Umm... WarriorOne, campaign_map_playable_areas is supported by the Pack File Manager, so you don't need to wade through the file in hex.
And indeed, 'tis an interesting file; it has those two columns of true/false values that may be the key for opening up the trade theatres for true colonization. Of course, those areas would also need their own proper *_lookup.tga files...




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