)
    I updated the online definitions with them two days ago. Sorry.

  7. #1007

    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    Quote Originally Posted by LtChambers View Post
    I updated the online definitions with them two days ago. Sorry.
    No problem. I didn't see that. I'll delete my post then.

  8. #1008

    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    I got a problem while trying to open a mod.pack, its the one that follows:




    PS: What im doing wrong?

  9. #1009

    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    Ok, I've been searching and reading for over half and hour with no luck. I've read several posts in this thread that sounded like they would help me out, but I keep getting an error.

    I'm attempting to add the units file to a pre-existing mod that doesn't have it. So, I open up patch.pak, go down to units_tables, right click and "extract selected", which prompts me for a place to save it, so I save it to my desktop. I then open up the mod I'm using, right click on "db" and click "Add File". I then select the file I extracted (which saves itself as db->unit_tables->units but no matter which way I try to do it, I get an error saying "System.ArgumentException: added files must be in the relative directory or a subdirectory", and the program closes itself.

    What am I doing wrong? It should be simple to move a file from the patch.pak to my new mod pack, but I can't get it to work.

  10. #1010

    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    Quote Originally Posted by Gilthanor View Post
    Ok, I've been searching and reading for over half and hour with no luck. I've read several posts in this thread that sounded like they would help me out, but I keep getting an error.

    I'm attempting to add the units file to a pre-existing mod that doesn't have it. So, I open up patch.pak, go down to units_tables, right click and "extract selected", which prompts me for a place to save it, so I save it to my desktop. I then open up the mod I'm using, right click on "db" and click "Add File". I then select the file I extracted (which saves itself as db->unit_tables->units but no matter which way I try to do it, I get an error saying "System.ArgumentException: added files must be in the relative directory or a subdirectory", and the program closes itself.

    What am I doing wrong? It should be simple to move a file from the patch.pak to my new mod pack, but I can't get it to work.
    The mod is setup to map things relative to the ETW data folder. Move the db folder so that the file you extracted is in the following location: ...empire total war/data/db/units_table/units.

  11. #1011

    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    A few more db definitions (p.s. they don't seem to have to be sorted. They work fine without sorting.)
    Spoiler Alert, click show to read: 
    Code:
    diplomacy_factor_strings	Key,String
    diplomacy_negotiation_faction_override_strings	Negotiation,String;Region,String;Government Type IDRef,String;Faction IDRef,String;Diplomacy String IDRef,String
    diplomacy_negotiation_strings	Negotiation,String;Region,String;Government Types IDRef,String;Diplomacy String IDRef,String
    diplomacy_strings	Diplomacy String ID,String
    diplomatic_relations_attitudes	Relation,String;Attitude Modifier,Int32
    diplomatic_relations_government_type	Government Type IDRef,String;Government Type IDref,String;Modifier,Int32;Modifier,Int32
    diplomatic_relations_religion	Religion IDRef,String;Religion IDRef,String;Modifier,Int32;Modifier,Single

  12. #1012

    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    Incase nobody knew

    The 00 value in the last column in units_tables as far as i can tell determines whether the unit can be disbanded or not... 00 is that they can, 01 is that they can't.

    Which gives me hope for removing the replenish button for the AI... can do it for players but the AI can then still replenish troops.
    Last edited by Cursisanafou; April 20, 2009 at 11:37 AM.

  13. #1013
    alpaca's Avatar Harbinger of saliva
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    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    Quote Originally Posted by just View Post
    A few more db definitions (p.s. they don't seem to have to be sorted. They work fine without sorting.)
    They work fine but the list that's displayed isn't in alphabetic order anymore

    No thing is everything. Every thing is nothing.

  14. #1014
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    Can anyone help on this issue please!!
    I cannot open a mod.pack file in my data folder that i was adding/editing an icon file and this message appears all the time now??
    I can open any other .pack file apart from this one?? Please help there is three weeks work of my All American Continental army here at stake!!
    I have searched this thread and cannot see any solutions
    Last edited by ToonTotalWar; April 21, 2009 at 05:39 AM.

  15. #1015

    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    I've seen that error when I've tried looking at pack file while ETW is running.

    So... you haven't made backups?!

  16. #1016
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    Quote Originally Posted by sage2 View Post
    I've seen that error when I've tried looking at pack file while ETW is running.

    So... you haven't made backups?!
    Nah!, i was still modding the file at the time, i have over 20 units with .tsv files for the whole Continental line army!!
    I was adding an icon .tga file accidently to a mask.tga then the error occured??

    EDIT: just spent 6 hours redoing the pack, lesson learned here always make a backup file!!
    Last edited by ToonTotalWar; April 21, 2009 at 07:28 PM.

  17. #1017

    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    I was working on my mini mod, and for no apparent reason after I edited the battlefield_personalities file, now it brings up a generic Unhandled exception has occured whenever I try and click on:
    unit_tables
    unit_to_exclusive_faction_permission
    unit_to_unit_abilities

    Every other file loads without a problem. Any idea what could be causing this?

  18. #1018
    hick09's Avatar Miles
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    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    Will the creators of this modding toll plan to make any updates of it?


  19. #1019

    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    Quote Originally Posted by hick09 View Post
    Will the creators of this modding toll plan to make any updates of it?
    I'm working on a replacement for the db editor component. It takes a relational approach (like what you might get with MS Access, but not as generic). Columns that are IDRefs of ID columns in the same or other tables will be presented as combo boxes instead of free text entry. The tool still works out of pack files, and it takes it a bit further by reading all db files from all pack files and then trying to mirror the way that ETW gives the different pack types precedence. It supports showing individual tables within a db directory (i.e. both the vanilla one and any fragments provided by mods) as well as an aggregate view of each directory (i.e. what the tables look like after the game loads them). It may be a week or so until I finish it, though. I'm just posting this to tease you.

  20. #1020
    hick09's Avatar Miles
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    Default Re: Pack File Manager 1.11 (w/ integrated db and .loc editors)

    This is great news. And also, will new version open the file "groupformations.bin" form the "groupformations.pack". This file has bin tag. Maybe, manager allows to open this file. As far as I remember, for Medieval Total war exested string.bin converter, which transforms to txt large part of bin.files. It will very great, if manager will decive this problem.


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