Salve omnibus!
I tried tackling the problem with Florin80's enlarged map today. Initially I tried running the game with it, got a CTD as was expected.
I looked at the TGAs dimensions and checked descr_terrain.txt. Everything seemed ok. Then I suspected the map size is going over some unknown until now limits, and returned the "original" ExRM map. Tried enlarging it by 1px just to see what was going to happen. It was working. I was like "hmm...".
I began returning over Florin80s TGAs to try something else (I don't remember what it was going to be) and while looking at Explorer's confirmation window when overwriting files, I noticed that Florn80's "map_features.tga" was of a lot smaller filesize than the file I was replacing it with (the ExRM map_features.tga).
I thought some of Florin80s files might be somehow corrupted. Opened up the original ExRM TGAs and Florin80s TGAs parallel in two instances of ACDSee. I compared the files' properties and saw that all of Florin80s files had a significant difference between "size" and "uncompressed size". With two exceptions -- "map_roughness.tga" and "map_trade_routes.tga". These two files had equal "size" and "uncompressed size" fields, meaning, simply, that they were not compressed when saved.
Next I opened all Florin80s TGAs in Photoshop and saved them over the ones in the "base" dir, without compressing them. Ran the game, everything was running normally.
I'm too lazy to test how/wether it wil run with all files compressed instead of uncompressed. My guess is that either 1) the game crashes because some TGAs are compressed, some not, or 2) the way in which new Photoshop versions compresses TGAs has changed and they are not compatible with the game any more. If anyone's feeling like it, check out which of the two it is.
While I was exiting the game though, I got an error about an Artavazd character that was in an invalid tile: x:348 y:71 I opened descr_strat and played around with his position, looking at other armenian characters' positions for reference.
A question: these x y coords, what are they relative to? Where is the 0 0 point?
Anyway, I tried a few variations and it seemed to work with x: 348 y:70. Then I tried it again with the values that were supposed to give me an error, and this time didn't get an error (?):hmmm: So, I left it the way I found it.
So, someone give me some instructions how and where to upload the files and I'll return you the .zip in working condition.
After I saw the enlarged map I've got to say I didn't really like itThe added 12 pixels of height look too artificial and don't blend well with the existing terrain, neither when you look at the TGAs, nor ingame. You can see Florin80 has made efforts to make it fit but it needs more work IMO.




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