Here is other ideas which would easy to try if you like to.
- All units will have 1 HP except elephants, Berserkers, Spartan Royal Guard(without additional HP would made them not worth 30 turn recruitment), and general(to prevent quick dying and allow battlescarred traits to workable.).
- All HA will get higher penalty in scrub area(which also include and settlement area).
- All Barbarian archer will have high forest terrain bonus but All archer and cavalry from east(except india which seem normal in forest) beyond Mediterranean will have huge penalty in it.
- All heavy infantry and cavalry will subject more to heat and sand than lighter units especially if they come from the west.
- Cavalry charging distance lowered to decrease the chance of cavalry charge fail.
- Most of generic/civics/heavy infantry/nonhorse-culture heavy cavalry units will be "hardy" while most of light infantry/light cavalry/horse-culture heavy cavalry/ultra-training elite will be "very_hardy". Base on SunTzu, light units use for fight Maneuveur warfare and could play its roles.
- All other barbarian units without special formation should have loose formations as an option.
- Increase defense skill drastically(+10 to based value) for both infantry and cavalry, making flanking attacks more effective for infantry.
- increace shield attribute of each shield to here.
--> small round 5
--> medium round 7
--> large round 9(-1 defense skill)
--> Thureos 8
--> long shield 10(-2 defense skill)
--> scutum/oval 9
--> square scutum 12(-4 defense skill)
Would you like to test and use some of ideas which I post here (which selection from "
Battle system of Post-Marian Project" thread)? If you willingly to use them, please tell me about outcome of implements the feature ideas too.