I'd hate to be the person doing the chinese and japanese areas
If they're even ever done that is.
Hi just bumping this thread, I have nothing useful to contribute, but this (as far as I am concerned) is the joint most important work being done here or maybe even anywhere else in the world..
Joint with anyone trying to allow factions to use naval invasions!! this game is broken without naval invasions and there wont be much point in creating new maps without the ability of other factions to travel there in contest with you/me the human player..
Anyways fantastic progress guys im sure atm this is one big headache but the benefits will be AWESOME!!
Mr Fingers
i am not sure if somebody looked inside testdata folder in data ... however i found bunch of maps but have no idea testdata folder even used by Empire 675 Mb size of folder so i really hope it is usefull... in the testdate there bunch of other parts of maps and pictures and some stuff i can't open (no programing skills sorry)
testdata/campaignterrain/campaign_detail_mask.psd
and in the same folder there is snow coverage campaign_snow_mask.psd ... maybe will be useful someday)
Last edited by xallas; March 30, 2009 at 06:07 PM. Reason: add stuff
Wait, are you saying the map they made is actually that big?!
I mean look at it guys, they have that much more of the world actually done, all we have to do is switch the files and make it playable/viewable.
i tried removing testdata.pack from the directory... game loads with no problems, although i haven't tried to go into battle... but it seems Empire doesn't use this 600 Mb file! or maybe i just missing something
i think the testdata contains not implemented content only.
Yeah I could guess that from the name. What I'm saying is, we could switch existing heightmaps/textures/whatever the rest is with the files from the test data, which obviously include more from the look of it.
But still South America is missing! No Brazil for Portugal and viceroyalty of Peru for Spain...
So finally I bought Total War: Rome 2. Regarding I payed 7.5$ for it, it's not a bad game at all!
@Xallas
look post #71 and #110.
all in testdata dont work with game..but there are height and maskdetail on other folder
campaign_detail_mask.dds in campaign/terrain AND \data\heightmaps\default.tga
Last edited by Takeda♔Shingen; March 31, 2009 at 04:00 AM.
maybe somebody can tell what kind of files we need to look for? i have a lot of spare time on my hands and really want this thing to get started... and some tools would be useful too (something like names of programs to view files and images)
Last edited by xallas; March 31, 2009 at 12:11 PM.
No east asia and south east asia as well!
reverted from another 'add region thread'
The province TGA files are indexed RGB, given that the regions.esf files contain theatre/region information (i.e a region *has* to be *in* a theatre.
I'd guess that the region key is not the RGB value of the province but the index into the colour pallete
which by implication suggest not more than 256 regions per theatre (less assuming that there's some sea and some masking for the 'old map' effect at the edge of the board.)
I'll hunt some more later, I'm trying to take apart the regions.esf file for RTI episode 1
as it only has three regions in it. While it's a large file, most of it is just blank.
(of course I might be barking up the wrong tree, I've just assumed that's a good place to start looking)
Any progress guys?
This mod has awesome potential, that is if you could pull off a full world map.
hmm -- the full world map sounds awesome -- it begs a further mod though -- something that will throw your ships/armies to the other side once you've reached the edge of the map.
Under the Patronage of Belisarius
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I'm not happy because this is the point where i stand. I havn't any idea how i can texture die black places (you only see the rock and snow texture of the land) and i don't know: Is any light out there? Next problem are the borders...
maybe anyone of you have an idea?
I'm sorry my English isn't so good![]()