@multiball and ketzerfreund: The land.x declares the land and the water. It is so "low poly" because the coasts has their own mesh objects.
ps: Try to make an island with the heightmap in the nordsea or so, you will see that isn't possible now.
@multiball and ketzerfreund: The land.x declares the land and the water. It is so "low poly" because the coasts has their own mesh objects.
ps: Try to make an island with the heightmap in the nordsea or so, you will see that isn't possible now.
Since world_.stpi and .stpd have 4 characters in the end bit instead of 3, they are probabby a packed file? With the Textures inside?
80 years is simply not enough to enjoy all of the fun in the world, and out of it...
Thank you Jammi.
Please release the modding tools soon CA, I cant wait for things to really kick off here in this thread..
Where do you get the files I don't have it in the Data folder
Which files...
All of the files are pretty much locked up in the .packs, so you have to use LtChambers pack file manager located in the mod tools section of general discussion.
for example these (..\data\campaign\terrain\campaign_detail_mask.tga, original size 2048x1024px)
but I'll check LtChambers pack file manager tonight
We don't know what exactly the mask tga/dds files do.
(At least, as far as I know; there are some people who don't like sharing info for the sake of bathing in their own magnificence)
Filling all black with green doesn't seem to make a difference.
I'd recommend going through the thread. Almost every page offers something new to those that are freshly diving into this matter.
"Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob
Hmm this all sounds like we can emagine what Addon might come in the future ... i am very excited
Last edited by Croshy; April 15, 2009 at 09:46 AM.
Keep up the great work guys, it's looking very promising so far
My Workshop - Signatures, Avatars and other work I've done on TW related subjects."It is not these well-fed long-haired men that I fear, but the pale and the hungry-looking."
- Julius Caesar
They've figured out how to edit battle maps. Perhaps it's just another couple steps to do the campaign map.
http://www.twcenter.net/forums/showthread.php?t=254170
Unfortunately, the way battle maps work is not in the least related to the way the campaign map works, except for the height map. Being able to edit battle maps is cool, but it doesn't take us a single step closer to editing the campaign map, I'm afraid.
"Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob
exactly what i was waiting for such an initiative!! Keep it up
Sooo, what do you think, will it ever be possible to creat/edit a proper world map? Im really looking forward to separating some regions!!
if only CA released the tools....
It shouldn't be too hard for the community to produce a tool that allows you to create new regions, since we already know how to make them.
However, as they said we need a model converter to make a new map by hand, and we need a community created tool to make it realistically possible.
So, anyone making any progress on this? I ask as an avid audience member who has enjoyed the show so far.