I wish some Admin would have the common dogfkuc to sticky this already
I wish some Admin would have the common dogfkuc to sticky this already
Well, looks good, but this map, the map who already have the game. The World, need to make some modifications or have all the textures and all the nesesary to work. Do you understend?
It's not just textures, Choki. That's the bad part about this work; you can't just "paint" the map like in the previous games anymore, you need to model it. There are meshes and splines (according to filenames) in map-related folders...
And of course, the game may contain that one graphic file with those green markings, which I think outline certain playable regions and mark trade theatres etc., but surely there are no models for the parts you don't get to see in the game. Those will have to be made. And that will need some modelers. Modelers with way too much time on their hands.![]()
"Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob
I'd be interested to help with modelling, but we need to know how to open those damn rigid_mesh files -_-
all files is in testdata
snow,map,weather and the last one dont know
(edit sorry big pics)
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this files campaign.xml in testdata look like a "desc_strat"
all city name,x y pos and city of name own of country. etc
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Interesting... Haven't looked into testdata, because... well, because of it's name.
Didn't seem to me like it contained stuff that's actually used in the game... We'll see.
It would be nice if we could find out how to use those rigid_mesh files... If CA release their modding tools, I guess there'll be some import filters for 3dmax among them, like they were used for the unit meshes in previous games.
Sigh... Making the camiapgn map a conglomerate of models... Can anyone out there tell me if we might be able to make this a quick one by somehow applying geological data in a 3d modeling program? That would be nice...
"Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob
arent the geological data allready in the game, cf WarriorOne images ? If yes maybe it would be easier than it looks. (for example, if those images are used to create the europe map in europe_theatre (just a theory), tell the game to use these images to create a map in Africa_theatre, then just create the frame and the game creates the map like automaticaly ...)
Sorry but for a level one noob like me things always look easy
ho and could someone fast tell me xhat is a mesh file please ? i like to understand![]()
im sure(99%) thats world_.stpd and world_.stpi
like this pics of britain but on world..coz its on 169 mb..
dont know how edit this typer files .stpd
plus not sure what is this campaign.xsd..think that make some turn and more.
cant find this right campaign.xml for grand campaign
will figue out of that si...ck later
Last edited by Takeda♔Shingen; March 15, 2009 at 12:49 PM.
A mesh is a wireframe. In the case of mesh files it's the wireframes of 3d models.
"Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob
Could maybe take real maps into photoshop and convert them into a map suitable for a displacement map. Apply it to the mesh in Max or Maya and then refine the mesh to that? Dunno. Just tossing possible work saving ideas.
Being a mesh model does this mean that the battle maps can be derivate from the campaign maps with some detail?
.
Last edited by just; March 30, 2009 at 11:09 AM.
I support this project and believe this greatly deserves a sticky. More people would get involved at least.
Seconding the sticky.
Aren't the model files representing the villages and map features available in the campaign map? Just guessing, but as far as I see it it might be the clue: models included in an image.
Great job.
By the way: for the maps you can always count on me!
So finally I bought Total War: Rome 2. Regarding I payed 7.5$ for it, it's not a bad game at all!
Yes, Stinky
On the other hand, Errabundi, it makes sense that the campaign map itself is modeled - think of the abolition of tiles, which make the most prominent difference from the previous games' maps.
Also, it wouldn't make much sense to name the meshes of the town models "coastline".![]()
"Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob