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  1. #1

    Default Kingdoms

    Hello, i'm new here and already got some questions.
    I have bought M2TW and Kingdoms, The kingdoms.exe won't work.
    It gives a error with nothing of information.
    After a long time searching and reading threads, I have some questions.
    Since Kingdoms only adds 4 new campaigns ( wich isn't a problem cause they are all nice ) why is there a kingdoms.exe file if you can't run it?
    In some other thread some guy told he was running the kingdoms.exe but after some time he got errors. Could someone explain me this properly?
    And can you play a grand campaign with new Kingdoms units or is this only possible with Stainless Steel?
    That would be all I think
    Kind regards

  2. #2
    irishron's Avatar Cura Palatii
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    Default Re: Kingdoms

    Our game company, CA, wrote the kingdoms.exe as part of a package, not as a standalone executable as most of us are used to. This executable if it were the old DOS days would written wrapped around batch files like the campaigns are and would be useless alone, also. The decision is theirs to write it that way.

    I hope this answers your question.

  3. #3
    Augustus Lucifer's Avatar Life = Like a beanstalk
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    Default Re: Kingdoms

    It's like irishron has stated. The kingdoms.exe stores information which is used by the campaigns. Every time you launch a campaign, you are using the kingdoms.exe . Just look at the properties of your shortcut.

    Code:
    "D:\Program Files\SEGA\Medieval II Total War\kingdoms.exe" --features.mod=mods/teutonic
    The important part is the stuff after --. This can be done in the shortcut extension or with a .cfg file, but that is how it uses it with the specified files. If they connected the Kingdoms.exe to any of the 4 filesets, they would need to give you 4 exe's. And if they gave you 4 exe's, you would get different features in each one, which means mods would have to pick and choose which features they include, whereas now we can combine any feature from all kingdoms campaigns into our mods.

  4. #4

    Default Re: Kingdoms

    Ow ok, this clears things perfectly.
    Thank you irishron and augustus lucifer for explaining!
    Kind regards

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