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Thread: Uniforms: skins and models

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  1. #1

    Default Uniforms: skins and models

    Shouldn't every faction have it's distinctive uniforms, not just a recolored skins? Most European units are just carbon copies of each other.
    And shouldn't uniforms change with the eras? Why does line infantry still wear the uniforms from like say 50 years ago in the late era.

    This is reminding of Imperial Glory where everyone looks exactly the same and people just have at it. As things are right now, ETW is just a hyper-amped version of Imperial Glory

    I am curious what era does the game actually reach, does it even go up to the 19th Century, the height of the Imperial Age?


    Thank god for modders around.
    I can't wait for faction specific unit/uniforms.

  2. #2

    Default Re: Uniforms: skins and models

    could you guys post some screens of the units? isn't the french infantry the only one using completely different models from the rest?

  3. #3
    Nelfe's Avatar Miles
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    Default Re: Uniforms: skins and models

    Quote Originally Posted by johncage View Post
    could you guys post some screens of the units? isn't the french infantry the only one using completely different models from the rest?
    The french line infantry has the same skin than the line infantry of other countries

  4. #4

    Default Re: Uniforms: skins and models

    Quote Originally Posted by lalalax3 View Post
    Shouldn't every faction have it's distinctive uniforms, not just a recolored skins? Most European units are just carbon copies of each other.
    And shouldn't uniforms change with the eras? Why does line infantry still wear the uniforms from like say 50 years ago in the late era.

    This is reminding of Imperial Glory where everyone looks exactly the same and people just have at it. As things are right now, ETW is just a hyper-amped version of Imperial Glory

    I am curious what era does the game actually reach, does it even go up to the 19th Century, the height of the Imperial Age?


    Thank god for modders around.
    I can't wait for faction specific unit/uniforms.
    THis is what i talked about when i made the "Clone wars" thread about the demo. Seems like it didnt change in the full game.
    Recoloured people remind me of "Archer" and "Militia" units in M2tw ...


  5. #5
    General A. Skywalker's Avatar Primicerius
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    Default Re: Uniforms: skins and models

    Quote Originally Posted by lalalax3 View Post
    Shouldn't every faction have it's distinctive uniforms, not just a recolored skins? Most European units are just carbon copies of each other.
    And shouldn't uniforms change with the eras? Why does line infantry still wear the uniforms from like say 50 years ago in the late era.
    I agree, it's bad. There should be some differences between the nation's uniforms. Every nation had it's own characteristic unifrom-style back then. Differences weren't huge, not at all! But there were differences.

    And certainly a musketeer from 1700 should look different than one from 1750, which again should look different than one in 1790. This is somehow disappointing. I've always hoped that CA was gonna include some automatic uniform-reforms, changing uniforms of all nations in, let's say 1730 and 1770. That was we would get 3 different unifrom-eras, which would be much more realistic.

    Well, we can't have everything and all in all I really like the game.


    I am curious what era does the game actually reach, does it even go up to the 19th Century, the height of the Imperial Age?
    No, the campaign ends in 1799. You can go further, but don't expect technology to move on with you then. Nevertheless CA included some 19th century technologies, like steam ships, British Greenjackets etc...

    RTI-campaign ends in 1810 though.


    I can't wait for faction specific unit/uniforms.
    Yepp, I hope there will be some realism-mods for ETW, including different uniforms for each nation and time period.

  6. #6
    Ightenhill's Avatar Senator
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    Default Re: Uniforms: skins and models

    There all the same just recoloured..

    Swiss..



    Havent I seen them somewhere before

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  7. #7

    Default Re: Uniforms: skins and models

    There all the same recolored and recolored bad in most cases. There are generic units for all factions EXCEPT "Great" Britain with nice unique models and correct colors. Not the same of Spain for example that have ridiculous yellow color and no one special historical units... a TOTAL DECEPTION in terms of uniform accuracy and units variety.
    Si en el frente os encontráis a un soldado mal afeitado, sucio, con las botas rotas y el uniforme desabrochado,
    cuadráos ante él, es un héroe, es un español.

    http://en.wikipedia.org/wiki/Spanish_Empire

  8. #8
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: Uniforms: skins and models

    Moved to modding general discussion.

  9. #9

    Default Re: Uniforms: skins and models

    I'm a huge sucker for realism etc, and for most other games I would "complain" but the game is moddable (that a word?) and I'm sure soon enough we'll see plenty of realism mods including textures/skins/models etc, and because of that I'd rather play the game today with clone armies than wait x longer for the release of a more historically correct game.

  10. #10

    Default Re: Uniforms: skins and models

    I wonder if there's any way to change the flags in the custom battle setup late era from the Republican French flag to the Royal French flag. It just seems wrong to me to have the tricolor flying over units of Maisons du Roi.

    After all, the tricolor wasn't introduced until 1794.

  11. #11
    joedreck's Avatar Artifex
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    Default Re: Uniforms: skins and models

    The french and spanish uniforms at 18th century comes from the 17th century with some little changes, so they look very different to the others. Prussia was the middle point of army style at this time and the other states copy them.

    So if you make the uniforms historical, there is no problem with colors, cause the style of uniforms are really different.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
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  12. #12

    Default Re: Uniforms: skins and models

    I'd just like to quash this myth that the British uniforms are in some way accurate- they aren't.

    I doubt if there is one accurate uniform in the entire game for any faction- and I'm not talking about getting down to the minutiae of 5 buttons as opposed to 6 buttons. It's the basics that they've messed up- which is fine I guess as they're only going after a very rough interpretation of armies in this period, and they had limited time/money. But seriously, would it have been any harder to just buy a set of Osprey Books and do the uniforms right the first time?

    The issue where the clones in one unit are getting upto three different uniform styles is also a problem- just look at the British Highlanders/Black Watch, they've got two different kilt colours in the same unit, or where you get three different facing styles for one unit.

    This is the first vanilla TW game I've played and it's such a disappointment to see history mangled like this, but I suppose it's par for the course as far as CA and historical accuracy goes.

    This game has the potential to be so much more than what CA were able to provide us, so hopefully we can get modding soon.

  13. #13

    Default Re: Uniforms: skins and models

    It's funny because units that should be uniform (like Line infantry) have a hodgepodge of facing colors and jackets while units that should be uniquely dressed from each other all where the same clothes (like Cossacks)

  14. #14

    Default Re: Uniforms: skins and models

    Quote Originally Posted by GatorMarine1833 View Post
    It's funny because units that should be uniform (like Line infantry) have a hodgepodge of facing colors and jackets while units that should be uniquely dressed from each other all where the same clothes (like Cossacks)
    And Long Rifle Men, Coureurs de bois, Armed citizenry, and etc., absolutely true!

  15. #15

    Default Re: Uniforms: skins and models

    Absolutely horrid.... I guess the 12 to 16 year old crowd, most could care less. Is that really CA's targeted crowd? Not to offend any of 12 to 16 year olds that actually know their history. When I was about that Age I knew a lot about different period uniforms from all my Fathers illustrated books laying around...

    Anyway, At least in M2TW, they may not have been correct, but there was variation somewhat from country to country. As well as slight differences in uniforms from man to man, in the same unit. In ETW, they all have the exact same moustache, same EXACT fitting of uniform every single man. All men the same exact size. I thought for ETW they'd have something to top they variation from man to man they had in M2TW...


    The generic rubberstamping of uniforms across the board is extremely disappointing in ETW.

    We will have to look to the great mod teams out there to do their magic, and bring the game to it's pinnacle of perfection.
    Last edited by Lucius Tiberius Vorenus; March 06, 2009 at 02:48 AM.

  16. #16
    Ebusitanus's Avatar Senator
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    Default Re: Uniforms: skins and models

    It almost reeks of CA deciding that Modders are the ones who need to make this game truly great. I just hope there are enough "empty spots" for more unit creation.

    Most, if not all, euro nations of that time had "special" units, not only the Brits.
    Read a napoleonic first hand account of a Hessian serving under the french flag

    Athenians: For ourselves, we shall not trouble you with specious pretenses - either of how we have a right to our empire because we overthrew the Mede, or are now attacking you because of wrong that you have done us- and make a long speech which would not be believed;.......... since you know as well as we do that right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must.

    Part of the Melian Dialogue in The History of the Pelopenessian War by Thucydides.

  17. #17

    Default Re: Uniforms: skins and models

    hm i think that CA just thought it might be a good idea to let the modders do the work...it saves them alot of money

  18. #18
    Jingles's Avatar Praefectus
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    Default Re: Uniforms: skins and models

    I think it's funny how we mocked the historical belt buckle/moustache guys....

    ...and now the joke's on us. We were so wrong lol.

  19. #19

    Default Re: Uniforms: skins and models

    some people have success unpacking certain files like music. i was wondering if anyone has had any luck with the model files because i'd like to know what format they use. is it the same as before in m2tw? the milkshape format?

  20. #20

    Default Re: Uniforms: skins and models

    Quote Originally Posted by johncage View Post
    some people have success unpacking certain files like music. i was wondering if anyone has had any luck with the model files because i'd like to know what format they use. is it the same as before in m2tw? the milkshape format?
    I have unpacked the models.pack and all of the model files are of the .rigid_mesh filetype. I don't know what the deal is with this, but I'm sure someone will figure it out... :hmmm:

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