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Thread: The World Map Community Project

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  1. #1
    helmersen's Avatar Praepositus
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    Default Re: The World Map Community Project

    Great finds everyone!! Hope you will make something damn good out of this!
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
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    Total War: Attila with ERE vs Sassanids GEM at max settings:
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  2. #2

    Default Re: The World Map Community Project

    i found that was 99% sure kevin mcdowell,that leader work on map and mesh.
    think thats with autodesk program 3d..maybe that can help with all mesh and this mystic files world_.stpd and world_.stpi


    look pics map with maybe his hands and cup
    http://shoguntotalwar.yuku.com/topic...-New-info.html


    he write this:

    Autodesk Media and Entertainment
    Autodesk empowers Game Developers to transform their visions into reality. Its award-winning 3D animation, modeling, and rendering products lead the industry with the most realistic CG and animation found in 80% of the world's best-selling games for the PC and console. Autodesk 3ds Max software is the 3D weapon of choice among industry leading game development studios like Electronic Arts, Activision, Ubisoft, Rockstar Games, Sega, Bungie, Konami, Blizzard and so many others who all rely on 3ds Max to create the worlds most popular, award winning games.
    "It’s the de facto standard. 3ds Max is the PhotoshopŽ of game development."
    Kevin McDowell, Lead Artist
    Last edited by Takeda♔Shingen; March 17, 2009 at 11:05 PM.

  3. #3

    Default Re: The World Map Community Project

    Autodesk also owns Maya, and architectural/ engineer specific application like civil 3d..
    ..that can read "TIN" files (Triangular Irregular Network) - thats vector data for GIS aplications -
    On another note "stp" files (close enouf to stpd or stpi) are used by Turbocad which can aslo import terrain from TIN files.

    Its a wild wild guess but anyone with a TIN or STP ,GIS or 3D program capable aplication can atempt to open the file.

  4. #4
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    Ow Gawd....

    Anyone seen how many *.rigid_spline and *.rigid_model files there are under models.pack\rigidmodels?

    There's heaps of files under a long list of subfolders (campaignborders (a file for each region), campaignbridges, campaignbuildings, campaignmountains, campaignpieces (contains the little ship models), campaignrivers, campaignroads...)

    Oh, and anyone seen that process.cmd batch file in \data\campaign\coastline? It processes *.cs2 files, which belong to Adobe InDesign. These are somehow coupled with *.tga files (those get deleted in the end, after all) to... well, to what? To produce those rigid_meshes?
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  5. #5

    Default Re: The World Map Community Project

    this project seems great, i hope we get a global map, so we can conquer the whole world
    Common sense removed due being Disruptive.

  6. #6
    Errabundi's Avatar Miles
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    Default Re: The World Map Community Project

    I already started the research on the world's shape in 1700's. Without limits on provinces' number it's gonna be really fun...

    It seems very complex and we will need really a good number of people.
    So finally I bought Total War: Rome 2. Regarding I payed 7.5$ for it, it's not a bad game at all!

  7. #7
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    That's true. That makes it even more important that the community as a whole works on this instead of each major mod's team working on their own resulting in them needing two more years for a release.

    By the way, in that process.cmd file I mentioned above, we get a glimpse at one of the tools the devs used... An ominous "et.exe"...
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  8. #8
    Holger Danske's Avatar Comes Limitis
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    Default Re: The World Map Community Project

    While you're at it you may want to add some extra regions in France (4+ provinces?) and Scandinavia (Sweden, Norway, and Denmark should at least have 2-3 provinces, each)

  9. #9
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    You can find them in ..\data\campaign_maps\global_map, they are not packed, it's the files named *_lookup.tga. These files also exist for the trade theatres, there's only one pixel in them, though.
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  10. #10
    Gwyn ap Nud's Avatar Ducenarius
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    Default Re: The World Map Community Project

    Is it just me, or are those islands north of russia not the same dark green as the impassable areas? Does that mean that they're an amazonia-esque cookie, or am I just stoopid?

    Sorry, I'm not near my game right now, so I can't check.

    Cogito Ergo Vicco

  11. #11
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    I am neither, but if you look at the dark-blue to greyish blue pixels that mark the landbridges (Denmark<->Sweden, Gibraltar etc.), you'll notice that they also are not the same tone. I guess the difference is just there because of them being separate areas. Have you looked through the impassable areas of the other theatres, too?
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  12. #12

    Default Re: The World Map Community Project

    The .rigid_model files are all in hex, if we could to convert them to ascii, it is far more likely we will figure out how to open them. As I understand it, most 3d file types are pretty much a big list of co-ordinates. Getting actual numbers out of these hex files is the first step to opening them.
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  13. #13

    Default Re: The World Map Community Project



    think thats a typer of height and ground..they make map basic on this first pics,thougt

    think CA took his(baxon7) method with this..huh? lol
    http://www.twcenter.net/forums/showthread.php?t=114176
    Last edited by Takeda♔Shingen; March 20, 2009 at 02:51 PM.

  14. #14
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    What are the pics in your screenshots? The window bars are too small to read.
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  15. #15

    Default Re: The World Map Community Project

    Quote Originally Posted by Ketzerfreund View Post
    What are the pics in your screenshots? The window bars are too small to read.
    sry cant show full pics,thats big map lol..u can see that youself on

    campaign_detail_mask.psd in testdata..they work on this and put in
    campaign_detail_mask.dds in campaign/terrain..

    now we found :

    "height" "ground" "snow" "summer" map

    but not yet river,region,trade and desr_strat on etw version

  16. #16

    Default Re: The World Map Community Project



    key.tga in battleterrain/templates...think that can user too on "groundmap"

  17. #17

    Default Re: The World Map Community Project


  18. #18
    Ketzerfreund's Avatar Domesticus
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    Default Re: The World Map Community Project

    Quote Originally Posted by botkirsovalyesi
    campaign_detail_mask (TGA)
    Post #5 on page 1 of this thread.
    "Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob

  19. #19

    Default Re: The World Map Community Project

    +1, i was looking to start a thread like this.

    Asia in 1700~1900 is an very intriging place to deal with. And certainly has more to do with "Empire" than the default setting. 1799 is hardly scratching the Imperial Age .

    give us China+all other Asian nations!

    Japan would be interesting as hell for the had a western reform etc.

  20. #20

    Default Re: The World Map Community Project

    Quote Originally Posted by lalalax3 View Post
    +1, i was looking to start a thread like this.

    Asia in 1700~1900 is an very intriging place to deal with. And certainly has more to do with "Empire" than the default setting. 1799 is hardly scratching the Imperial Age .

    give us China+all other Asian nations!

    Japan would be interesting as hell for the had a western reform etc.

    I'm looking at doing exactly this, but including the entire South East Asia (Japan, China all the way down through Polynesia). Just waiting for folks to do the hard work... such as figure out which files are being used and how to edit them properly. So far alot of this looks familiar from M2, but I see these esf files and such that are encoded and meshes... bleh).

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