Neighbouring the ..data\campaign\terrain directory, which contains land.rigid_mesh (131kb) is the ..\coastline directory with a heap of meshes:
Spoiler Alert, click show to read:
The files that have "cs2" in their names are all sized at 1 kb, but those without range from 17kb to 492kb. Since I am not a modeler* I can't make anything of those sizes. I don't know from what size on upwards a mesh can be regarded as large.
It is already obvious, however, that a lot of modeling must be involved in map making.
The naming of those files suggests that all meshes but one (the one named "land" mentioned in the beginning of this post, which probably is a puzzle part of the middle of the largest landmass included in the game) are coastal (well, duh!), reaching more or less far into the landmasses, so that each mesh is kind of a "pie slice".
Sort of like this:
Makes the most sense to me according to what I can see so far.
*I had tried getting into Blender before, but couldn't adopt to it's interface at all and therefore failed getting anywhere, and I don't have the hundreds for a commercial piece of software without even knowing if modeling might be something I could get into deeply enough to be productive.





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