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Thread: The World Map Community Project

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  1. #1
    Campidoctor
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    Default Re: The World Map Community Project

    Quote Originally Posted by Ketzerfreund View Post
    Umm... CDMan... The Strait Of Gibraltar... That's between Spain and Morocco.


    But making Britain smaller might be a good exercise to get acquainted with the mapping system. Think about all the settlements and towns/ports that would have to be moved accordingly, including the region's outlines...

    Having done that once - given we've figured out how, that is - will help everyone who is interested in doing campaign mapping in the future become fluent with the work.
    Ouch, I certainly feel rather silly. I promise to read your posts better in the future. I've actually had trouble with this lately for some reason. Regardless, thanks for all your efforts now and in the future.

  2. #2
    Maximus_54's Avatar Miles
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    Default Re: The World Map Community Project

    I'd hate to be the person doing the chinese and japanese areas
    If they're even ever done that is.

  3. #3

    Default Re: The World Map Community Project

    Quote Originally Posted by Maximus_54 View Post
    I'd hate to be the person doing the chinese and japanese areas
    If they're even ever done that is.
    Why? There is tons of historical documents in regards to China and Japan during the 18th century.

  4. #4

    Default Re: The World Map Community Project

    Hi just bumping this thread, I have nothing useful to contribute, but this (as far as I am concerned) is the joint most important work being done here or maybe even anywhere else in the world..

    Joint with anyone trying to allow factions to use naval invasions!! this game is broken without naval invasions and there wont be much point in creating new maps without the ability of other factions to travel there in contest with you/me the human player..

    Anyways fantastic progress guys im sure atm this is one big headache but the benefits will be AWESOME!!

    Mr Fingers

  5. #5

    Default Re: The World Map Community Project

    i am not sure if somebody looked inside testdata folder in data ... however i found bunch of maps but have no idea testdata folder even used by Empire 675 Mb size of folder so i really hope it is usefull... in the testdate there bunch of other parts of maps and pictures and some stuff i can't open (no programing skills sorry)
    testdata/campaignterrain/campaign_detail_mask.psd


    and in the same folder there is snow coverage campaign_snow_mask.psd ... maybe will be useful someday)
    Last edited by xallas; March 30, 2009 at 06:07 PM. Reason: add stuff

  6. #6

    Default Re: The World Map Community Project

    Wait, are you saying the map they made is actually that big?!

    I mean look at it guys, they have that much more of the world actually done, all we have to do is switch the files and make it playable/viewable.

  7. #7

    Default Re: The World Map Community Project

    i tried removing testdata.pack from the directory... game loads with no problems, although i haven't tried to go into battle... but it seems Empire doesn't use this 600 Mb file! or maybe i just missing something

  8. #8

    Default Re: The World Map Community Project

    i think the testdata contains not implemented content only.

  9. #9

    Default Re: The World Map Community Project

    Quote Originally Posted by Steinig View Post
    i think the testdata contains not implemented content only.
    Or maybe it is there for the upcoming DLC?



  10. #10

    Default Re: The World Map Community Project

    Yeah I could guess that from the name. What I'm saying is, we could switch existing heightmaps/textures/whatever the rest is with the files from the test data, which obviously include more from the look of it.

  11. #11
    Errabundi's Avatar Miles
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    Default Re: The World Map Community Project

    But still South America is missing! No Brazil for Portugal and viceroyalty of Peru for Spain...
    So finally I bought Total War: Rome 2. Regarding I payed 7.5$ for it, it's not a bad game at all!

  12. #12

    Default Re: The World Map Community Project

    @Xallas

    look post #71 and #110.

    all in testdata dont work with game..but there are height and maskdetail on other folder

    campaign_detail_mask.dds in campaign/terrain AND \data\heightmaps\default.tga
    Last edited by Takeda♔Shingen; March 31, 2009 at 04:00 AM.

  13. #13

    Default Re: The World Map Community Project

    maybe somebody can tell what kind of files we need to look for? i have a lot of spare time on my hands and really want this thing to get started... and some tools would be useful too (something like names of programs to view files and images)
    Last edited by xallas; March 31, 2009 at 12:11 PM.

  14. #14

    Default Re: The World Map Community Project

    No east asia and south east asia as well!

  15. #15

    Default Re: The World Map Community Project

    Quote Originally Posted by WarriorOne View Post
    see The World Map Community Project

    if you can figure where RGB value with region so thats it.
    reverted from another 'add region thread'

    The province TGA files are indexed RGB, given that the regions.esf files contain theatre/region information (i.e a region *has* to be *in* a theatre.

    I'd guess that the region key is not the RGB value of the province but the index into the colour pallete

    which by implication suggest not more than 256 regions per theatre (less assuming that there's some sea and some masking for the 'old map' effect at the edge of the board.)

    I'll hunt some more later, I'm trying to take apart the regions.esf file for RTI episode 1
    as it only has three regions in it. While it's a large file, most of it is just blank.

    (of course I might be barking up the wrong tree, I've just assumed that's a good place to start looking)

  16. #16
    Libertus
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    Default Re: The World Map Community Project

    Any progress guys?

    This mod has awesome potential, that is if you could pull off a full world map.



  17. #17

    Default Re: The World Map Community Project

    hmm -- the full world map sounds awesome -- it begs a further mod though -- something that will throw your ships/armies to the other side once you've reached the edge of the map.
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  18. #18

    Default Re: The World Map Community Project

    I'm not happy because this is the point where i stand. I havn't any idea how i can texture die black places (you only see the rock and snow texture of the land) and i don't know: Is any light out there? Next problem are the borders...
    maybe anyone of you have an idea?





    I'm sorry my English isn't so good

  19. #19
    klesh's Avatar Senator
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    Icon5 Re: The World Map Community Project

    Quote Originally Posted by Jammi View Post

    Jammi, did you do anything to create the text boxes "Rift Valley", "Western Plains", and "Indochina" or did they automatically appear from you editing the heightmap?

  20. #20

    Default Re: The World Map Community Project

    This are include in the vanilla game. I didn't do anything to create the text boxes (in the region.esf you can see the regions rift_valley...)

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