if only CA released the tools....![]()
if only CA released the tools....![]()
So, anyone making any progress on this? I ask as an avid audience member who has enjoyed the show so far.
I'm afraid we're at a stall here for now. We know there's a mesh outlining the landmasses, with gaps for coastline and river meshes, and as long as we can't convert and therefore manipulate those meshes, we can't do anything further. Also, there is one piece of info missing here that one of the members does know but doesn't want to share (...while being quite ready to suck up everything posted here): how to get rid of the campaign map camera restrictions. If anyone else here knows, please tell us how to free the cam, it's a piece of info that definitely will be needed!
"Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob
We all benefit by sharing information--trying to keep info away from others betrays weakness and immaturity. It's even more pitiful if the knowledge has already been made public elsewhere.
Anyway, I hope this is what you're looking for. It was posted a week ago:
Spoiler Alert, click show to read:
Seperate question: there's a boolean for regions in regions.esf that is set to "false" for all the ones that are outside the camera bounds. Do you know what, if anything, happens when that's set to "True"?
Last edited by erasmus777; May 17, 2009 at 04:38 PM.
Thanks a lot for digging this out for us!
As to the boolean: No, I don't know - yet.
Is it only set to false for the ones outside the camera bounds or for all regions that are inaccessible? I mean, there must be some part in that file that also tells the game where to cover areas with the terra incognita parchment texture, for example.
"Oh, to be truly happy! To be an imbecile." - Wobbly Headed Bob
Did you guys test the boolean yet?
take a look at this tutorial guys http://www.twcenter.net/forums/showthread.php?t=260304, and you will realise that its possible to edit quite a lot of the map, without a model converter...
ok so we need some software to edit the map mesh file in order to extend the map?
They should have kept the old game engine, this is harder to mod and, as far as I have experienced, has more crashes.
80 years is simply not enough to enjoy all of the fun in the world, and out of it...
Indeed. This new system is complete. I remember when I was doing maps for Rome and M2 that hardly took an hour and I had a whole new world created. Now we might as well be staring into an abyss.
/* Under the Patronage of the Honorable Garbarsardar */
Graphic Designer, Husband, & Dad
As already said a few times this is to extend the map to the wole world, so actualy we only need the map and coast lines. (not forgetting snow, threes hills etc)
I've been looking through the files but it isn't easy![]()
I'm worried Im gonna get a migraine trying to stop bugs appearing but I will give it a go at making a world map !
How has it gone so far?
80 years is simply not enough to enjoy all of the fun in the world, and out of it...
My guess is DOA.....
Was bored and did some looking around. Looks like Empire still uses the RGB... now to beable to change the RGB in the campign map... that's another story!
Attachment 53512
What a bout creating non-earth maps? I mean FF...
hows the progress
I asked that a week ago, apparently very little...
80 years is simply not enough to enjoy all of the fun in the world, and out of it...