YAY, directly from the personal blog of one of the creators (Gustav Halling):
Battlefield 1943 Q&A
I spent my weekend answering questions for the Swedish Battlefield community ,and now I’d like to give all non-Swedish speakers the chance to learn more in-depth what Battlefield 1943 is all about!- Is there any support for clan matches?
- Why a 24-player limit?
- How does the replenish ammo function work?
These are questions that have been answered by producer Patrick Liu in his blog and by me at BF2.se. Don’t hesitate to ask new questions in the comments!
Q&A
Will there be any ships in the game?
BF1943 have 2 hangar ships and LCVP’s.
Is there any support for clan matches?
There will be support for private matches in BF1943.
How many kits will there be in BF1943?
We have narrowed down the number of kits to 3 kits that enables you to do almost everything that you could do in BF1942!
- Infantry - SMG, Hand grenades, Anti-tank rifle and a lethal Wrench!
- Rifleman - Semi-automatic Rifle (Garand etc), Rifle Grenade, Hand grenades, knife
- Scout - Bolt-action Sniper Rifle, Expack (C4), Pistol and sword/knife
Infantry and Scout seem to have some kind of anti-vehicle weapon, what about Rifleman?
Rifleman have his Rifle Grenade rifle that does damage to vehicles!
Is BF1943 a “Internet browser” game?
No, BF1943 is not a Internet browser game, it’s a download-only game on X360, PS3 & PC.
Is there any stats system?
Yes, BF1943 will use a stats system very much like the one in Bad Company.
Is there any medic packs or ammo crates on the levels?
No BF1943 won’t have either.
- BF1943 uses a regenerating health system
- BF1943 uses a replenish ammo system
The ammo system is balanced with reload and overheat systems. You still will have clips with 5/8/30 rounds that needs reloading.
Expacks and AT rockets are coming in “bundles”, you can fire the amount of rockets you have pretty fast, then a tweaked timer kicks in to reload the bundle!
All this together will give you an gaming experience where you don’t need to run around looking for crates and can focus on what’s fun, pwning enemies! =)
How does the Air Raid work?
The Air strike can be called in by any one person and it’s controlled by that person!
How does the recoil and deviation system work?
BF1943 uses my new weapon design that instead of randomizing bullets in a big circle as in many other games, your bullets will instead “follow” after each other in a pattern.
This doesn’t mean that it’s easier to use the weapons but they will be easier to learn, control and master!
Is there any unlocks?
We wanted to give all players the same experience from start and that’s why we will not use unlocks but give you all the weapons and gadgets from the start!
But our stats system will give you things to hunt for instead!
Why does BF1943 have a 24 players?
64 players is awesome but will all good there is some hurting also. The 24 player limit is not about us being lazy, but the experience of a massive battlefield is necessary not bound to the amount of players!
We have also optimized the layout and size of the maps to compensate for the 24 player limit.
And as many of you remember most clan wars where player with 8vs8 or 12vs12 and what we have seen many of the 64-player servers are mostly half-full or having lack of performance.
Beside these design decisions there are technical limitations. There are very restricted bandwidth limits on the consoles and we are networking a lot more than 24 players:
- 24 players are networked
- Almost as many physics driven vehicles with movable and destroyable parts
- All destruction, if a wall is being destroyed on one client we need to update it on all the others, otherwise we could end up with players hiding behind non-existent walls.
If we removed all destruction and all our vehicles we could have more players. But no other game gives you the wide gaming experience we have!
I cant see any minimap on the preview videos, is it removed?
BF1943 will have a minimap at release, it just haven’t been added yet =)
The videos you see are recorded from a pre-alpha build and is not always the final version!
Has anything been done about base raping for collecting stats?
Yes, BF1943 uses an anti-base-rape system that makes it impossible to get any stats inside enemy bases!
Battlefield 1943 in-depth
Good morning, I’m now back in the office here at DICE and we have a sunny day outside the office!
My producer Patrick Liu have also been busy and have gone more into some parts of the game on his blog that I want to communicate to all English speaking fans! I will go into more into our Replenish ammunition system and how our three classes works in the game!
Replenish ammunition
Many people have been wondering how our “unlimited ammunition” works. Unlimited ammunition is really an unfortunate word, replenish explains much better what we want to do!
Imagine yourself running around trying to find a crate to fill up your ammo, but instead the crate comes to you!
Bundles
The AT rifle and Rifle grenades have about 2-3 shots in each “bundle”. You can fire one rocket, reload and then fire another rocket pretty fast. But when your “bundle” is emptied a timer starts ticking, this is the replenish time. The time is being carefully monitored and tweaked under our playtests!
Imagine yourself that under this time you would otherwise be forced to run 100m to the nearest ammunition crate, and then run 100m back again to be able to fire your next round. Running back and forward like that is no fun!
With replenish you wont get any grenade or AT spam. And even if the snipers have “unlimited” ammunition they have been proven to be found pretty fast under our playtests so there is no exploit there either!
The system have been proven to work great under our playtests and we have people from hardcore ace pilots to dedicated snipers. So once again you will have to trust us with this one. We wanted to test something new and it’s the same principal with the regenerating health-system we have. Which have been proven to work great in other games also.
All the changes we have made is to remove all the obstacles that would have stopped you from firing at your enemy!
Classes
As you have seen we have “only” three classes. We choose this because we wanted to make three very distinct classes, and it’s also a lot easier to balance three classes than for example seven classes. Many of course misses the “medic” class but with regenerating health we couldn’t find any good area for this class and the regenerating health, in this game, overrules the medic class in this case.
Infantry and Rifleman have grenades, Scout have expack. All classes have some kind of melee weapon. Infantry have a wrench, Rifleman a bayonet and the Japanese Scout have a katana sword!
Infantry: Close combat soldier, your run-and-gun type. Suites beginners very well that want to spray with the Thompson SMG. But he is also the only support-class with his repairing wrench and the most effective anti-vehicle soldier with his AT rifle!
Rifleman: Best in the middle range distance. Have a semi-auto (M1 Garand) and iron sight. The class for the more skilled player that wants to have the best control of his shots. Also have Rifle grenades against soldiers and any walls that may be in the way!
Scout: The sniper class. For all the lone wolves
Equipped with a pistol for those close combat situations and expacks to blow up.. yeah, anything!
Theoretically all classes can take out a tank sooner or later but I wouldn’t go against a tank as Rifleman, but with expacks you also need to get pretty close to do any damage…
There have been comments about PC vs. X360, PS3. But I can only say that I cant comment on any of those things at the time being.
I can only explain and comment on the game design and gameplay experience in Battlefield 1943.
Battlefield 1943 release trailer!
Here is the release-trailer for my current project Battlefield 1943!
http://www.gametrailers.com/player/45143.html