Page 4 of 32 FirstFirst 123456789101112131429 ... LastLast
Results 61 to 80 of 626

Thread: Bellum Crucis 5

  1. #61

    Default Re: Bellum Crucis 5

    Quote Originally Posted by ComnenusTheOne View Post
    So ok, i dont like doing the advocate, especially when no one asks me to, buuuuuuuuuut for the of it....

    ....why exactly do you propose to use Rusichi models?
    For the of it just check it out or don't..

  2. #62
    KALI's Avatar Senator
    Join Date
    Feb 2005
    Location
    Here and there
    Posts
    1,054

    Default Re: Bellum Crucis 5

    Hmmm not sure why but I'm only getting the occasional unit showing in custom battles menu. The siege artillery is always available but not much else.
    I came, I saw, I went away again.


  3. #63

    Default Re: Bellum Crucis 5

    The units of Rusichi are amazing, but we have incredible skilled modellers also, and we like to do by ourselves everything we can.
    Now let's return in topic please, there is also a thread for Rusichi

  4. #64

    Default Re: Bellum Crucis 5

    Quote Originally Posted by KALI View Post
    Hmmm not sure why but I'm only getting the occasional unit showing in custom battles menu. The siege artillery is always available but not much else.
    this is because of the AOR, that makes most of the units appear like mercenary: try changing the selected eras.

  5. #65
    KALI's Avatar Senator
    Join Date
    Feb 2005
    Location
    Here and there
    Posts
    1,054

    Default Re: Bellum Crucis 5

    Thanks for the reply, changed the setting to "tutti" and of course all showed up..
    Last edited by KALI; March 23, 2009 at 04:41 AM.
    I came, I saw, I went away again.


  6. #66
    ComnenusTheOne's Avatar Primicerius
    Join Date
    Nov 2007
    Location
    Not your business
    Posts
    3,381

    Default Re: Bellum Crucis 5

    Quote Originally Posted by The Housekeeper View Post
    The units of Rusichi are amazing, but we have incredible skilled modellers also, and we like to do by ourselves everything we can.
    Now let's return in topic please, there is also a thread for Rusichi
    Finally someone spoke the way he should.

  7. #67
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: Bellum Crucis 5

    Quote Originally Posted by The Housekeeper View Post
    this is because of the AOR, that makes most of the units appear like mercenary: try changing the selected eras.
    This is a clever idea... you moved all AOR to a different era so they wouldn't clutter up the main custom battle screen?


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  8. #68

    Default Re: Bellum Crucis 5

    very short video preview about testing the new huskarl unit has vikings landing on a normandy beach.a full serie on the vikings is coming in april.

    http://www.youtube.com/watch?v=6rAlk...e=channel_page



    leave video comments on youtube,not this forum thanks
    Last edited by alexandre dumas; March 27, 2009 at 05:16 PM. Reason: moved video to a new video site

  9. #69

    Default Re: Bellum Crucis 5

    looking nice but why bc5 in italian first but this anounce not? XD

  10. #70

    Default Re: Bellum Crucis 5

    Quote Originally Posted by SigniferOne View Post
    This is a clever idea... you moved all AOR to a different era so they wouldn't clutter up the main custom battle screen?
    yes

  11. #71
    Opifex
    Join Date
    Feb 2005
    Location
    New York, USA
    Posts
    15,154

    Default Re: Bellum Crucis 5

    Gameplay wise, how doesn't it affect your campaign? How do you reach across multiple eras to allow all units be recruitable to the user?

    You guys have some pretty good innovations here, I congratulate you!

    On my part I offer you this thread, where I show how to make smooth campaign coasts:
    http://www.twcenter.net/forums/showthread.php?t=241854


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  12. #72
    DAVIDE's Avatar QVID MELIVS ROMA?
    Join Date
    Nov 2005
    Location
    ITALIA
    Posts
    15,811

    Default Re: Bellum Crucis 5

    Bellum crucis' a great mod! congrats to developers

  13. #73

    Default Re: Bellum Crucis 5

    thanks for all the positive comment

    these are some of the fix included in the coming patch

    -fixed the crash of the pope
    -the papal faction is now more strong
    -add resource forts
    -corrected the financial page
    -fixed boleslao cavalry
    -corrected the coordinate of resource in sicily
    -added unit_info for the pope
    -fixed event text
    -raised movement point during crusade and jihad
    -fixed frequency of the crusade and jihad
    -regolati crusade e jihad target
    -fixed the crash of the year 1305
    -fixed various cheracter name
    -diplomacy improved
    -fixed interactive event
    -fixed the bug of the merchant fleet
    -added a wonder in saragozza
    -improved faction standings
    -fixed some silver unit
    -fixed edu and edb
    -fixed baron and emir
    -added tzar guard
    -changed the weapon for the dismounted norman knights (sword instead of the axe)
    -improved banner visibility
    -fixed various unit_info and ui
    -balanced the guilds

    stay tuned
    Last edited by renjard; March 25, 2009 at 09:15 AM.

  14. #74
    Beeeno's Avatar Decanus
    Join Date
    Sep 2008
    Location
    Albalonga, Enotria
    Posts
    527

    Default Re: Bellum Crucis 5

    Great fixes !!! When could the patch be released?
    Si Valete Bene Est Ego Valeo

    Beeeno

  15. #75

    Default Re: Bellum Crucis 5

    hi, just wondering when the next patch is coming out?

  16. #76
    KALI's Avatar Senator
    Join Date
    Feb 2005
    Location
    Here and there
    Posts
    1,054

    Default Re: Bellum Crucis 5

    Great looking Mod. I'm particularly pleased to see a euro centric mod with good Muslim skins and models. The new Saracen's unit's and the peasants stand out for me. But lot's of other excellent new look unit's. Looking forward to the English translation.
    I came, I saw, I went away again.


  17. #77
    helmersen's Avatar Praepositus
    Join Date
    Sep 2008
    Location
    Oslo, Norway
    Posts
    5,759

    Default Re: Bellum Crucis 5

    Wow! Why dont you have your one sub-forum? And, is this for Kingdoms?
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  18. #78

    Default Re: Bellum Crucis 5

    yes require kingdom expansion it works as well with the patch 1.5 but is not necessary, our translators are working hard


  19. #79
    romy's Avatar Semisalis
    Join Date
    Dec 2007
    Location
    Belgium , Waterloo (south of Brussel)
    Posts
    435

    Default Re: Bellum Crucis 5

    love this mod! Great work so far dudes!
    if someone wants I've modified my EDU to have 250 men for infantry troops

  20. #80
    caratacus's Avatar Primicerius
    Join Date
    Feb 2006
    Location
    U.K.
    Posts
    3,866

    Default Re: Bellum Crucis 5

    Please make your changes available "romy" as I want to play this with epic battles.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •