
Originally Posted by
magman
The best advice I can give to someone trying to fight the pirates is to always deploy your ships on the edge of the map from where the wind is coming. In nautical turns this was called the "Weather gage." It takes enemies longer to get to you and if you flee they won't be able to get to you in time. The other advice i can give is to "wobble" all your ships. Fire with one side, do a 180, fire with the other, wobble back etc. You can fire at a rate of 1.5x that of a standard ship. It requires micromanagment, but with i think 1 4th rate, 2 5th rates and a 6th rate (As well a sloop or brig or two) you can take 2 fluyts and 2 galloens. Also, by cutting through the lines of your enemies and staying between them, you can fire from both sides of your ship, giving you fundamentally a 2x firepower. It can be dangerous to do with too few ships, but I find if attacked broadly, and sailed between, you can manoveur your ships to fire at a greater rate to greater effect then your enemies.
As for admirals dying, if a cannonball sweeps the aft deck of a ship, there is a chance it will kill the tiny man in the silly hat, just as a cannonball can take a general out on the battle field.
Oh, another thing, to the greatest degree possible, focus fire. If you can drive off a high-ranking capital ship early (and even pursue and sieze with a sloop) the rest of the battle can be much easier. Using this tactic along with the weather gague can let you lop off the front ship of a line, before splintering the line with your fleet.
In general, sloops and brigs are not useful unless in large numbers.
Boarding actions should be taken with extreme caution, as the enemy will not hesitate to give you a few broadsides before being engaged, which cause havoc and can sink a large ship, if unlucky, or can easily demoralize a crew.
I hope that helps! Remember to wobble!