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Thread: Late Campaign.

  1. #81

    Default Re: RELEASE: Late Campaign.

    Hi I was just wondering since this mod uses the same time span as RTI does this mean we can play as Napoleon(with units from that time like his old guard)? It ends in 1810 right and I think Napoleon was around by then since Waterloo ocurred 1815. Havnt finished RTI so I have no idea how it is in the later years.
    He who fears being conquered is sure of defeat - Napoleon Bonaparte

  2. #82
    helmersen's Avatar Praepositus
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    Default Re: RELEASE: Late Campaign.

    I would love to play as Norway
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  3. #83
    DeadlyBlowfish's Avatar Tiro
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    Default Re: RELEASE: Late Campaign.

    Quote Originally Posted by GeneralMaximus View Post
    Hi I was just wondering since this mod uses the same time span as RTI does this mean we can play as Napoleon(with units from that time like his old guard)? It ends in 1810 right and I think Napoleon was around by then since Waterloo ocurred 1815. Havnt finished RTI so I have no idea how it is in the later years.

    Eesh... well... if Napoleon's in RTI's span, Napoleon's in this :hmmm:
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  4. #84
    Choki's Avatar Domesticus
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    Default Re: RELEASE: Late Campaign.

    HEY FRIEND!!! YOU HAVE TALENT!!! CAN YOU PUT THE SCRIPTS FOR THE FACTIONS ONLY, I want beggin from 0. CAN YOU? TANKS

  5. #85
    Dynamo11's Avatar Domesticus
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    Default Re: RELEASE: Late Campaign.

    Hey DeadlyBlowfish great job!!! However is there a chance that V2.00 can have most buildings improved or more money?!
    I just seem to run out of money updating my infrastructure alone!!!
    Frankly I don't really mind, at least I finally get to play the Pirates

    P.S (Any chance Ireland can be unlocked as well seen as it is an emergent faction???)

  6. #86
    DeadlyBlowfish's Avatar Tiro
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    Default Re: RELEASE: Late Campaign.

    Sure, I'm happy to have contributions/ideas towards the next version :-)
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  7. #87
    Dynamo11's Avatar Domesticus
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    Default Re: RELEASE: Late Campaign.

    Well cheers DeadlyBlowfish, yeah my main requests are for more advanced buildings and Ireland to be unlocked!
    Thanks for everything!!!


  8. #88
    DeadlyBlowfish's Avatar Tiro
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    Default Re: RELEASE: Late Campaign.

    Oh, no problem :-).


    To be honest, the adding of new factions (pirates don't exist at the late stage) is something that might have to wait untill we can unpack the esf files. No harm requesting though. Ditto for Ireland.
    IMPORTANT:
    If you wish to use, modify, build on or do just about anything to or with any of my mods, feel free to do whatever you want. All I ask is to have my name in the credits somewhere :-)

  9. #89
    Dynamo11's Avatar Domesticus
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    Default Re: RELEASE: Late Campaign.

    I understand mate! You checked the spoiler in my sig... hehe


  10. #90
    Nordfeldt's Avatar Civis
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    Default Re: RELEASE: Late Campaign.

    Nice mod Blowfish

    I can see you have changed some of the starting units (i.e. Denmark got Hussars as starting units although they can't recruit these units) Where do you change the starting units? Is it in the startpos.esf?

    Is it possible to make it so some of the nations with few unit variations can recruit other countries' units? I would love to see Denmark and Sweden have the Jaegers and Hussars

    Cheers

    Edit: Aahhh it must be in the db/units_tables/units right? Can you tell me what to change, do you know?
    Last edited by Nordfeldt; March 09, 2009 at 07:47 PM.

  11. #91
    SimonB1er's Avatar Semisalis
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    Default Re: RELEASE: Late Campaign.

    Quote Originally Posted by DeadlyBlowfish View Post
    Oh, no problem :-).


    To be honest, the adding of new factions (pirates don't exist at the late stage) is something that might have to wait untill we can unpack the esf files. No harm requesting though. Ditto for Ireland.
    maybe Quebec too?
    Edit : And maybe a four turns a years for the next version, that would be awesome!
    Last edited by SimonB1er; March 09, 2009 at 09:44 PM.

  12. #92
    Maximus_54's Avatar Miles
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    Default Re: RELEASE: Late Campaign.

    rar files dont work for me, can you convert it to a different type?

  13. #93
    Choki's Avatar Domesticus
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    Default Re: RELEASE: Late Campaign.

    HEY FRIEDN!!! Do you read my question? Can I Have all the minor factions but beggion the campaing mode as the original? do you understend?

  14. #94

    Default Re: RELEASE: Late Campaign.

    Hey,

    This is fun, but is there any chance of starting things off so France and everyone else aren't at war in 1783? As France I can't get the war to end...

  15. #95
    eLLoCo1976's Avatar Libertus
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    Default Re: RELEASE: Late Campaign.

    Hi DeadlyBlowfish!

    First of all, awesome job! So grateful for someone who can help with the modding.

    Not like the good old "rewrite textfiles" like in Medieval Times looool.

    I have a little question. I saw in another mod that the HESSIANS can be playable too, just that i couldnt play with them cause this mods starts 1700 and the Hessians still would have to emerge or some problem like that i would guess. I would love to start a campaign with them. Could you maybe include them in your next version?
    That would be gamersheaven for me 8P

    P.S. Thanks anyway! Gamer in Switzerland, very much appreciating your work!

  16. #96
    thdot44's Avatar Tiro
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    Default Re: RELEASE: Late Campaign.

    Hey, with this mod is the game going to continue on as long as i keep playing or is it going to be like the RTI campaign and not allow me to continue at a certain point? Thanks +R either way.

  17. #97
    killerrabbit's Avatar Senator
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    Default Re: RELEASE: Late Campaign.

    stop pushing the guy chaps, the mod works very good, but i think the map locations are a bit non historical, but it rocks anyway.

    cheers,
    killerrabbit

    "Nothing is true, everything is permitted."

  18. #98
    Dynamo11's Avatar Domesticus
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    Default Re: RELEASE: Late Campaign.

    stop pushing the guy chaps,
    @killerrabbit, He said earlier for suggestions for a V2.00!
    I'm sure we wouldn't push him if he didn't want to be...


  19. #99

    Default Re: RELEASE: Late Campaign.

    Quote Originally Posted by DeadlyBlowfish View Post
    Eesh... well... if Napoleon's in RTI's span, Napoleon's in this :hmmm:
    Okey thanks for answering
    He who fears being conquered is sure of defeat - Napoleon Bonaparte

  20. #100

    Default Re: RELEASE: Late Campaign.

    Does this work with new patch?

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