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Thread: The World Map Community Project

  1. #161

    Default Re: The World Map Community Project

    @multiball and ketzerfreund: The land.x declares the land and the water. It is so "low poly" because the coasts has their own mesh objects.

    ps: Try to make an island with the heightmap in the nordsea or so, you will see that isn't possible now.
    Last edited by Jammi; April 09, 2009 at 06:16 AM.

  2. #162
    Jynx's Avatar Decanus
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    Default Re: The World Map Community Project

    Since world_.stpi and .stpd have 4 characters in the end bit instead of 3, they are probabby a packed file? With the Textures inside?
    80 years is simply not enough to enjoy all of the fun in the world, and out of it...

  3. #163

    Default Re: The World Map Community Project

    I think so, and many others, too

  4. #164
    klesh's Avatar Senator
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    Icon5 Re: The World Map Community Project

    Quote Originally Posted by Jammi View Post

    Jammi, did you do anything to create the text boxes "Rift Valley", "Western Plains", and "Indochina" or did they automatically appear from you editing the heightmap?

  5. #165

    Default Re: The World Map Community Project

    This are include in the vanilla game. I didn't do anything to create the text boxes (in the region.esf you can see the regions rift_valley...)

  6. #166
    klesh's Avatar Senator
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    Default Re: The World Map Community Project

    Thank you Jammi.

  7. #167

    Default Re: The World Map Community Project

    Please release the modding tools soon CA, I cant wait for things to really kick off here in this thread..

  8. #168

    Default Re: The World Map Community Project

    Where do you get the files I don't have it in the Data folder

  9. #169

    Default Re: The World Map Community Project

    Which files...

    All of the files are pretty much locked up in the .packs, so you have to use LtChambers pack file manager located in the mod tools section of general discussion.

  10. #170

    Default Re: The World Map Community Project

    for example these (..\data\campaign\terrain\campaign_detail_mask.tga, original size 2048x1024px)
    but I'll check LtChambers pack file manager tonight

  11. #171
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    We don't know what exactly the mask tga/dds files do.
    (At least, as far as I know; there are some people who don't like sharing info for the sake of bathing in their own magnificence)
    Filling all black with green doesn't seem to make a difference.

    I'd recommend going through the thread. Almost every page offers something new to those that are freshly diving into this matter.
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  12. #172

    Default Re: The World Map Community Project

    Hmm this all sounds like we can emagine what Addon might come in the future ... i am very excited
    Last edited by Croshy; April 15, 2009 at 09:46 AM.

  13. #173

    Default Re: The World Map Community Project

    Keep up the great work guys, it's looking very promising so far
    My Workshop - Signatures, Avatars and other work I've done on TW related subjects.
    "It is not these well-fed long-haired men that I fear, but the pale and the hungry-looking."
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  14. #174

    Default Re: The World Map Community Project

    They've figured out how to edit battle maps. Perhaps it's just another couple steps to do the campaign map.

    http://www.twcenter.net/forums/showthread.php?t=254170

  15. #175
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    Unfortunately, the way battle maps work is not in the least related to the way the campaign map works, except for the height map. Being able to edit battle maps is cool, but it doesn't take us a single step closer to editing the campaign map, I'm afraid.
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  16. #176
    demis14's Avatar Miles
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    Default Re: The World Map Community Project

    exactly what i was waiting for such an initiative!! Keep it up

    Sooo, what do you think, will it ever be possible to creat/edit a proper world map? Im really looking forward to separating some regions!!

  17. #177

    Default Re: The World Map Community Project

    Without a Model Reconverter the answer is no! -.-

  18. #178
    demis14's Avatar Miles
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    Default Re: The World Map Community Project

    if only CA released the tools....

  19. #179

    Default Re: The World Map Community Project

    Quote Originally Posted by demis14 View Post
    exactly what i was waiting for such an initiative!! Keep it up

    Sooo, what do you think, will it ever be possible to creat/edit a proper world map? Im really looking forward to separating some regions!!
    It shouldn't be too hard for the community to produce a tool that allows you to create new regions, since we already know how to make them.

    However, as they said we need a model converter to make a new map by hand, and we need a community created tool to make it realistically possible.

  20. #180

    Default Re: The World Map Community Project

    So, anyone making any progress on this? I ask as an avid audience member who has enjoyed the show so far.

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